diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-30 10:50:57 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-05-01 00:58:27 +0300 |
commit | 1e8697cd8094183a3f356bf8564284a31ffb89fc (patch) | |
tree | 554b1ac7856f3f168c58476ce53d1953beaa760e /source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h | |
parent | 5ca8ac51d04c6feb9d29d75fb2525168d30fbe74 (diff) |
Cleanup: comments (long lines) in freestyle
Diffstat (limited to 'source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h')
-rw-r--r-- | source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h index 17b180531a2..8f05db28194 100644 --- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h +++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h @@ -27,9 +27,9 @@ namespace Freestyle { /*! [ Thickness Shader ]. - * Assigns thicknesses to the stroke vertices so that the stroke looks like made with a calligraphic tool. - * i.e. The stroke will be the thickest in a main direction, the thinest in the direction perpendicular to this one, - * and an interpolation inbetween. + * Assigns thicknesses to the stroke vertices so that the stroke looks like made with a + * calligraphic tool. i.e. The stroke will be the thickest in a main direction, the thinest in the + * direction perpendicular to this one, and an interpolation inbetween. */ class CalligraphicShader : public StrokeShader { public: @@ -103,9 +103,9 @@ class SpatialNoiseShader : public StrokeShader { /*! [ Geometry Shader ]. * Smoothes the stroke. * (Moves the vertices to make the stroke smoother). - * Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we use is anisotropic - * to prevent the diffusion accross corners. - * \see \htmlonly <a href=/smoothing/smoothing.html>smoothing/smoothing.html</a> \endhtmlonly + * Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we + * use is anisotropic to prevent the diffusion accross corners. \see \htmlonly <a + * href=/smoothing/smoothing.html>smoothing/smoothing.html</a> \endhtmlonly */ class SmoothingShader : public StrokeShader { public: |