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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-03-11 10:56:51 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-03-11 10:56:51 +0400
commit2d801f2bec3c4de663f33b0f0f198a12f09ef989 (patch)
treedfe16a3ca2213bd5b6579ed3bc2ac2902b678067 /source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
parent4a92d82626980d6d1690113b9d27aae282fd48eb (diff)
Another big code clean-up patch from Bastien Montagne, thanks again!
Diffstat (limited to 'source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp')
-rw-r--r--source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
index a083c6b2f1b..7aa66841859 100644
--- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
+++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
@@ -79,7 +79,7 @@ static void convert(ImBuf *imBuf, float **oArray, unsigned &oSize)
char *pix;
for (unsigned int i = 0; i < oSize; ++i) {
- pix = (char*) imBuf->rect + i * 4;
+ pix = (char *) imBuf->rect + i * 4;
(*oArray)[i] = ((float) pix[2]) / 255.0f;
}
}
@@ -146,7 +146,7 @@ int IncreasingThicknessShader::shade(Stroke& stroke) const
int ConstrainedIncreasingThicknessShader::shade(Stroke& stroke) const
{
float slength = stroke.getLength2D();
- float maxT = min(_ratio*slength,_ThicknessMax);
+ float maxT = min(_ratio * slength, _ThicknessMax);
int n = stroke.strokeVerticesSize() - 1, i;
StrokeInternal::StrokeVertexIterator v, vend;
for (i = 0, v = stroke.strokeVerticesBegin(), vend = stroke.strokeVerticesEnd();
@@ -233,7 +233,7 @@ int ThicknessVariationPatternShader::shade(Stroke& stroke) const
int vert_size = stroke.strokeVerticesSize();
int sig = 0;
unsigned index;
- const float* originalThickness;
+ const float *originalThickness;
for (v = stroke.strokeVerticesBegin(), vend = stroke.strokeVerticesEnd(); v != vend; ++v) {
originalThickness = v->attribute().getThickness();
if (_stretch) {
@@ -248,13 +248,13 @@ int ThicknessVariationPatternShader::shade(Stroke& stroke) const
index %= _size;
float thicknessR = array[index] * originalThickness[0];
float thicknessL = array[index] * originalThickness[1];
- if (thicknessR+thicknessL < _minThickness) {
- thicknessL = _minThickness/2.0f;
- thicknessR = _minThickness/2.0f;
+ if (thicknessR + thicknessL < _minThickness) {
+ thicknessL = _minThickness / 2.0f;
+ thicknessR = _minThickness / 2.0f;
}
- if (thicknessR+thicknessL > _maxThickness) {
- thicknessL = _maxThickness/2.0f;
- thicknessR = _maxThickness/2.0f;
+ if (thicknessR + thicknessL > _maxThickness) {
+ thicknessL = _maxThickness / 2.0f;
+ thicknessR = _maxThickness / 2.0f;
}
if ((sig == 0) || (sig == vert_size - 1))
v->attribute().setThickness(1, 1);
@@ -564,9 +564,9 @@ int BackboneStretcherShader::shade(Stroke& stroke) const
Vec2d first((v0)->x(), (v0)->y());
Vec2d last((vn)->x(), (vn)->y());
- Vec2d d1(first-Vec2d((v1)->x(), (v1)->y()));
+ Vec2d d1(first - Vec2d((v1)->x(), (v1)->y()));
d1.normalize();
- Vec2d dn(last-Vec2d((vn_1)->x(), (vn_1)->y()));
+ Vec2d dn(last - Vec2d((vn_1)->x(), (vn_1)->y()));
dn.normalize();
Vec2d newFirst(first + _amount * d1);
@@ -590,7 +590,7 @@ int ExternalContourStretcherShader::shade(Stroke& stroke) const
//float l = stroke.getLength2D();
Interface0DIterator it;
Functions0D::Normal2DF0D fun;
- StrokeVertex* sv;
+ StrokeVertex *sv;
for (it = stroke.verticesBegin(); !it.isEnd(); ++it) {
if (fun(it) < 0)
return -1;
@@ -900,7 +900,7 @@ int InflateShader::shade(Stroke& stroke) const
if (norm_fun(stroke) < 0)
return -1;
Vec2f strokeN(norm_fun.result);
- if (n*strokeN < 0) {
+ if (n * strokeN < 0) {
n[0] = -n[0];
n[1] = -n[1];
}