diff options
author | Bastien Montagne <b.mont29@gmail.com> | 2020-02-17 15:00:01 +0300 |
---|---|---|
committer | Bastien Montagne <b.mont29@gmail.com> | 2020-02-17 15:01:07 +0300 |
commit | d119e163d0a867fe0263d751231b838c57b95b31 (patch) | |
tree | cc271d14cd6b0f12d56498f0a906b8d32dc37e24 /source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp | |
parent | 2d1b05a15fa2d53894efd5198784ddde6bfa63a3 (diff) |
Fix many typos and other issues in UI messages.
Diffstat (limited to 'source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp')
-rw-r--r-- | source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp index 2c014c86d36..d969e0e50a3 100644 --- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp +++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp @@ -417,7 +417,7 @@ int BezierCurveShader::shade(Stroke &stroke) const } } - // Resample the Stroke depending on the number of vertices of the bezier curve: + // Re-sample the Stroke depending on the number of vertices of the bezier curve: int originalSize = CurveVertices.size(); #if 0 float sampling = stroke.ComputeSampling(originalSize); |