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authorMaxime Curioni <maxime.curioni@gmail.com>2008-08-07 19:04:25 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2008-08-07 19:04:25 +0400
commit9a1217e55980f9b0a501fbe03ab2ea559638392d (patch)
tree28b4c5bcf547d2d9f63d7d687ff6f43064cc0dc5 /source/blender/freestyle/intern/scene_graph/Rep.h
parent1baf09110b2c3bd4a6eea128b61ca9a0017f81dd (diff)
soc-2008-mxcurioni: first version of lib3ds code. It does NOT work yet and has to be debugged. It can be activate in app_blender/api.cpp by replacing the FRS_scene_3ds_export call in FRS_prepare, by FRS_load_mesh.
All of the reference to the original Material class were renamed to FrsMaterial to resolve a name collision with Blender. To keep the window context necessary to draw the strokes after RE_Database_FromScene has been called, the display_clear function is used.
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/Rep.h')
-rwxr-xr-xsource/blender/freestyle/intern/scene_graph/Rep.h40
1 files changed, 20 insertions, 20 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/Rep.h b/source/blender/freestyle/intern/scene_graph/Rep.h
index ee5f2942abf..6b213b01ba7 100755
--- a/source/blender/freestyle/intern/scene_graph/Rep.h
+++ b/source/blender/freestyle/intern/scene_graph/Rep.h
@@ -36,7 +36,7 @@
# include "../geometry/BBox.h"
# include "../geometry/Geom.h"
# include "../system/Precision.h"
-# include "Material.h"
+# include "FrsMaterial.h"
# include "../system/Id.h"
using namespace Geometry;
@@ -45,33 +45,33 @@ class LIB_SCENE_GRAPH_EXPORT Rep : public BaseObject
{
public:
- inline Rep() : BaseObject() {_Id = 0; _Material=0;}
+ inline Rep() : BaseObject() {_Id = 0; _FrsMaterial=0;}
inline Rep(const Rep& iBrother)
: BaseObject()
{
_Id = iBrother._Id;
- if(0 == iBrother._Material)
- _Material = 0;
+ if(0 == iBrother._FrsMaterial)
+ _FrsMaterial = 0;
else
- _Material = new Material(*(iBrother._Material));
+ _FrsMaterial = new FrsMaterial(*(iBrother._FrsMaterial));
_BBox = iBrother.bbox();
}
inline void swap(Rep& ioOther){
std::swap(_BBox,ioOther._BBox);
std::swap(_Id, ioOther._Id);
- std::swap(_Material,ioOther._Material);
+ std::swap(_FrsMaterial,ioOther._FrsMaterial);
}
Rep& operator=(const Rep& iBrother){
if(&iBrother != this){
_Id = iBrother._Id;
- if(0 == iBrother._Material)
- _Material = 0;
+ if(0 == iBrother._FrsMaterial)
+ _FrsMaterial = 0;
else{
- if(_Material == 0){
- _Material = new Material(*iBrother._Material);
+ if(_FrsMaterial == 0){
+ _FrsMaterial = new FrsMaterial(*iBrother._FrsMaterial);
}else{
- (*_Material)=(*(iBrother._Material));
+ (*_FrsMaterial)=(*(iBrother._FrsMaterial));
}
_BBox = iBrother.bbox();
}
@@ -80,10 +80,10 @@ public:
}
virtual ~Rep()
{
- if(0 != _Material)
+ if(0 != _FrsMaterial)
{
- delete _Material;
- _Material = 0;
+ delete _FrsMaterial;
+ _FrsMaterial = 0;
}
}
@@ -92,8 +92,8 @@ public:
* inherited classes
*/
virtual void accept(SceneVisitor& v) {
- if(_Material)
- v.visitMaterial(*_Material);
+ if(_FrsMaterial)
+ v.visitFrsMaterial(*_FrsMaterial);
v.visitRep(*this);
}
@@ -108,20 +108,20 @@ public:
/*! Returns the rep bounding box */
virtual const BBox<Vec3r>& bbox() const {return _BBox;}
inline Id getId() const {return _Id;}
- inline const Material * material() const {return _Material;}
+ inline const FrsMaterial * frs_material() const {return _FrsMaterial;}
/*! Sets the Rep bounding box */
virtual void setBBox(const BBox<Vec3r>& iBox) {_BBox = iBox;}
inline void setId(const Id& id) {_Id = id;}
- inline void setMaterial(const Material& iMaterial)
+ inline void setFrsMaterial(const FrsMaterial& iMaterial)
{
- _Material = new Material(iMaterial);
+ _FrsMaterial = new FrsMaterial(iMaterial);
}
private:
BBox<Vec3r> _BBox;
Id _Id;
- Material *_Material;
+ FrsMaterial *_FrsMaterial;
};
#endif // REP_H