diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-02-18 00:08:12 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-02-18 00:22:12 +0300 |
commit | de13d0a80c3cb6a7445245b2999a29fe70e49953 (patch) | |
tree | 48ab17499c8ade363e082e5871770a9d10a8b930 /source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h | |
parent | 3316853323226afe7003a8638fa09600d9ba028d (diff) |
doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
Diffstat (limited to 'source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h')
-rw-r--r-- | source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h index 1de10ccc641..0e14e4f3631 100644 --- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h +++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h @@ -17,8 +17,9 @@ #ifndef __FREESTYLE_ADVANCED_STROKE_SHADERS_H__ #define __FREESTYLE_ADVANCED_STROKE_SHADERS_H__ -/** \file \ingroup freestyle - * \brief Fredo's stroke shaders +/** \file + * \ingroup freestyle + * \brief Fredo's stroke shaders */ #include "BasicStrokeShaders.h" @@ -61,7 +62,7 @@ protected: /*! [ Geometry Shader ]. * Spatial Noise stroke shader. * Moves the vertices to make the stroke more noisy. - * \see \htmlonly <a href=noise/noise.html>noise/noise.html</a> \endhtmlonly + * \see \htmlonly <a href=noise/noise.html>noise/noise.html</a> \endhtmlonly */ class SpatialNoiseShader : public StrokeShader { @@ -99,7 +100,7 @@ protected: * (Moves the vertices to make the stroke smoother). * Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we use is anisotropic * to prevent the diffusion accross corners. - * \see \htmlonly <a href=/smoothing/smoothing.html>smoothing/smoothing.html</a> \endhtmlonly + * \see \htmlonly <a href=/smoothing/smoothing.html>smoothing/smoothing.html</a> \endhtmlonly */ class SmoothingShader : public StrokeShader { |