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author | Campbell Barton <ideasman42@gmail.com> | 2019-08-17 21:11:50 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-08-17 21:26:34 +0300 |
commit | b1959a96a2b54e9a425147f4ce3c3806c43c7188 (patch) | |
tree | 6243a6cc9e8aa0641f0ae5ba50326378b2fa7c38 /source/blender/freestyle/intern/stroke/Curve.h | |
parent | 2aef1347f933720fd1053e2e0f20a37bdb24e169 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/freestyle/intern/stroke/Curve.h')
-rw-r--r-- | source/blender/freestyle/intern/stroke/Curve.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/freestyle/intern/stroke/Curve.h b/source/blender/freestyle/intern/stroke/Curve.h index 7eadfa830ce..8a233eef4ab 100644 --- a/source/blender/freestyle/intern/stroke/Curve.h +++ b/source/blender/freestyle/intern/stroke/Curve.h @@ -56,7 +56,7 @@ using namespace Geometry; /*! Class to represent a point of a curve. * A CurvePoint can be any point of a 1D curve (it doesn't have to be a vertex of the curve). * Any Interface1D is built upon ViewEdges, themselves built upon FEdges. Therefore, a curve is - * basically a polyline made of a list SVertex. Thus, a CurvePoint is built by lineraly + * basically a polyline made of a list SVertex. Thus, a CurvePoint is built by linearly * interpolating two SVertex. CurvePoint can be used as virtual points while querying 0D * information along a curve at a given resolution. */ |