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authorCampbell Barton <ideasman42@gmail.com>2019-05-31 15:51:19 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-31 15:55:15 +0300
commitd8dbd49a2f23b7637f05fc058f39bdf6ab706624 (patch)
tree0805b9372c82ae6505d87e879824efe1d3e32f8e /source/blender/freestyle/intern/scene_graph
parent8987f7987d8160e1f6e79e8c85d6ce65b885ab25 (diff)
Cleanup: style, use braces in source/
Automated using clang-tidy.
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph')
-rw-r--r--source/blender/freestyle/intern/scene_graph/FrsMaterial.h21
-rw-r--r--source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp30
-rw-r--r--source/blender/freestyle/intern/scene_graph/LineRep.cpp18
-rw-r--r--source/blender/freestyle/intern/scene_graph/Node.h9
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeCamera.cpp6
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.cpp3
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeGroup.cpp12
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeShape.cpp6
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeShape.h3
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeTransform.cpp24
-rw-r--r--source/blender/freestyle/intern/scene_graph/OrientedLineRep.cpp6
-rw-r--r--source/blender/freestyle/intern/scene_graph/Rep.h9
-rw-r--r--source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.h9
-rw-r--r--source/blender/freestyle/intern/scene_graph/TriangleRep.cpp18
14 files changed, 116 insertions, 58 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/FrsMaterial.h b/source/blender/freestyle/intern/scene_graph/FrsMaterial.h
index 4176a558009..c5a87c3baaf 100644
--- a/source/blender/freestyle/intern/scene_graph/FrsMaterial.h
+++ b/source/blender/freestyle/intern/scene_graph/FrsMaterial.h
@@ -445,22 +445,29 @@ FrsMaterial &FrsMaterial::operator=(const FrsMaterial &m)
bool FrsMaterial::operator!=(const FrsMaterial &m) const
{
- if (Shininess != m.shininess())
+ if (Shininess != m.shininess()) {
return true;
- if (Priority != m.priority())
+ }
+ if (Priority != m.priority()) {
return true;
+ }
for (int i = 0; i < 4; i++) {
- if (Line[i] != m.line()[i])
+ if (Line[i] != m.line()[i]) {
return true;
- if (Diffuse[i] != m.diffuse()[i])
+ }
+ if (Diffuse[i] != m.diffuse()[i]) {
return true;
- if (Specular[i] != m.specular()[i])
+ }
+ if (Specular[i] != m.specular()[i]) {
return true;
- if (Ambient[i] != m.ambient()[i])
+ }
+ if (Ambient[i] != m.ambient()[i]) {
return true;
- if (Emission[i] != m.emission()[i])
+ }
+ if (Emission[i] != m.emission()[i]) {
return true;
+ }
}
return false;
diff --git a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
index 7a6b276bc44..42e96df39ef 100644
--- a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
+++ b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
@@ -83,8 +83,9 @@ IndexedFaceSet::IndexedFaceSet(float *iVertices,
_FrsMaterials = 0;
if (iMaterials) {
_FrsMaterials = new FrsMaterial *[_MSize];
- for (unsigned int i = 0; i < _MSize; ++i)
+ for (unsigned int i = 0; i < _MSize; ++i) {
_FrsMaterials[i] = new FrsMaterial(*(iMaterials[i]));
+ }
}
_TSize = iTSize;
_TexCoords = 0;
@@ -133,8 +134,9 @@ IndexedFaceSet::IndexedFaceSet(float *iVertices,
_MSize = iMSize;
_FrsMaterials = 0;
- if (iMaterials)
+ if (iMaterials) {
_FrsMaterials = iMaterials;
+ }
_TSize = iTSize;
_TexCoords = iTexCoords;
@@ -152,8 +154,9 @@ IndexedFaceSet::IndexedFaceSet(float *iVertices,
_MISize = iMISize;
_MIndices = 0;
- if (iMISize)
+ if (iMISize) {
_MIndices = iMIndices;
+ }
_TISize = iTISize;
_TIndices = iTIndices;
@@ -236,8 +239,9 @@ IndexedFaceSet::~IndexedFaceSet()
}
if (NULL != _FrsMaterials) {
- for (unsigned int i = 0; i < _MSize; ++i)
+ for (unsigned int i = 0; i < _MSize; ++i) {
delete _FrsMaterials[i];
+ }
delete[] _FrsMaterials;
_FrsMaterials = NULL;
}
