Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMaxime Curioni <maxime.curioni@gmail.com>2008-07-22 01:24:37 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2008-07-22 01:24:37 +0400
commit7426a3e35bb6ebc5c08eb307c0f9d30ef51ae570 (patch)
tree20ca168e42005a447ce4a89f37b3a238a92942cb /source/blender/freestyle/intern/stroke/Canvas.h
parentab722884d3684808b17f76ae742ef59dccf4f8e2 (diff)
Added StrokeAttribute class. Beginning of StrokeVertex.
IMPORTANT: The setters functions' names were normalized due to constant confusion regarding capitalization. All the function names start with set... instead of Set.... This convention was changed all throughout Freestyle. To use Freestyle as an external renderer, the SWIG library MUST be regenerated.
Diffstat (limited to 'source/blender/freestyle/intern/stroke/Canvas.h')
-rwxr-xr-xsource/blender/freestyle/intern/stroke/Canvas.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/freestyle/intern/stroke/Canvas.h b/source/blender/freestyle/intern/stroke/Canvas.h
index cae50162933..549c6a97d55 100755
--- a/source/blender/freestyle/intern/stroke/Canvas.h
+++ b/source/blender/freestyle/intern/stroke/Canvas.h
@@ -177,16 +177,16 @@ public:
virtual bool getRecordFlag() const {return false;}
/*! modifiers */
- inline void SetSelectedFEdge(FEdge *iFEdge) {_SelectedFEdge = iFEdge;}
+ inline void setSelectedFEdge(FEdge *iFEdge) {_SelectedFEdge = iFEdge;}
/*! inserts a shader at pos index+1 */
void InsertStyleModule(unsigned index, StyleModule *iStyleModule);
void RemoveStyleModule(unsigned index);
void SwapStyleModules(unsigned i1, unsigned i2);
void ReplaceStyleModule(unsigned index, StyleModule *iStyleModule);
- void SetVisible(unsigned index, bool iVisible) ;
- //inline void SetDensityMap(InformationMap<RGBImage>* iMap) {_DensityMap = iMap;}
+ void setVisible(unsigned index, bool iVisible) ;
+ //inline void setDensityMap(InformationMap<RGBImage>* iMap) {_DensityMap = iMap;}
inline void AddLayer(StrokeLayer *iLayer) {_Layers.push_back(iLayer);}
- inline void SetCurrentPaperTextureIndex(int i) {_paperTextureIndex = i;}
+ inline void setCurrentPaperTextureIndex(int i) {_paperTextureIndex = i;}
void changePaperTexture(bool increment=true) ;
/*! enables/disables paper texture */
inline void togglePaperTexture() {_drawPaper = !_drawPaper;}