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authorAntonio Vazquez <blendergit@gmail.com>2019-08-01 18:05:53 +0300
committerAntonio Vazquez <blendergit@gmail.com>2019-08-01 18:05:53 +0300
commit03bbd5f9dedf7b3dfea7119c172c61f0b50ae28c (patch)
tree79ab34e79af6a700c6f73f331e4ee4e253ab3751 /source/blender/freestyle/intern/stroke/Stroke.h
parent2204bfcf9e1c3a38e60830bd97775dd72158f4d6 (diff)
parent49b2162309da6abf66764d41d9fc4c45ad01936c (diff)
Merge branch 'master' into temp-gpencil-drw-engine
Diffstat (limited to 'source/blender/freestyle/intern/stroke/Stroke.h')
-rw-r--r--source/blender/freestyle/intern/stroke/Stroke.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/freestyle/intern/stroke/Stroke.h b/source/blender/freestyle/intern/stroke/Stroke.h
index ec722516d2a..f4fd2b132e8 100644
--- a/source/blender/freestyle/intern/stroke/Stroke.h
+++ b/source/blender/freestyle/intern/stroke/Stroke.h
@@ -194,13 +194,13 @@ class StrokeAttribute {
*/
Vec3f getAttributeVec3f(const char *iName) const;
- /*! Checks whether the attribute iName is availbale */
+ /*! Checks whether the attribute iName is available */
bool isAttributeAvailableReal(const char *iName) const;
- /*! Checks whether the attribute iName is availbale */
+ /*! Checks whether the attribute iName is available */
bool isAttributeAvailableVec2f(const char *iName) const;
- /*! Checks whether the attribute iName is availbale */
+ /*! Checks whether the attribute iName is available */
bool isAttributeAvailableVec3f(const char *iName) const;
/* modifiers */
@@ -653,7 +653,7 @@ class Stroke : public Interface1D {
return _textureId;
}
- /*! Returns the spacing of texture coordinates along the stroke lenght */
+ /*! Returns the spacing of texture coordinates along the stroke length */
inline float getTextureStep()
{
return _textureStep;
@@ -766,7 +766,7 @@ class Stroke : public Interface1D {
_textureId = id;
}
- /*! sets the spacing of texture coordinates along the stroke lenght. */
+ /*! sets the spacing of texture coordinates along the stroke length. */
inline void setTextureStep(float step)
{
_textureStep = step;