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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-07-15 19:21:27 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-08-12 05:10:20 +0400
commitfc85446c500fbe70515567e94122fc0d8746f3e5 (patch)
treef468d3d79cf395ea443682cdb1a92b42640e2550 /source/blender/freestyle/intern/stroke/Stroke.cpp
parent4677684cfd18ea92f72bc5f24dc453cb1919e513 (diff)
Freestyle: Added preliminary support for textured strokes in Cycles.
Now the shader node tree of a line style ID datablock is used to define textures as well as their mapping and influence. TODO: Textures alpha channel mapping and influence. TODO: Blend mode in the Output Line Style shader node.
Diffstat (limited to 'source/blender/freestyle/intern/stroke/Stroke.cpp')
-rw-r--r--source/blender/freestyle/intern/stroke/Stroke.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/stroke/Stroke.cpp b/source/blender/freestyle/intern/stroke/Stroke.cpp
index c85295e72bf..158ceea93a3 100644
--- a/source/blender/freestyle/intern/stroke/Stroke.cpp
+++ b/source/blender/freestyle/intern/stroke/Stroke.cpp
@@ -774,6 +774,13 @@ void Stroke::ScaleThickness(float iFactor)
}
}
+void Stroke::SetLineStyle(struct FreestyleLineStyle *iLineStyle)
+{
+ if (!_rep)
+ _rep = new StrokeRep(this);
+ _rep->setLineStyle(iLineStyle);
+}
+
void Stroke::Render(const StrokeRenderer *iRenderer)
{
if (!_rep)