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authorDalai Felinto <dfelinto@gmail.com>2017-11-22 15:52:39 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-23 12:48:23 +0300
commit3abe8b3292cf7a50a9200b95401993384df24d9a (patch)
tree6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /source/blender/freestyle/intern/scene_graph
parentfb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff)
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph')
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeViewLayer.cpp (renamed from source/blender/freestyle/intern/scene_graph/NodeSceneLayer.cpp)8
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeViewLayer.h (renamed from source/blender/freestyle/intern/scene_graph/NodeSceneLayer.h)24
-rw-r--r--source/blender/freestyle/intern/scene_graph/SceneHash.cpp2
-rw-r--r--source/blender/freestyle/intern/scene_graph/SceneHash.h4
-rw-r--r--source/blender/freestyle/intern/scene_graph/SceneVisitor.h4
5 files changed, 21 insertions, 21 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeSceneLayer.cpp b/source/blender/freestyle/intern/scene_graph/NodeViewLayer.cpp
index c4beed1dbef..701c5caa91d 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeSceneLayer.cpp
+++ b/source/blender/freestyle/intern/scene_graph/NodeViewLayer.cpp
@@ -18,18 +18,18 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file blender/freestyle/intern/scene_graph/NodeSceneLayer.cpp
+/** \file blender/freestyle/intern/scene_graph/NodeViewLayer.cpp
* \ingroup freestyle
* \brief Class to represent a scene render layer in Blender.
*/
-#include "NodeSceneLayer.h"
+#include "NodeViewLayer.h"
namespace Freestyle {
-void NodeSceneLayer::accept(SceneVisitor& v)
+void NodeViewLayer::accept(SceneVisitor& v)
{
- v.visitNodeSceneLayer(*this);
+ v.visitNodeViewLayer(*this);
}
} /* namespace Freestyle */
diff --git a/source/blender/freestyle/intern/scene_graph/NodeSceneLayer.h b/source/blender/freestyle/intern/scene_graph/NodeViewLayer.h
index 5b781dff528..cc64fda60b6 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeSceneLayer.h
+++ b/source/blender/freestyle/intern/scene_graph/NodeViewLayer.h
@@ -18,38 +18,38 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifndef __FREESTYLE_NODE_SCENE_LAYER_H__
-#define __FREESTYLE_NODE_SCENE_LAYER_H__
+#ifndef __FREESTYLE_NODE_VIEW_LAYER_H__
+#define __FREESTYLE_NODE_VIEW_LAYER_H__
-/** \file blender/freestyle/intern/scene_graph/NodeSceneLayer.h
+/** \file blender/freestyle/intern/scene_graph/NodeViewLayer.h
* \ingroup freestyle
- * \brief Class to represent a scene render layer in Blender.
+ * \brief Class to represent a view layer in Blender.
*/
#include "Node.h"
extern "C" {
-#include "DNA_scene_types.h" /* for Scene and SceneRenderLayer */
+#include "DNA_scene_types.h" /* for Scene and ViewLayer */
}
using namespace std;
namespace Freestyle {
-class NodeSceneLayer : public Node
+class NodeViewLayer : public Node
{
public:
- inline NodeSceneLayer(Scene& scene, SceneLayer& scene_layer) : Node(), _Scene(scene), _SceneLayer(scene_layer) {}
- virtual ~NodeSceneLayer() {}
+ inline NodeViewLayer(Scene& scene, ViewLayer& view_layer) : Node(), _Scene(scene), _ViewLayer(view_layer) {}
+ virtual ~NodeViewLayer() {}
inline struct Scene& scene() const
{
return _Scene;
}
- inline struct SceneLayer& sceneLayer() const
+ inline struct ViewLayer& sceneLayer() const
{
- return _SceneLayer;
+ return _ViewLayer;
}
/*! Accept the corresponding visitor */
@@ -58,9 +58,9 @@ public:
protected:
Scene& _Scene;
- SceneLayer& _SceneLayer;
+ ViewLayer& _ViewLayer;
};
} /* namespace Freestyle */
-#endif // __FREESTYLE_NODE_SCENE_LAYER_H__
+#endif // __FREESTYLE_NODE_VIEW_LAYER_H__
diff --git a/source/blender/freestyle/intern/scene_graph/SceneHash.cpp b/source/blender/freestyle/intern/scene_graph/SceneHash.cpp
index 5fdf06a5059..16c353678c1 100644
--- a/source/blender/freestyle/intern/scene_graph/SceneHash.cpp
+++ b/source/blender/freestyle/intern/scene_graph/SceneHash.cpp
@@ -35,7 +35,7 @@ string SceneHash::toString()
return ss.str();
}
-void SceneHash::visitNodeSceneLayer(NodeSceneLayer& node)
+void SceneHash::visitNodeViewLayer(NodeViewLayer& node)
{
struct RenderData *r = &node.scene().r;
adler32((unsigned char *)&r->xsch, sizeof(r->xsch)); // resolution_x
diff --git a/source/blender/freestyle/intern/scene_graph/SceneHash.h b/source/blender/freestyle/intern/scene_graph/SceneHash.h
index b21fcf32fe3..662b4bba8f1 100644
--- a/source/blender/freestyle/intern/scene_graph/SceneHash.h
+++ b/source/blender/freestyle/intern/scene_graph/SceneHash.h
@@ -26,7 +26,7 @@
*/
#include "IndexedFaceSet.h"
-#include "NodeSceneLayer.h"
+#include "NodeViewLayer.h"
#include "NodeCamera.h"
#include "SceneVisitor.h"
@@ -49,7 +49,7 @@ public:
virtual ~SceneHash() {}
VISIT_DECL(NodeCamera)
- VISIT_DECL(NodeSceneLayer)
+ VISIT_DECL(NodeViewLayer)
VISIT_DECL(IndexedFaceSet)
string toString();
diff --git a/source/blender/freestyle/intern/scene_graph/SceneVisitor.h b/source/blender/freestyle/intern/scene_graph/SceneVisitor.h
index b27abb3625c..d76e48980bf 100644
--- a/source/blender/freestyle/intern/scene_graph/SceneVisitor.h
+++ b/source/blender/freestyle/intern/scene_graph/SceneVisitor.h
@@ -56,7 +56,7 @@ class NodeLight;
class NodeCamera;
class NodeDrawingStyle;
class NodeTransform;
-class NodeSceneLayer;
+class NodeViewLayer;
class Rep;
class LineRep;
@@ -88,7 +88,7 @@ public:
VISIT_COMPLETE_DEF(NodeCamera)
VISIT_COMPLETE_DEF(NodeDrawingStyle)
VISIT_COMPLETE_DEF(NodeTransform)
- VISIT_COMPLETE_DEF(NodeSceneLayer)
+ VISIT_COMPLETE_DEF(NodeViewLayer)
VISIT_COMPLETE_DEF(Rep)
VISIT_COMPLETE_DEF(LineRep)