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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-05-16 04:20:57 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-05-16 04:20:57 +0400
commitb0bb21e32d08f3efe6e8913407be0007244008c2 (patch)
tree67ad6a489f8d7f7bd24b29c4ec5ffcf34455e88c /source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
parent00f0ac81074b34f846bf64dd3038ef37fe29eedb (diff)
Fix for [#35352] Freestyle + Geometry Spatial Noise freezes on render.
SpatialNoiseShader, as well as SmoothingShader were not updating stroke length after geometry modification, causing an infinite loop in Stroke::Resample(int iNPoints) due to incorrect length-based resampling of stroke vertices.
Diffstat (limited to 'source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp')
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
index 2215bd9df02..d30a75d9e14 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
+++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
@@ -158,6 +158,8 @@ int SpatialNoiseShader::shade(Stroke &ioStroke) const
++v;
}
+ ioStroke.UpdateLength();
+
return 0;
}
@@ -342,6 +344,7 @@ void Smoother::copyVertices()
(v)->setPoint(p[0], p[1]);
++i;
}
+ _stroke->UpdateLength();
}
#if 0 // FIXME