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authorBastien Montagne <b.mont29@gmail.com>2020-02-17 15:00:01 +0300
committerBastien Montagne <b.mont29@gmail.com>2020-02-17 15:01:07 +0300
commitd119e163d0a867fe0263d751231b838c57b95b31 (patch)
treecc271d14cd6b0f12d56498f0a906b8d32dc37e24 /source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
parent2d1b05a15fa2d53894efd5198784ddde6bfa63a3 (diff)
Fix many typos and other issues in UI messages.
Diffstat (limited to 'source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp')
-rw-r--r--source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
index 2c014c86d36..d969e0e50a3 100644
--- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
+++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
@@ -417,7 +417,7 @@ int BezierCurveShader::shade(Stroke &stroke) const
}
}
- // Resample the Stroke depending on the number of vertices of the bezier curve:
+ // Re-sample the Stroke depending on the number of vertices of the bezier curve:
int originalSize = CurveVertices.size();
#if 0
float sampling = stroke.ComputeSampling(originalSize);