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authorMaxime Curioni <maxime.curioni@gmail.com>2008-08-07 19:04:25 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2008-08-07 19:04:25 +0400
commit9a1217e55980f9b0a501fbe03ab2ea559638392d (patch)
tree28b4c5bcf547d2d9f63d7d687ff6f43064cc0dc5 /source/blender/freestyle/intern/stroke/Curve.h
parent1baf09110b2c3bd4a6eea128b61ca9a0017f81dd (diff)
soc-2008-mxcurioni: first version of lib3ds code. It does NOT work yet and has to be debugged. It can be activate in app_blender/api.cpp by replacing the FRS_scene_3ds_export call in FRS_prepare, by FRS_load_mesh.
All of the reference to the original Material class were renamed to FrsMaterial to resolve a name collision with Blender. To keep the window context necessary to draw the strokes after RE_Database_FromScene has been called, the display_clear function is used.
Diffstat (limited to 'source/blender/freestyle/intern/stroke/Curve.h')
-rwxr-xr-xsource/blender/freestyle/intern/stroke/Curve.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/freestyle/intern/stroke/Curve.h b/source/blender/freestyle/intern/stroke/Curve.h
index 7fbe7e701e9..ee27e92fa37 100755
--- a/source/blender/freestyle/intern/stroke/Curve.h
+++ b/source/blender/freestyle/intern/stroke/Curve.h
@@ -33,7 +33,7 @@
# include <deque>
# include "../system/BaseIterator.h"
# include "../geometry/Geom.h"
-//# include "../scene_graph/Material.h"
+//# include "../scene_graph/FrsMaterial.h"
# include "../view_map/Silhouette.h"
# include "../view_map/SilhouetteGeomEngine.h"
# include "../view_map/Interface0D.h"
@@ -234,7 +234,7 @@ public:
inline const Vec3r& point2d() const {return _Point2d;}
inline const Vec3r& point3d() const {return _Point3d;}
Vec3r normal() const ;
- //Material material() const ;
+ //FrsMaterial material() const ;
// Id shape_id() const ;
const SShape * shape() const ;
// float shape_importance() const ;
@@ -392,7 +392,7 @@ public:
//Vec3r orientation3d(int iCombination = 0) const ;
// real curvature2d(point_iterator it) const {return (*it)->curvature2d();}
// real curvature2d(int iCombination = 0) const ;
- //Material material() const ;
+ //FrsMaterial material() const ;
//int qi() const ;
// occluder_container::const_iterator occluders_begin() const ;
// occluder_container::const_iterator occluders_end() const ;