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authorCampbell Barton <ideasman42@gmail.com>2019-04-30 10:50:57 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-01 00:58:27 +0300
commit1e8697cd8094183a3f356bf8564284a31ffb89fc (patch)
tree554b1ac7856f3f168c58476ce53d1953beaa760e /source/blender/freestyle/intern/scene_graph
parent5ca8ac51d04c6feb9d29d75fb2525168d30fbe74 (diff)
Cleanup: comments (long lines) in freestyle
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph')
-rw-r--r--source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h12
-rw-r--r--source/blender/freestyle/intern/scene_graph/Node.h3
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.cpp3
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.h3
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeGroup.cpp10
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeGroup.h3
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeTransform.cpp2
-rw-r--r--source/blender/freestyle/intern/scene_graph/Rep.cpp3
-rw-r--r--source/blender/freestyle/intern/scene_graph/Rep.h7
9 files changed, 25 insertions, 21 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
index 83672199e37..2a38e6ffcc6 100644
--- a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
+++ b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
@@ -99,13 +99,11 @@ class IndexedFaceSet : public Rep {
* iMISize
* The size of iMIndices
* iTIndices
- * The Texture coordinates indices (per vertex). The integers contained in this array must be multiple of 2.
- * iTISize
- * The size of iMIndices
- * iCopy
- * 0 : the arrays are not copied. The pointers passed as arguments are used. IndexedFaceSet takes these
- * arrays desallocation in charge.
- * 1 : the arrays are copied. The caller is in charge of the arrays, passed as arguments desallocation.
+ * The Texture coordinates indices (per vertex). The integers contained in this array must
+ * be multiple of 2. iTISize The size of iMIndices iCopy 0 : the arrays are not copied. The
+ * pointers passed as arguments are used. IndexedFaceSet takes these arrays desallocation in
+ * charge. 1 : the arrays are copied. The caller is in charge of the arrays, passed as arguments
+ * desallocation.
*/
IndexedFaceSet(float *iVertices,
unsigned iVSize,
diff --git a/source/blender/freestyle/intern/scene_graph/Node.h b/source/blender/freestyle/intern/scene_graph/Node.h
index a9424fe14d2..2e0e94ed5de 100644
--- a/source/blender/freestyle/intern/scene_graph/Node.h
+++ b/source/blender/freestyle/intern/scene_graph/Node.h
@@ -19,7 +19,8 @@
/** \file
* \ingroup freestyle
- * \brief Abstract class for scene graph nodes. Inherits from BaseObject which defines the addRef release mechanism.
+ * \brief Abstract class for scene graph nodes. Inherits from BaseObject which defines the addRef
+ * release mechanism.
*/
#include "SceneVisitor.h"
diff --git a/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.cpp b/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.cpp
index 2564a462407..75acccef666 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.cpp
+++ b/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.cpp
@@ -16,7 +16,8 @@
/** \file
* \ingroup freestyle
- * \brief Class to define a Drawing Style to be applied to the underlying children. Inherits from NodeGroup.
+ * \brief Class to define a Drawing Style to be applied to the underlying children. Inherits from
+ * NodeGroup.
*/
#include "NodeDrawingStyle.h"
diff --git a/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.h b/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.h
index ea617a912f6..f1dfad06250 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.h
+++ b/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.h
@@ -19,7 +19,8 @@
/** \file
* \ingroup freestyle
- * \brief Class to define a Drawing Style to be applied to the underlying children. Inherits from NodeGroup.
+ * \brief Class to define a Drawing Style to be applied to the underlying children. Inherits from
+ * NodeGroup.
*/
#include "DrawingStyle.h"
diff --git a/source/blender/freestyle/intern/scene_graph/NodeGroup.cpp b/source/blender/freestyle/intern/scene_graph/NodeGroup.cpp
index 204e5e1c60e..7ea495c4166 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeGroup.cpp
+++ b/source/blender/freestyle/intern/scene_graph/NodeGroup.cpp
@@ -17,7 +17,8 @@
/** \file
* \ingroup freestyle
* \brief Class to represent a group node. This node can contains several children.
