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authorMaxime Curioni <maxime.curioni@gmail.com>2008-08-02 11:39:49 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2008-08-02 11:39:49 +0400
commite385d69580de32df6dcfd009853ddd4eb8a3191e (patch)
treeef141019b1e00f03da689be0cea0b1a1bf6eb457 /source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
parent7565990db264dbb7771744cea0a1c87b3e11fc3f (diff)
soc-2008-mxcurioni: Made crucial corrections to stabilize the system. Most of the original styles are supported: stroke attributes are correctly taken into account, Python shaders are supported. Added SamplingShader.
Diffstat (limited to 'source/blender/freestyle/intern/stroke/BasicStrokeShaders.h')
-rwxr-xr-xsource/blender/freestyle/intern/stroke/BasicStrokeShaders.h99
1 files changed, 99 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
index f68971a3966..d54c38bb6cd 100755
--- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
+++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
@@ -126,6 +126,11 @@ namespace StrokeShaders {
}
/*! Destructor.*/
virtual ~IncreasingThicknessShader() {}
+
+ virtual string getName() const {
+ return "IncreasingThicknessShader";
+ }
+
/*! The shading method. */
virtual void shade(Stroke& stroke) const;
@@ -165,6 +170,11 @@ namespace StrokeShaders {
}
/*! Destructor.*/
virtual ~ConstrainedIncreasingThicknessShader() {}
+
+ virtual string getName() const {
+ return "ConstrainedIncreasingThicknessShader";
+ }
+
/*! The shading method. */
virtual void shade(Stroke& stroke) const;
};
@@ -192,6 +202,10 @@ namespace StrokeShaders {
}
virtual ~LengthDependingThicknessShader() {}
+ virtual string getName() const {
+ return "LengthDependingThicknessShader";
+ }
+
virtual void shade(Stroke& stroke) const;
};
@@ -228,6 +242,11 @@ namespace StrokeShaders {
_aThickness = 0;
}
}
+
+ virtual string getName() const {
+ return "ThicknessVariationPatternShader";
+ }
+
/*! The shading method. */
virtual void shade(Stroke& stroke) const;
@@ -258,6 +277,11 @@ namespace StrokeShaders {
* The period of the noise signal
*/
ThicknessNoiseShader(float iAmplitude, float iPeriod);
+
+ virtual string getName() const {
+ return "ThicknessNoiseShader";
+ }
+
/*! The shading method. */
virtual void shade(Stroke& stroke) const;
};
@@ -347,6 +371,11 @@ namespace StrokeShaders {
_colorMax[2] = iBM;
_colorMax[3] = iAlphaM;
}
+
+ virtual string getName() const {
+ return "IncreasingColorShader";
+ }
+
/*! The shading method. */
virtual void shade(Stroke& stroke) const;
};
@@ -376,6 +405,11 @@ namespace StrokeShaders {
_aVariation = 0;
}
}
+
+ virtual string getName() const {
+ return "ColorVariationPatternShader";
+ }
+
/*! The shading method. */
virtual void shade(Stroke& stroke) const;
@@ -400,6 +434,10 @@ namespace StrokeShaders {
: StrokeShader()
{_coefficient=coeff;}
+ virtual string getName() const {
+ return "MaterialColorShader";
+ }
+
virtual void shade(Stroke& stroke) const;
};
@@ -416,6 +454,11 @@ namespace StrokeShaders {
_orientation=iOrientation;
_orientation.normalize();
}
+
+ virtual string getName() const {
+ return "CalligraphicColorShader";
+ }
+
virtual void shade(Stroke& stroke) const;
};
@@ -438,6 +481,11 @@ namespace StrokeShaders {
* The period of the noise signal
*/
ColorNoiseShader(float iAmplitude, float iPeriod);
+
+ virtual string getName() const {
+ return "ColorNoiseShader";
+ }
+
/*! The shading method. */
virtual void shade(Stroke& stroke) const;
};
@@ -477,6 +525,11 @@ namespace StrokeShaders {
{
_textureId = id;
}
+
+ virtual string getName() const {
+ return "TextureAssignerShader";
+ }
+
/*! The shading method */
virtual void shade(Stroke& stroke) const;
@@ -526,6 +579,11 @@ namespace StrokeShaders {
_mediumType = mediumType;
_tips = iTips;
}
+
+ virtual string getName() const {
+ return "StrokeTextureShader";
+ }
+
/*! The shading method */
virtual void shade(Stroke& stroke) const;
@@ -554,6 +612,11 @@ namespace StrokeShaders {
{
_amount = iAmount;
}
+
+ virtual string getName() const {
+ return "BackboneStretcherShader";
+ }
+
/*! The shading method */
virtual void shade(Stroke& stroke) const;
};
@@ -577,6 +640,11 @@ namespace StrokeShaders {
{
_sampling = sampling;
}
+
+ virtual string getName() const {
+ return "SamplingShader";
+ }
+
/*! The shading method */
virtual void shade(Stroke& stroke) const;
};
@@ -593,6 +661,10 @@ namespace StrokeShaders {
_amount = iAmount;
}
+ virtual string getName() const {
+ return "ExternalContourStretcherShader";
+ }
+
virtual void shade(Stroke& stroke) const;
};
@@ -604,6 +676,10 @@ namespace StrokeShaders {
: StrokeShader()
{}
+ virtual string getName() const {
+ return "BSplineShader";
+ }
+
virtual void shade(Stroke& stroke) const;
};
@@ -630,6 +706,10 @@ namespace StrokeShaders {
: StrokeShader()
{_error=error;}
+ virtual string getName() const {
+ return "BezierCurveShader";
+ }
+
/*! The shading method */
virtual void shade(Stroke& stroke) const;
};
@@ -661,6 +741,11 @@ namespace StrokeShaders {
_amount = iAmount;
_curvatureThreshold = iThreshold;
}
+
+ virtual string getName() const {
+ return "InflateShader";
+ }
+
/*! The shading method */
virtual void shade(Stroke& stroke) const;
};
@@ -690,6 +775,11 @@ namespace StrokeShaders {
*/
PolygonalizationShader(float iError) : StrokeShader()
{_error = iError;}
+
+ virtual string getName() const {
+ return "PolygonalizationShader";
+ }
+
/*! The shading method */
virtual void shade(Stroke& stroke) const;
};
@@ -720,6 +810,11 @@ namespace StrokeShaders {
*/
GuidingLinesShader(float iOffset) : StrokeShader()
{_offset = iOffset;}
+
+ virtual string getName() const {
+ return "GuidingLinesShader";
+ }
+
/*! The shading method */
virtual void shade(Stroke& stroke) const;
};
@@ -739,6 +834,10 @@ namespace StrokeShaders {
/*! Destructor. */
virtual ~TipRemoverShader () {}
/*! The shading method */
+ virtual string getName() const {
+ return "TipRemoverShader";
+ }
+
virtual void shade(Stroke &stroke) const;
protected: