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authorMaxime Curioni <maxime.curioni@gmail.com>2008-08-02 11:39:49 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2008-08-02 11:39:49 +0400
commite385d69580de32df6dcfd009853ddd4eb8a3191e (patch)
treeef141019b1e00f03da689be0cea0b1a1bf6eb457 /source/blender/freestyle/intern/stroke/Stroke.cpp
parent7565990db264dbb7771744cea0a1c87b3e11fc3f (diff)
soc-2008-mxcurioni: Made crucial corrections to stabilize the system. Most of the original styles are supported: stroke attributes are correctly taken into account, Python shaders are supported. Added SamplingShader.
Diffstat (limited to 'source/blender/freestyle/intern/stroke/Stroke.cpp')
-rwxr-xr-xsource/blender/freestyle/intern/stroke/Stroke.cpp17
1 files changed, 13 insertions, 4 deletions
diff --git a/source/blender/freestyle/intern/stroke/Stroke.cpp b/source/blender/freestyle/intern/stroke/Stroke.cpp
index a1277611a90..dbb49bab45d 100755
--- a/source/blender/freestyle/intern/stroke/Stroke.cpp
+++ b/source/blender/freestyle/intern/stroke/Stroke.cpp
@@ -45,6 +45,9 @@ StrokeAttribute::StrokeAttribute()
_userAttributesVec2f = 0;
_userAttributesVec3f = 0;
_visible = true;
+
+ py_sa = 0;
+
}
StrokeAttribute::StrokeAttribute(const StrokeAttribute& iBrother)
{
@@ -66,6 +69,10 @@ StrokeAttribute::StrokeAttribute(const StrokeAttribute& iBrother)
_userAttributesVec3f = new Vec3fMap(*iBrother._userAttributesVec3f);
else
_userAttributesVec3f = 0;
+
+ py_sa = 0;
+
+
}
StrokeAttribute::StrokeAttribute( float iRColor, float iGColor, float iBColor,
float iAlpha,
@@ -85,6 +92,9 @@ StrokeAttribute::StrokeAttribute( float iRColor, float iGColor, float iBColor,
_userAttributesReal = 0;
_userAttributesVec2f = 0;
_userAttributesVec3f = 0;
+
+py_sa = 0;
+
}
StrokeAttribute::StrokeAttribute(const StrokeAttribute& a1, const StrokeAttribute& a2, float t)
@@ -136,7 +146,9 @@ StrokeAttribute::StrokeAttribute(const StrokeAttribute& a1, const StrokeAttribut
_userAttributesVec3f = 0;
}
+ py_sa = 0;
}
+
StrokeAttribute::~StrokeAttribute()
{
if(_userAttributesReal){
@@ -404,11 +416,8 @@ Stroke::Stroke(const Stroke& iBrother)
_mediumType = iBrother._mediumType;
_textureId = iBrother._textureId;
_tips = iBrother._tips;
+ _rep = new StrokeRep(*(iBrother._rep));
- if( iBrother._rep )
- _rep = new StrokeRep(*(iBrother._rep));
- else
- _rep = new StrokeRep(this);
}
Stroke::~Stroke()