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author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-07-15 19:21:27 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-08-12 05:10:20 +0400 |
commit | fc85446c500fbe70515567e94122fc0d8746f3e5 (patch) | |
tree | f468d3d79cf395ea443682cdb1a92b42640e2550 /source/blender/freestyle/intern/stroke/Stroke.cpp | |
parent | 4677684cfd18ea92f72bc5f24dc453cb1919e513 (diff) |
Freestyle: Added preliminary support for textured strokes in Cycles.
Now the shader node tree of a line style ID datablock is used to define textures
as well as their mapping and influence.
TODO: Textures alpha channel mapping and influence.
TODO: Blend mode in the Output Line Style shader node.
Diffstat (limited to 'source/blender/freestyle/intern/stroke/Stroke.cpp')
-rw-r--r-- | source/blender/freestyle/intern/stroke/Stroke.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/stroke/Stroke.cpp b/source/blender/freestyle/intern/stroke/Stroke.cpp index c85295e72bf..158ceea93a3 100644 --- a/source/blender/freestyle/intern/stroke/Stroke.cpp +++ b/source/blender/freestyle/intern/stroke/Stroke.cpp @@ -774,6 +774,13 @@ void Stroke::ScaleThickness(float iFactor) } } +void Stroke::SetLineStyle(struct FreestyleLineStyle *iLineStyle) +{ + if (!_rep) + _rep = new StrokeRep(this); + _rep->setLineStyle(iLineStyle); +} + void Stroke::Render(const StrokeRenderer *iRenderer) { if (!_rep) |