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author | Campbell Barton <ideasman42@gmail.com> | 2019-08-04 05:51:44 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-08-04 05:51:44 +0300 |
commit | 2425401a594649abff263d49b902e335a7d614e0 (patch) | |
tree | b035713521575230de03012edf14966e1aed1719 /source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h | |
parent | 85a7cebd537d3782299be180dd1859555d2e12d0 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h')
-rw-r--r-- | source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h index 641e133b019..86bb696a031 100644 --- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h +++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h @@ -101,7 +101,7 @@ class SpatialNoiseShader : public StrokeShader { }; /*! [ Geometry Shader ]. - * Smoothes the stroke. + * Smooths the stroke. * (Moves the vertices to make the stroke smoother). * Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we * use is anisotropic to prevent the diffusion across corners. \see \htmlonly <a |