@@ -302,22 +306,28 @@ void IndexedFaceSet::ComputeBBox()
float *v = _Vertices;
for (unsigned int i = 0; i < (_VSize / 3); ++i) {
- if (*v > XMax)
+ if (*v > XMax) {
XMax = *v;
- if (*v < XMin)
+ }
+ if (*v < XMin) {
XMin = *v;
+ }
++v;
- if (*v > YMax)
+ if (*v > YMax) {
YMax = *v;
- if (*v < YMin)
+ }
+ if (*v < YMin) {
YMin = *v;
+ }
++v;
- if (*v > ZMax)
+ if (*v > ZMax) {
ZMax = *v;
- if (*v < ZMin)
+ }
+ if (*v < ZMin) {
ZMin = *v;
+ }
++v;
}
diff --git a/source/blender/freestyle/intern/scene_graph/LineRep.cpp b/source/blender/freestyle/intern/scene_graph/LineRep.cpp
index 39be998cb90..a9f0dc5cdd7 100644
--- a/source/blender/freestyle/intern/scene_graph/LineRep.cpp
+++ b/source/blender/freestyle/intern/scene_graph/LineRep.cpp
@@ -38,22 +38,28 @@ void LineRep::ComputeBBox()
vector<Vec3r>::iterator v;
for (v = _vertices.begin(); v != _vertices.end(); ++v) {
// X
- if ((*v)[0] > XMax)
+ if ((*v)[0] > XMax) {
XMax = (*v)[0];
- if ((*v)[0] < XMin)
+ }
+ if ((*v)[0] < XMin) {
XMin = (*v)[0];
+ }
// Y
- if ((*v)[1] > YMax)
+ if ((*v)[1] > YMax) {
YMax = (*v)[1];
- if ((*v)[1] < YMin)
+ }
+ if ((*v)[1] < YMin) {
YMin = (*v)[1];
+ }
// Z
- if ((*v)[2] > ZMax)
+ if ((*v)[2] > ZMax) {
ZMax = (*v)[2];
- if ((*v)[2] < ZMin)
+ }
+ if ((*v)[2] < ZMin) {
ZMin = (*v)[2];
+ }
}
setBBox(BBox<Vec3r>(Vec3r(XMin, YMin, ZMin), Vec3r(XMax, YMax, ZMax)));
diff --git a/source/blender/freestyle/intern/scene_graph/Node.h b/source/blender/freestyle/intern/scene_graph/Node.h
index 2e0e94ed5de..96072993590 100644
--- a/source/blender/freestyle/intern/scene_graph/Node.h
+++ b/source/blender/freestyle/intern/scene_graph/Node.h
@@ -79,13 +79,16 @@ class Node : public BaseObject {
/*! Makes the union of _BBox and iBox */
virtual void AddBBox(const BBox<Vec3r> &iBox)
{
- if (iBox.empty())
+ if (iBox.empty()) {
return;
+ }
- if (_BBox.empty())
+ if (_BBox.empty()) {
_BBox = iBox;
- else
+ }
+ else {
_BBox += iBox;
+ }
}
/*! Updates the BBox */
diff --git a/source/blender/freestyle/intern/scene_graph/NodeCamera.cpp b/source/blender/freestyle/intern/scene_graph/NodeCamera.cpp
index ae87b77aee7..ad2310d7875 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeCamera.cpp
+++ b/source/blender/freestyle/intern/scene_graph/NodeCamera.cpp
@@ -33,10 +33,12 @@ static void loadIdentity(double *matrix)
// Build Identity matrix
for (i = 0; i < 16; ++i) {
double value;
- if ((i % 5) == 0)
+ if ((i % 5) == 0) {
value = 1.0;
- else
+ }
+ else {
value = 0;
+ }
matrix[i] = value;
}
}
diff --git a/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.cpp b/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.cpp
index 75acccef666..323ec217c33 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.cpp
+++ b/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.cpp
@@ -31,8 +31,9 @@ void NodeDrawingStyle::accept(SceneVisitor &v)
v.visitNodeDrawingStyleBefore(*this);
v.visitDrawingStyle(_DrawingStyle);
for (vector<Node *>::iterator node = _Children.begin(), end = _Children.end(); node != end;
- ++node)
+ ++node) {
(*node)->accept(v);
+ }
v.visitNodeDrawingStyleAfter(*this);
}
diff --git a/source/blender/freestyle/intern/scene_graph/NodeGroup.cpp b/source/blender/freestyle/intern/scene_graph/NodeGroup.cpp
index 7ea495c4166..4bbb4a6c58a 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeGroup.cpp
+++ b/source/blender/freestyle/intern/scene_graph/NodeGroup.cpp
@@ -27,8 +27,9 @@ namespace Freestyle {
void NodeGroup::AddChild(Node *iChild)
{
- if (NULL == iChild)
+ if (NULL == iChild) {
return;
+ }
_Children.push_back(iChild);
iChild->addRef();
@@ -44,8 +45,9 @@ int NodeGroup::destroy()
int refThis = Node::destroy();
// if refThis != 0, we can't destroy the tree
- if (0 != refThis)
+ if (0 != refThis) {
return refThis;
+ }
// If we are here, that means that nobody else needs our NodeGroup and we can destroy it.
