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authorCampbell Barton <ideasman42@gmail.com>2018-09-05 08:01:58 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-09-05 08:01:58 +0300
commit8ceff4c9eea66b9f26e2f1191763e7f3d3a9136f (patch)
tree041b3bae5dcd59132ded0d7b5f00934b7b0f303d /source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
parent246aed88472bc332e3e346b7598f289c2371e6c7 (diff)
parent44d4a61ed03ac6fc51485ea5621f45098817bcee (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h')
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
index 5ba96f31272..50b55027de7 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
+++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
@@ -68,7 +68,7 @@ protected:
/*! [ Geometry Shader ].
* Spatial Noise stroke shader.
* Moves the vertices to make the stroke more noisy.
- * @see \htmlonly <a href=noise/noise.html>noise/noise.html</a> \endhtmlonly
+ * \see \htmlonly <a href=noise/noise.html>noise/noise.html</a> \endhtmlonly
*/
class SpatialNoiseShader : public StrokeShader
{
@@ -106,7 +106,7 @@ protected:
* (Moves the vertices to make the stroke smoother).
* Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we use is anisotropic
* to prevent the diffusion accross corners.
- * @see \htmlonly <a href=/smoothing/smoothing.html>smoothing/smoothing.html</a> \endhtmlonly
+ * \see \htmlonly <a href=/smoothing/smoothing.html>smoothing/smoothing.html</a> \endhtmlonly
*/
class SmoothingShader : public StrokeShader
{