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authorCampbell Barton <ideasman42@gmail.com>2018-12-12 04:50:58 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-12-12 04:50:58 +0300
commite757c4a3bec8b0e8d198531a28327332af00a9ba (patch)
tree4707fd51cffdbe932123a29bbcfe4528fc9c2b55 /source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
parentba8d6ca3dd92eed5d679caa28f5446cd07b8a112 (diff)
Cleanup: use colon separator after parameter
Helps separate variable names from descriptive text. Was already used in some parts of the code, double space and dashes were used elsewhere.
Diffstat (limited to 'source/blender/freestyle/intern/stroke/BasicStrokeShaders.h')
-rw-r--r--source/blender/freestyle/intern/stroke/BasicStrokeShaders.h62
1 files changed, 31 insertions, 31 deletions
diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
index 1cdc754d725..53e0d5b7175 100644
--- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
+++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
@@ -61,7 +61,7 @@ class ConstantThicknessShader : public StrokeShader
{
public:
/*! Builds the shader.
- * \param thickness
+ * \param thickness:
* The thickness that must be assigned to the stroke.
*/
ConstantThicknessShader(float thickness) : StrokeShader()
@@ -121,9 +121,9 @@ class IncreasingThicknessShader : public StrokeShader
{
public:
/*! Builds the shader.
- * \param iThicknessMin
+ * \param iThicknessMin:
* The first thickness value.
- * \param iThicknessMax
+ * \param iThicknessMax:
* The second thickness value.
*/
IncreasingThicknessShader(float iThicknessMin, float iThicknessMax) : StrokeShader()
@@ -161,11 +161,11 @@ private:
public:
/*! Builds the shader.
- * \param iThicknessMin
+ * \param iThicknessMin:
* The first thickness value.
- * \param iThicknessMax
+ * \param iThicknessMax:
* The second thickness value.
- * \param iRatio
+ * \param iRatio:
* The ration thickness/length we don't want to exceed.
*/
ConstrainedIncreasingThicknessShader(float iThicknessMin, float iThicknessMax, float iRatio) : StrokeShader()
@@ -233,9 +233,9 @@ public:
ThicknessNoiseShader();
/*! Builds a Thickness Noise Shader
- * \param iAmplitude
+ * \param iAmplitude:
* The amplitude of the noise signal
- * \param iPeriod
+ * \param iPeriod:
* The period of the noise signal
*/
ThicknessNoiseShader(float iAmplitude, float iPeriod);
@@ -261,13 +261,13 @@ class ConstantColorShader : public StrokeShader
{
public:
/*! Builds the shader from a user-specified color.
- * \param iR
+ * \param iR:
* The red component
- * \param iG
+ * \param iG:
* The green component
- * \param iB
+ * \param iB:
* The blue component
- * \param iAlpha
+ * \param iAlpha:
* The alpha value
*/
ConstantColorShader(float iR, float iG, float iB, float iAlpha = 1.0f) : StrokeShader()
@@ -303,21 +303,21 @@ private:
public:
/*! Builds the shader from 2 user-specified colors.
- * \param iRm
+ * \param iRm:
* The first color red component
- * \param iGm
+ * \param iGm:
* The first color green component
- * \param iBm
+ * \param iBm:
* The first color blue component
- * \param iAlpham
+ * \param iAlpham:
* The first color alpha value
- * \param iRM
+ * \param iRM:
* The second color red component
- * \param iGM
+ * \param iGM:
* The second color green component
- * \param iBM
+ * \param iBM:
* The second color blue component
- * \param iAlphaM
+ * \param iAlphaM:
* The second color alpha value
*/
IncreasingColorShader(float iRm, float iGm, float iBm, float iAlpham,
@@ -379,9 +379,9 @@ public:
ColorNoiseShader();
/*! Builds a Color Noise Shader
- * \param iAmplitude
+ * \param iAmplitude:
* The amplitude of the noise signal
- * \param iPeriod
+ * \param iPeriod:
* The period of the noise signal
*/
ColorNoiseShader(float iAmplitude, float iPeriod);
@@ -409,7 +409,7 @@ private:
public:
/*! Builds the shader.
- * \param iAmount
+ * \param iAmount:
* The stretching amount value.
*/
BackboneStretcherShader(float iAmount = 2.0f) : StrokeShader()
@@ -437,7 +437,7 @@ private:
public:
/*! Builds the shader.
- * \param sampling
+ * \param sampling:
* The sampling to use for the stroke resampling
*/
SamplingShader(float sampling) : StrokeShader()
@@ -488,7 +488,7 @@ private:
public:
/*! Builds the shader.
- * \param error
+ * \param error:
* The error we're allowing for the approximation.
* This error is the max distance allowed between the new curve and the original geometry.
*/
@@ -519,7 +519,7 @@ private:
public:
/*! Builds the shader.
- * \param iError
+ * \param iError:
* The error we want our polygonal approximation to have with respect to the original geometry.
* The smaller, the closer the new stroke to the orinal one.
* This error corresponds to the maximum distance between the new stroke and the old one.
@@ -552,7 +552,7 @@ private:
public:
/*! Builds a Guiding Lines shader
- * \param iOffset
+ * \param iOffset:
* The line that replaces the stroke is initially in the middle of the initial stroke "bbox".
* iOffset is the value of the displacement which is applied to this line along its normal.
*/
@@ -577,7 +577,7 @@ class TipRemoverShader : public StrokeShader
{
public:
/*! Builds the shader.
- * \param tipLength
+ * \param tipLength:
* The length of the piece of stroke we want to remove at each extremity.
*/
TipRemoverShader (real tipLength);
@@ -609,7 +609,7 @@ private:
public:
/*! Builds the shader.
- * \param mtex
+ * \param mtex:
* The blender texture to use.
*/
BlenderTextureShader(MTex *mtex) : StrokeShader()
@@ -619,7 +619,7 @@ public:
}
/*! Builds the shader.
- * \param nodetree
+ * \param nodetree:
* A node tree (of new shading nodes) to define textures.
*/
BlenderTextureShader(bNodeTree *nodetree) : StrokeShader()
@@ -648,7 +648,7 @@ private:
public:
/*! Builds the shader.
- * \param id
+ * \param id:
* The number of the preset to use.
*/
StrokeTextureStepShader(float step) : StrokeShader()