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authorCampbell Barton <campbell@blender.org>2022-09-25 10:04:52 +0300
committerCampbell Barton <campbell@blender.org>2022-09-25 11:26:27 +0300
commit891949cbb47143420f4324cb60efc05ef5d70b39 (patch)
treefe70a45612ae96f9ce1f37378ef5ff035d3127f5 /source/blender/freestyle/intern/scene_graph
parentc9e35c2ced92082c86f1ecb9ecd16c6230218c7c (diff)
Cleanup: use 'u' prefixed integer types for brevity & cast style
To use function style cast '(unsigned char)x' can't be replaced by 'unsigned char(x)'.
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph')
-rw-r--r--source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp8
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeTransform.cpp8
-rw-r--r--source/blender/freestyle/intern/scene_graph/SceneHash.cpp20
-rw-r--r--source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp2
4 files changed, 19 insertions, 19 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
index d02ff6990a5..c3559fe6e15 100644
--- a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
+++ b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
@@ -68,7 +68,7 @@ IndexedFaceSet::IndexedFaceSet(float *iVertices,
_FrsMaterials = nullptr;
if (iMaterials) {
_FrsMaterials = new FrsMaterial *[_MSize];
- for (unsigned int i = 0; i < _MSize; ++i) {
+ for (uint i = 0; i < _MSize; ++i) {
_FrsMaterials[i] = new FrsMaterial(*(iMaterials[i]));
}
}
@@ -161,7 +161,7 @@ IndexedFaceSet::IndexedFaceSet(const IndexedFaceSet &iBrother) : Rep(iBrother)
_MSize = iBrother.msize();
if (_MSize) {
_FrsMaterials = new FrsMaterial *[_MSize];
- for (unsigned int i = 0; i < _MSize; ++i) {
+ for (uint i = 0; i < _MSize; ++i) {
_FrsMaterials[i] = new FrsMaterial(*(iBrother._FrsMaterials[i]));
}
}
@@ -224,7 +224,7 @@ IndexedFaceSet::~IndexedFaceSet()
}
if (nullptr != _FrsMaterials) {
- for (unsigned int i = 0; i < _MSize; ++i) {
+ for (uint i = 0; i < _MSize; ++i) {
delete _FrsMaterials[i];
}
delete[] _FrsMaterials;
@@ -290,7 +290,7 @@ void IndexedFaceSet::ComputeBBox()
// parse all the coordinates to find the Xmax, YMax, ZMax
float *v = _Vertices;
- for (unsigned int i = 0; i < (_VSize / 3); ++i) {
+ for (uint i = 0; i < (_VSize / 3); ++i) {
if (*v > XMax) {
XMax = *v;
}
diff --git a/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp b/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp
index 31101e988e5..97fa07df4c9 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp
+++ b/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp
@@ -122,7 +122,7 @@ void NodeTransform::AddBBox(const BBox<Vec3r> &iBBox)
// Computes the transform iBBox
HVec3r tbox[8];
- unsigned int i;
+ uint i;
for (i = 0; i < 8; i++) {
tbox[i] = _Matrix * box[i];
}
@@ -130,7 +130,7 @@ void NodeTransform::AddBBox(const BBox<Vec3r> &iBBox)
Vec3r newMin(tbox[0]);
Vec3r newMax(tbox[0]);
for (i = 0; i < 8; i++) {
- for (unsigned int j = 0; j < 3; j++) {
+ for (uint j = 0; j < 3; j++) {
if (newMin[j] > tbox[i][j]) {
newMin[j] = tbox[i][j];
}
@@ -147,9 +147,9 @@ void NodeTransform::AddBBox(const BBox<Vec3r> &iBBox)
bool NodeTransform::isScaled(const Matrix44r &M)
{
- for (unsigned int j = 0; j < 3; j++) {
+ for (uint j = 0; j < 3; j++) {
real norm = 0;
- for (unsigned int i = 0; i < 3; i++) {
+ for (uint i = 0; i < 3; i++) {
norm += M(i, j) * M(i, j);
}
if ((norm > 1.01) || (norm < 0.99)) {
diff --git a/source/blender/freestyle/intern/scene_graph/SceneHash.cpp b/source/blender/freestyle/intern/scene_graph/SceneHash.cpp
index af41421fa72..3e6c8f924a1 100644
--- a/source/blender/freestyle/intern/scene_graph/SceneHash.cpp
+++ b/source/blender/freestyle/intern/scene_graph/SceneHash.cpp
@@ -20,22 +20,22 @@ string SceneHash::toString()
void SceneHash::visitNodeViewLayer(NodeViewLayer &node)
{
struct RenderData *r = &node.scene().r;
- adler32((unsigned char *)&r->xsch, sizeof(r->xsch)); // resolution_x
- adler32((unsigned char *)&r->ysch, sizeof(r->ysch)); // resolution_y
- adler32((unsigned char *)&r->size, sizeof(r->size)); // resolution_percentage
+ adler32((uchar *)&r->xsch, sizeof(r->xsch)); // resolution_x
+ adler32((uchar *)&r->ysch, sizeof(r->ysch)); // resolution_y
+ adler32((uchar *)&r->size, sizeof(r->size)); // resolution_percentage
struct FreestyleConfig *config = &node.sceneLayer().freestyle_config;
- adler32((unsigned char *)&config->flags, sizeof(config->flags));
- adler32((unsigned char *)&config->crease_angle, sizeof(config->crease_angle));
- adler32((unsigned char *)&config->sphere_radius, sizeof(config->sphere_radius));
- adler32((unsigned char *)&config->dkr_epsilon, sizeof(config->dkr_epsilon));
+ adler32((uchar *)&config->flags, sizeof(config->flags));
+ adler32((uchar *)&config->crease_angle, sizeof(config->crease_angle));
+ adler32((uchar *)&config->sphere_radius, sizeof(config->sphere_radius));
+ adler32((uchar *)&config->dkr_epsilon, sizeof(config->dkr_epsilon));
}
void SceneHash::visitNodeCamera(NodeCamera &cam)
{
double *proj = cam.projectionMatrix();
for (int i = 0; i < 16; i++) {
- adler32((unsigned char *)&proj[i], sizeof(double));
+ adler32((uchar *)&proj[i], sizeof(double));
}
}
@@ -45,13 +45,13 @@ void SceneHash::visitIndexedFaceSet(IndexedFaceSet &ifs)
const unsigned n = ifs.vsize();
for (unsigned i = 0; i < n; i++) {
- adler32((unsigned char *)&v[i], sizeof(v[i]));
+ adler32((uchar *)&v[i], sizeof(v[i]));
}
}
static const int MOD_ADLER = 65521;
-void SceneHash::adler32(const unsigned char *data, int size)
+void SceneHash::adler32(const uchar *data, int size)
{
uint32_t sum1 = _sum & 0xffff;
uint32_t sum2 = (_sum >> 16) & 0xffff;
diff --git a/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp b/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp
index 623b6b0e2bf..5ac41b6f234 100644
--- a/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp
+++ b/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp
@@ -77,7 +77,7 @@ void ScenePrettyPrinter::visitIndexedFaceSet(IndexedFaceSet &ifs)
_ofs << _space << "IndexedFaceSet" << endl;
const float *p = vertices;
- for (unsigned int i = 0; i < vsize / 3; i++) {
+ for (uint i = 0; i < vsize / 3; i++) {
_ofs << _space << " " << setw(3) << setfill('0') << i << ": " << p[0] << ", " << p[1] << ", "
<< p[2] << endl;
p += 3;