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authorCampbell Barton <ideasman42@gmail.com>2019-08-04 05:51:44 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-04 05:51:44 +0300
commit2425401a594649abff263d49b902e335a7d614e0 (patch)
treeb035713521575230de03012edf14966e1aed1719 /source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
parent85a7cebd537d3782299be180dd1859555d2e12d0 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h')
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
index 641e133b019..86bb696a031 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
+++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
@@ -101,7 +101,7 @@ class SpatialNoiseShader : public StrokeShader {
};
/*! [ Geometry Shader ].
- * Smoothes the stroke.
+ * Smooths the stroke.
* (Moves the vertices to make the stroke smoother).
* Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we
* use is anisotropic to prevent the diffusion across corners. \see \htmlonly <a