diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-12-29 00:21:05 +0400 |
---|---|---|
committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-12-29 00:21:05 +0400 |
commit | e5791cf48e10ec1336f463b7fccff6b302621eb9 (patch) | |
tree | 58ea33117cc9be35713b6d93ea9d1dfa538ca5bd /source/blender/freestyle/intern/scene_graph/Rep.h | |
parent | 9fe9c1d6436e400217fdfd8999117a4719efdf68 (diff) |
Another mega (literally :p) code clean-up patch by Bastien Montagne, thanks again!
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/Rep.h')
-rw-r--r-- | source/blender/freestyle/intern/scene_graph/Rep.h | 256 |
1 files changed, 148 insertions, 108 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/Rep.h b/source/blender/freestyle/intern/scene_graph/Rep.h index 58be0374ae4..c1b29d3fceb 100644 --- a/source/blender/freestyle/intern/scene_graph/Rep.h +++ b/source/blender/freestyle/intern/scene_graph/Rep.h @@ -1,133 +1,173 @@ -// -// Filename : Rep.h -// Author(s) : Stephane Grabli -// Purpose : Base class for all shapes. Inherits from BasicObjects -// for references counter management (addRef, release). -// Date of creation : 25/01/2002 -// -/////////////////////////////////////////////////////////////////////////////// - - -// -// Copyright (C) : Please refer to the COPYRIGHT file distributed -// with this source distribution. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -// -/////////////////////////////////////////////////////////////////////////////// - -#ifndef REP_H -# define REP_H - -# include "../system/BaseObject.h" -# include "SceneVisitor.h" -# include "../geometry/BBox.h" -# include "../geometry/Geom.h" -# include "../system/Precision.h" -# include "FrsMaterial.h" -# include "../system/Id.h" +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __FREESTYLE_REP_H__ +#define __FREESTYLE_REP_H__ + +/** \file blender/freestyle/intern/scene_graph/Rep.h + * \ingroup freestyle + * \brief Base class for all shapes. Inherits from BasicObjects for references counter management (addRef, release). + * \author Stephane Grabli + * \date 25/01/2002 + */ + +#include "FrsMaterial.h" +#include "SceneVisitor.h" + +#include "../geometry/BBox.h" +#include "../geometry/Geom.h" + +#include "../system/BaseObject.h" +#include "../system/Id.h" +#include "../system/Precision.h" using namespace Geometry; class LIB_SCENE_GRAPH_EXPORT Rep : public BaseObject { public: - - inline Rep() : BaseObject() {_Id = 0; _FrsMaterial=0;} - inline Rep(const Rep& iBrother) - : BaseObject() - { - _Id = iBrother._Id; - _Name = iBrother._Name; - if(0 == iBrother._FrsMaterial) - _FrsMaterial = 0; - else - _FrsMaterial = new FrsMaterial(*(iBrother._FrsMaterial)); - - _BBox = iBrother.bbox(); - } - inline void swap(Rep& ioOther){ + inline Rep() : BaseObject() + { + _Id = 0; + _FrsMaterial = 0; + } + + inline Rep(const Rep& iBrother) : BaseObject() + { + _Id = iBrother._Id; + _Name = iBrother._Name; + if (0 == iBrother._FrsMaterial) + _FrsMaterial = 0; + else + _FrsMaterial = new FrsMaterial(*(iBrother._FrsMaterial)); + + _BBox = iBrother.bbox(); + } + + inline void swap(Rep& ioOther) + { std::swap(_BBox,ioOther._BBox); std::swap(_Id, ioOther._Id); std::swap(_Name, ioOther._Name); std::swap(_FrsMaterial,ioOther._FrsMaterial); } - Rep& operator=(const Rep& iBrother){ - if(&iBrother != this){ + + Rep& operator=(const Rep& iBrother) + { + if (&iBrother != this) { _Id = iBrother._Id; _Name = iBrother._Name; - if(0 == iBrother._FrsMaterial) + if (0 == iBrother._FrsMaterial) { _FrsMaterial = 0; - else{ - if(_FrsMaterial == 0){ + } + else { + if (_FrsMaterial == 0) { _FrsMaterial = new FrsMaterial(*iBrother._FrsMaterial); - }else{ - (*_FrsMaterial)=(*(iBrother._FrsMaterial)); + } + else { + (*_FrsMaterial) = (*(iBrother._FrsMaterial)); } _BBox = iBrother.bbox(); } } return *this; } - virtual ~Rep() - { - if(0 != _FrsMaterial) - { - delete _FrsMaterial; - _FrsMaterial = 0; - } - } - - /*! Accept the corresponding visitor - * Must be overload by - * inherited classes - */ - virtual void accept(SceneVisitor& v) { - if(_FrsMaterial) - v.visitFrsMaterial(*_FrsMaterial); - v.visitRep(*this); - } - - /*! Computes the rep bounding box. - * Each Inherited rep must compute - * its bbox depending on the way the data - * are stored. So, each inherited class - * must overload this method - */ - virtual void ComputeBBox() = 0; - - /*! Returns the rep bounding box */ - virtual const BBox<Vec3r>& bbox() const {return _BBox;} - inline Id getId() const {return _Id;} - inline const string& getName() const {return _Name;} - inline const FrsMaterial * frs_material() const {return _FrsMaterial;} - - /*! Sets the Rep bounding box */ - virtual void setBBox(const BBox<Vec3r>& iBox) {_BBox = iBox;} - inline void setId(const Id& id) {_Id = id;} - inline void setName(const string& name) {_Name = name;} - inline void setFrsMaterial(const FrsMaterial& iMaterial) - { - _FrsMaterial = new FrsMaterial(iMaterial); - } + + virtual ~Rep() + { + if (0 != _FrsMaterial) { + delete _FrsMaterial; + _FrsMaterial = 0; + } + } + + /*! Accept the corresponding visitor + * Must be overload by inherited classes + */ + virtual void accept(SceneVisitor& v) + { + if (_FrsMaterial) + v.visitFrsMaterial(*_FrsMaterial); + v.visitRep(*this); + } + + /*! Computes the rep bounding box. + * Each Inherited rep must compute its bbox depending on the way the data are stored. So, each inherited class + * must overload this method + */ + virtual void ComputeBBox() = 0; + + /*! Returns the rep bounding box */ + virtual const BBox<Vec3r>& bbox() const + { + return _BBox; + } + + inline Id getId() const + { + return _Id; + } + + inline const string& getName() const + { + return _Name; + } + + inline const FrsMaterial * frs_material() const + { + return _FrsMaterial; + } + + /*! Sets the Rep bounding box */ + virtual void setBBox(const BBox<Vec3r>& iBox) + { + _BBox = iBox; + } + + inline void setId(const Id& id) + { + _Id = id; + } + + inline void setName(const string& name) + { + _Name = name; + } + + inline void setFrsMaterial(const FrsMaterial& iMaterial) + { + _FrsMaterial = new FrsMaterial(iMaterial); + } private: - BBox<Vec3r> _BBox; - Id _Id; - string _Name; - FrsMaterial *_FrsMaterial; + BBox<Vec3r> _BBox; + Id _Id; + string _Name; + FrsMaterial *_FrsMaterial; }; -#endif // REP_H +#endif // __FREESTYLE_REP_H__ |