- * \brief It also contains a transform matrix indicating the transform state of the underlying children.
+ * \brief It also contains a transform matrix indicating the transform state of the underlying
+ * children.
*/
#include "NodeGroup.h"
@@ -36,10 +37,9 @@ void NodeGroup::AddChild(Node *iChild)
int NodeGroup::destroy()
{
/*! Node::destroy makes a release on the object and then returns the reference counter.
- * If the reference counter is equal to 0, that means that nobody else is linking this node group and
- * that we can destroy the whole underlying tree.
- * Else, one or several Node link this node group, and we only returns the reference counter
- * decremented by Node::destroy();
+ * If the reference counter is equal to 0, that means that nobody else is linking this node
+ * group and that we can destroy the whole underlying tree. Else, one or several Node link this
+ * node group, and we only returns the reference counter decremented by Node::destroy();
*/
int refThis = Node::destroy();
diff --git a/source/blender/freestyle/intern/scene_graph/NodeGroup.h b/source/blender/freestyle/intern/scene_graph/NodeGroup.h
index 89f81cc2b13..f40deb13a3e 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeGroup.h
+++ b/source/blender/freestyle/intern/scene_graph/NodeGroup.h
@@ -20,7 +20,8 @@
/** \file
* \ingroup freestyle
* \brief Class to represent a group node. This node can contains several children.
- * \brief It also contains a transform matrix indicating the transform state of the underlying children.
+ * \brief It also contains a transform matrix indicating the transform state of the underlying
+ * children.
*/
#include <vector>
diff --git a/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp b/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp
index 69179eb6c84..5452c233e2c 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp
+++ b/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp
@@ -35,7 +35,7 @@ void NodeTransform::Translate(real x, real y, real z)
void NodeTransform::Rotate(real iAngle, real x, real y, real z)
{
- //Normalize the x,y,z vector;
+ // Normalize the x,y,z vector;
real norm = (real)sqrt(x * x + y * y + z * z);
if (0 == norm)
return;
diff --git a/source/blender/freestyle/intern/scene_graph/Rep.cpp b/source/blender/freestyle/intern/scene_graph/Rep.cpp
index 94f6e1fa9d3..5b49243faef 100644
--- a/source/blender/freestyle/intern/scene_graph/Rep.cpp
+++ b/source/blender/freestyle/intern/scene_graph/Rep.cpp
@@ -16,7 +16,8 @@
/** \file
* \ingroup freestyle
- * \brief Base class for all shapes. Inherits from BasicObjects for references counter management (addRef, release).
+ * \brief Base class for all shapes. Inherits from BasicObjects for references counter management
+ * (addRef, release).
*/
#include "Rep.h"
diff --git a/source/blender/freestyle/intern/scene_graph/Rep.h b/source/blender/freestyle/intern/scene_graph/Rep.h
index 7b5e752ea07..22078422af6 100644
--- a/source/blender/freestyle/intern/scene_graph/Rep.h
+++ b/source/blender/freestyle/intern/scene_graph/Rep.h
@@ -19,7 +19,8 @@
/** \file
* \ingroup freestyle
- * \brief Base class for all shapes. Inherits from BasicObjects for references counter management (addRef, release).
+ * \brief Base class for all shapes.
+ * Inherits from BasicObjects for references counter management (addRef, release).
*/
#include <string>
@@ -111,8 +112,8 @@ class Rep : public BaseObject {
}
/*! Computes the rep bounding box.
- * Each Inherited rep must compute its bbox depending on the way the data are stored. So, each inherited class
- * must overload this method
+ * Each Inherited rep must compute its bbox depending on the way the data are stored. So, each
+ * inherited class must overload this method
*/
virtual void ComputeBBox() = 0;