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authorAntonio Vazquez <blendergit@gmail.com>2019-08-01 18:05:53 +0300
committerAntonio Vazquez <blendergit@gmail.com>2019-08-01 18:05:53 +0300
commit03bbd5f9dedf7b3dfea7119c172c61f0b50ae28c (patch)
tree79ab34e79af6a700c6f73f331e4ee4e253ab3751 /source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
parent2204bfcf9e1c3a38e60830bd97775dd72158f4d6 (diff)
parent49b2162309da6abf66764d41d9fc4c45ad01936c (diff)
Merge branch 'master' into temp-gpencil-drw-engine
Diffstat (limited to 'source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp')
-rw-r--r--source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
index 843395c136c..2c014c86d36 100644
--- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
+++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
@@ -57,7 +57,7 @@ int ConstantThicknessShader::shade(Stroke &stroke) const
int i = 0;
int size = stroke.strokeVerticesSize();
for (v = stroke.strokeVerticesBegin(), vend = stroke.strokeVerticesEnd(); v != vend; ++v) {
- // XXX What's the use of i here? And is not the thickness always overriden by the last line of
+ // XXX What's the use of i here? And is not the thickness always overridden by the last line of
// the loop?
if ((1 == i) || (size - 2 == i)) {
v->attribute().setThickness(_thickness / 4.0, _thickness / 4.0);
@@ -77,7 +77,7 @@ int ConstantExternThicknessShader::shade(Stroke &stroke) const
int i = 0;
int size = stroke.strokeVerticesSize();
for (v = stroke.strokeVerticesBegin(), vend = stroke.strokeVerticesEnd(); v != vend; ++v) {
- // XXX What's the use of i here? And is not the thickness always overriden by the last line of
+ // XXX What's the use of i here? And is not the thickness always overridden by the last line of
// the loop?
if ((1 == i) || (size - 2 == i)) {
v->attribute().setThickness(_thickness / 2.0, 0);
@@ -156,7 +156,7 @@ int LengthDependingThicknessShader::shade(Stroke &stroke) const
int i = 0;
int size = stroke.strokeVerticesSize();
for (v = stroke.strokeVerticesBegin(), vend = stroke.strokeVerticesEnd(); v != vend; ++v) {
- // XXX What's the use of i here? And is not the thickness always overriden by the last line of
+ // XXX What's the use of i here? And is not the thickness always overridden by the last line of
// the loop?
if ((1 == i) || (size - 2 == i)) {
v->attribute().setThickness(thickness / 4.0, thickness / 4.0);
@@ -427,7 +427,7 @@ int BezierCurveShader::shade(Stroke &stroke) const
int newsize = stroke.strokeVerticesSize();
int nExtraVertex = 0;
if (newsize < originalSize) {
- cerr << "Warning: unsufficient resampling" << endl;
+ cerr << "Warning: insufficient resampling" << endl;
}
else {
nExtraVertex = newsize - originalSize;