diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-07-19 13:52:32 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-08-12 05:10:36 +0400 |
commit | 34c133a488bdd78a1bd5027e1dcc8c60da86d25a (patch) | |
tree | 6cc5822b6a0fc79b9d8ae0fdb75a3cebf6fa6080 /source/blender/freestyle/intern/stroke/Stroke.cpp | |
parent | c38e80d6322b942fd2a893f4f294a919ed6e6b99 (diff) |
Freestyle: an improved workflow of line style shading nodes.
Removed the previous changes for passing a line style through the Controller, and
revised the BlenderTextureShader to assign the shader node tree of a line style
(if specified) to strokes. This way the assignment of shading nodes can be done
through both the Freestyle GUI and Python scripting.
Diffstat (limited to 'source/blender/freestyle/intern/stroke/Stroke.cpp')
-rw-r--r-- | source/blender/freestyle/intern/stroke/Stroke.cpp | 14 |
1 files changed, 2 insertions, 12 deletions
diff --git a/source/blender/freestyle/intern/stroke/Stroke.cpp b/source/blender/freestyle/intern/stroke/Stroke.cpp index 8900d19a102..863da069259 100644 --- a/source/blender/freestyle/intern/stroke/Stroke.cpp +++ b/source/blender/freestyle/intern/stroke/Stroke.cpp @@ -30,10 +30,7 @@ #include "StrokeAdvancedIterators.h" #include "StrokeRenderer.h" -#include "DNA_linestyle_types.h" - #include "BKE_global.h" -#include "BKE_linestyle.h" #include "BKE_node.h" namespace Freestyle { @@ -398,11 +395,10 @@ Stroke::Stroke() _mediumType = OPAQUE_MEDIUM; _textureId = 0; _textureStep = 1.0; - _lineStyle = NULL; - _useShadingNodes = false; for (int a = 0; a < MAX_MTEX; a++) { _mtex[a] = NULL; } + _nodeTree = NULL; _tips = false; } @@ -421,8 +417,6 @@ Stroke::Stroke(const Stroke& iBrother) _mediumType = iBrother._mediumType; _textureId = iBrother._textureId; _textureStep = iBrother._textureStep; - _lineStyle = iBrother._lineStyle; - _useShadingNodes = iBrother._useShadingNodes; for (int a = 0; a < MAX_MTEX; a++) { if (iBrother._mtex) { _mtex[a] = iBrother._mtex[a]; @@ -431,6 +425,7 @@ Stroke::Stroke(const Stroke& iBrother) _mtex[a] = NULL; } } + _nodeTree = iBrother._nodeTree; _tips = iBrother._tips; } @@ -760,11 +755,6 @@ void Stroke::ScaleThickness(float iFactor) } } -bool Stroke::hasTex() const -{ - return BKE_linestyle_use_textures(_lineStyle, _useShadingNodes); -} - void Stroke::Render(const StrokeRenderer *iRenderer) { StrokeRep rep(this); |