diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-07-31 15:25:09 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-07-31 15:27:35 +0300 |
commit | 604fdb6e859d322a3a2a89cd065d253620421428 (patch) | |
tree | a8992caeaaaec6f2fd365555b5d875abfd35a890 /source/blender/freestyle/intern/scene_graph | |
parent | 136a7a7fe884a746e5f78f7ef8518fa6231108bf (diff) |
Spelling fixes in comments and descriptions, patch by luzpaz
Differential Revision: https://developer.blender.org/D3744
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph')
-rw-r--r-- | source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h | 6 | ||||
-rw-r--r-- | source/blender/freestyle/intern/scene_graph/NodeGroup.h | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h index 5163a0af07e..183464e697d 100644 --- a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h +++ b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h @@ -42,7 +42,7 @@ class IndexedFaceSet : public Rep { }; /*! User-specified face and edge marks for feature edge detection */ - /* XXX Why in hel not use an enum here too? */ + /* XXX Why in hell not use an enum here too? */ typedef unsigned char FaceEdgeMark; static const FaceEdgeMark FACE_MARK = 1 << 0; static const FaceEdgeMark EDGE_MARK_V1V2 = 1 << 1; @@ -167,8 +167,8 @@ class IndexedFaceSet : public Rep { return *this; } - /*! Desctructor - * desallocates all the resources + /*! Destructor + * deallocates all the resources */ virtual ~IndexedFaceSet(); diff --git a/source/blender/freestyle/intern/scene_graph/NodeGroup.h b/source/blender/freestyle/intern/scene_graph/NodeGroup.h index f40deb13a3e..5ef16255e46 100644 --- a/source/blender/freestyle/intern/scene_graph/NodeGroup.h +++ b/source/blender/freestyle/intern/scene_graph/NodeGroup.h @@ -54,7 +54,7 @@ class NodeGroup : public Node { /*! Detaches all the children */ virtual void DetachChildren(); - /*! Detached the sepcified child */ + /*! Detached the specified child */ virtual void DetachChild(Node *iChild); /*! Retrieve children */ |