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authorMaxime Curioni <maxime.curioni@gmail.com>2008-07-22 01:24:37 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2008-07-22 01:24:37 +0400
commit7426a3e35bb6ebc5c08eb307c0f9d30ef51ae570 (patch)
tree20ca168e42005a447ce4a89f37b3a238a92942cb /source/blender/freestyle/intern/scene_graph/TriangleRep.h
parentab722884d3684808b17f76ae742ef59dccf4f8e2 (diff)
Added StrokeAttribute class. Beginning of StrokeVertex.
IMPORTANT: The setters functions' names were normalized due to constant confusion regarding capitalization. All the function names start with set... instead of Set.... This convention was changed all throughout Freestyle. To use Freestyle as an external renderer, the SWIG library MUST be regenerated.
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/TriangleRep.h')
-rwxr-xr-xsource/blender/freestyle/intern/scene_graph/TriangleRep.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/TriangleRep.h b/source/blender/freestyle/intern/scene_graph/TriangleRep.h
index 20df12cfd8f..9d986857060 100755
--- a/source/blender/freestyle/intern/scene_graph/TriangleRep.h
+++ b/source/blender/freestyle/intern/scene_graph/TriangleRep.h
@@ -85,11 +85,11 @@ public:
inline const Vec3r& vertex(int index) const {return _vertices[index];}
inline const Vec3r& color(int index) const {return _colors[index];}
/*! modifiers */
- inline void SetStyle(const TRIANGLE_STYLE iStyle) {_Style = iStyle;}
- inline void SetVertex(int index, const Vec3r& iVertex) {_vertices[index] = iVertex;}
- inline void SetColor(int index, const Vec3r& iColor) {_colors[index] = iColor;}
- inline void SetVertices(const Vec3r& v0, const Vec3r& v1, const Vec3r& v2) {_vertices[0] = v0; _vertices[1] = v1; _vertices[2] = v2;}
- inline void SetColors(const Vec3r& c0, const Vec3r& c1, const Vec3r& c2) {_colors[0] = c0; _colors[1] = c1; _colors[2] = c2;}
+ inline void setStyle(const TRIANGLE_STYLE iStyle) {_Style = iStyle;}
+ inline void setVertex(int index, const Vec3r& iVertex) {_vertices[index] = iVertex;}
+ inline void setColor(int index, const Vec3r& iColor) {_colors[index] = iColor;}
+ inline void setVertices(const Vec3r& v0, const Vec3r& v1, const Vec3r& v2) {_vertices[0] = v0; _vertices[1] = v1; _vertices[2] = v2;}
+ inline void setColors(const Vec3r& c0, const Vec3r& c1, const Vec3r& c2) {_colors[0] = c0; _colors[1] = c1; _colors[2] = c2;}
/*! Accept the corresponding visitor */
virtual void accept(SceneVisitor& v) {