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author | Campbell Barton <ideasman42@gmail.com> | 2018-09-05 08:01:58 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-09-05 08:01:58 +0300 |
commit | 8ceff4c9eea66b9f26e2f1191763e7f3d3a9136f (patch) | |
tree | 041b3bae5dcd59132ded0d7b5f00934b7b0f303d /source/blender/freestyle/intern/stroke/BasicStrokeShaders.h | |
parent | 246aed88472bc332e3e346b7598f289c2371e6c7 (diff) | |
parent | 44d4a61ed03ac6fc51485ea5621f45098817bcee (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/freestyle/intern/stroke/BasicStrokeShaders.h')
-rw-r--r-- | source/blender/freestyle/intern/stroke/BasicStrokeShaders.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h index d3d19beba95..1cdc754d725 100644 --- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h +++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h @@ -428,7 +428,7 @@ public: /*! [ Geometry Shader. ] * Resamples the stroke. - * @see Stroke::Resample(float). + * \see Stroke::Resample(float). */ class SamplingShader: public StrokeShader { @@ -479,7 +479,7 @@ public: /*! [ Geometry Shader ]. * Transforms the stroke backbone geometry so that it corresponds to a Bezier Curve approximation of the * original backbone geometry. - * @see \htmlonly <a href=bezier/bezier.html>bezier/bezier.html</a> \endhtmlonly + * \see \htmlonly <a href=bezier/bezier.html>bezier/bezier.html</a> \endhtmlonly */ class BezierCurveShader : public StrokeShader { |