int refCount = 0;
@@ -53,8 +55,9 @@ int NodeGroup::destroy()
for (node = _Children.begin(); node != _Children.end(); ++node) {
refCount = (*node)->destroy();
- if (0 == refCount)
+ if (0 == refCount) {
delete (*node);
+ }
}
_Children.clear();
@@ -68,8 +71,9 @@ void NodeGroup::accept(SceneVisitor &v)
v.visitNodeGroupBefore(*this);
for (vector<Node *>::iterator node = _Children.begin(), end = _Children.end(); node != end;
- ++node)
+ ++node) {
(*node)->accept(v);
+ }
v.visitNodeGroupAfter(*this);
}
diff --git a/source/blender/freestyle/intern/scene_graph/NodeShape.cpp b/source/blender/freestyle/intern/scene_graph/NodeShape.cpp
index b16ca3eda33..e55b2fb625f 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeShape.cpp
+++ b/source/blender/freestyle/intern/scene_graph/NodeShape.cpp
@@ -30,8 +30,9 @@ NodeShape::~NodeShape()
if (0 != _Shapes.size()) {
for (rep = _Shapes.begin(); rep != _Shapes.end(); ++rep) {
int refCount = (*rep)->destroy();
- if (0 == refCount)
+ if (0 == refCount) {
delete (*rep);
+ }
}
_Shapes.clear();
@@ -46,8 +47,9 @@ void NodeShape::accept(SceneVisitor &v)
v.visitNodeShapeBefore(*this);
vector<Rep *>::iterator rep;
- for (rep = _Shapes.begin(); rep != _Shapes.end(); ++rep)
+ for (rep = _Shapes.begin(); rep != _Shapes.end(); ++rep) {
(*rep)->accept(v);
+ }
v.visitNodeShapeAfter(*this);
}
diff --git a/source/blender/freestyle/intern/scene_graph/NodeShape.h b/source/blender/freestyle/intern/scene_graph/NodeShape.h
index ec7e09d6c88..13ee265ec10 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeShape.h
+++ b/source/blender/freestyle/intern/scene_graph/NodeShape.h
@@ -53,8 +53,9 @@ class NodeShape : public Node {
*/
virtual void AddRep(Rep *iRep)
{
- if (NULL == iRep)
+ if (NULL == iRep) {
return;
+ }
_Shapes.push_back(iRep);
iRep->addRef();
diff --git a/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp b/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp
index 5452c233e2c..9bf0fc4f901 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp
+++ b/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp
@@ -37,8 +37,9 @@ void NodeTransform::Rotate(real iAngle, real x, real y, real z)
{
// Normalize the x,y,z vector;
real norm = (real)sqrt(x * x + y * y + z * z);
- if (0 == norm)
+ if (0 == norm) {
return;
+ }
x /= norm;
y /= norm;
@@ -72,8 +73,9 @@ void NodeTransform::Rotate(real iAngle, real x, real y, real z)
R4 = Matrix44r::identity();
for (int i = 0; i < 3; i++) {
- for (int j = 0; j < 3; j++)
+ for (int j = 0; j < 3; j++) {
R4(i, j) = R(i, j);
+ }
}
// Finally, we multiply our current matrix by R4:
@@ -99,8 +101,9 @@ void NodeTransform::MultiplyMatrix(const Matrix44r &iMatrix)
void NodeTransform::setMatrix(const Matrix44r &iMatrix)
{
_Matrix = iMatrix;
- if (isScaled(iMatrix))
+ if (isScaled(iMatrix)) {
_Scaled = true;
+ }
}
void NodeTransform::accept(SceneVisitor &v)
@@ -109,8 +112,9 @@ void NodeTransform::accept(SceneVisitor &v)
v.visitNodeTransformBefore(*this);
for (vector<Node *>::iterator node = _Children.begin(), end = _Children.end(); node != end;
- ++node)
+ ++node) {
(*node)->accept(v);
+ }
v.visitNodeTransformAfter(*this);
}
@@ -133,17 +137,20 @@ void NodeTransform::AddBBox(const BBox<Vec3r> &iBBox)
// Computes the transform iBBox
HVec3r tbox[8];
unsigned int i;
- for (i = 0; i < 8; i++)
+ for (i = 0; i < 8; i++) {
tbox[i] = _Matrix * box[i];
+ }
Vec3r newMin(tbox[0]);
Vec3r newMax(tbox[0]);
for (i = 0; i < 8; i++) {
for (unsigned int j = 0; j < 3; j++) {
- if (newMin[j] > tbox[i][j])
+ if (newMin[j] > tbox[i][j]) {
newMin[j] = tbox[i][j];
- if (newMax[j] < tbox[i][j])
+ }
+ if (newMax[j] < tbox[i][j]) {
newMax[j] = tbox[i][j];
+ }
}
}
@@ -159,8 +166,9 @@ bool NodeTransform::isScaled(const Matrix44r &M)
for (unsigned int i = 0; i < 3; i++) {
norm += M(i, j) * M(i, j);
}
- if ((norm > 1.01) || (norm < 0.99))
+ if ((norm > 1.01) || (norm < 0.99)) {
return true;
+ }
}
return false;
diff --git a/source/blender/freestyle/intern/scene_graph/OrientedLineRep.cpp b/source/blender/freestyle/intern/scene_graph/OrientedLineRep.cpp
index 60730528f1a..9e83527acad 100644
--- a/source/blender/freestyle/intern/scene_graph/OrientedLineRep.cpp
+++ b/source/blender/freestyle/intern/scene_graph/OrientedLineRep.cpp
@@ -28,10 +28,12 @@ namespace Freestyle {
void OrientedLineRep::accept(SceneVisitor &v)
{
Rep::accept(v);
- if (!frs_material())
+ if (!frs_material()) {
v.visitOrientedLineRep(*this);
- else
+ }
+ else {
v.visitLineRep(*this);
+ }
}
} /* namespace Freestyle */
diff --git a/source/blender/freestyle/intern/scene_graph/Rep.h b/source/blender/freestyle/intern/scene_graph/Rep.h
index 22078422af6..58553d257d9 100644
--- a/source/blender/freestyle/intern/scene_graph/Rep.h
+++ b/source/blender/freestyle/intern/scene_graph/Rep.h
@@ -54,10 +54,12 @@ class Rep : public BaseObject {
_Id = iBrother._Id;
_Name = iBrother._Name;
_LibraryPath = iBrother._LibraryPath;
- if (0 == iBrother._FrsMaterial)
+ if (0 == iBrother._FrsMaterial) {
_FrsMaterial = 0;
- else
+ }
+ else {
_FrsMaterial = new FrsMaterial(*(iBrother._FrsMaterial));
+ }
_BBox = iBrother.bbox();
}
@@ -106,8 +108,9 @@ class Rep : public BaseObject {
*/
virtual void accept(SceneVisitor &v)
{
- if (_FrsMaterial)
+ if (_FrsMaterial) {
v.visitFrsMaterial(*_FrsMaterial);
+ }
v.visitRep(*this);
}
diff --git a/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.h b/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.h
index 989e9e36faa..f19233bba3b 100644
--- a/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.h
+++ b/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.h
@@ -36,17 +36,20 @@ class ScenePrettyPrinter : public SceneVisitor {
public:
ScenePrettyPrinter(const string filename = "SceneLog.txt") : SceneVisitor()
{
- if (!filename.empty())
+ if (!filename.empty()) {
_ofs.open(filename.c_str());
- if (!_ofs.is_open())
+ }
+ if (!_ofs.is_open()) {
cerr << "Warning, unable to open file \"" << filename << "\"" << endl;
+ }
_space = "";
}
virtual ~ScenePrettyPrinter()
{
- if (_ofs.is_open())
+ if (_ofs.is_open()) {
_ofs.close();
+ }
}
//
diff --git a/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp b/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp
index ab8ee9e9bb6..8e90ec4fb86 100644
--- a/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp
+++ b/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp
@@ -36,22 +36,28 @@ void TriangleRep::ComputeBBox()
// parse all the coordinates to find the XMax, YMax, ZMax
for (int i = 0; i < 3; ++i) {
// X
- if (_vertices[i][0] > XMax)
+ if (_vertices[i][0] > XMax) {
XMax = _vertices[i][0];
- if (_vertices[i][0] < XMin)
+ }
+ if (_vertices[i][0] < XMin) {
XMin = _vertices[i][0];
+ }
// Y
- if (_vertices[i][1] > YMax)
+ if (_vertices[i][1] > YMax) {
YMax = _vertices[i][1];
- if (_vertices[i][1] < YMin)
+ }
+ if (_vertices[i][1] < YMin) {
YMin = _vertices[i][1];
+ }
// Z
- if (_vertices[i][2] > ZMax)
+ if (_vertices[i][2] > ZMax) {
ZMax = _vertices[i][2];
- if (_vertices[i][2] < ZMin)
+ }
+ if (_vertices[i][2] < ZMin) {
ZMin = _vertices[i][2];
+ }
}
setBBox(BBox<Vec3r>(Vec3r(XMin, YMin, ZMin), Vec3r(XMax, YMax, ZMax)));