diff options
author | Antonio Vazquez <blendergit@gmail.com> | 2019-08-01 18:05:53 +0300 |
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committer | Antonio Vazquez <blendergit@gmail.com> | 2019-08-01 18:05:53 +0300 |
commit | 03bbd5f9dedf7b3dfea7119c172c61f0b50ae28c (patch) | |
tree | 79ab34e79af6a700c6f73f331e4ee4e253ab3751 /source/blender/freestyle/intern/stroke/Stroke.h | |
parent | 2204bfcf9e1c3a38e60830bd97775dd72158f4d6 (diff) | |
parent | 49b2162309da6abf66764d41d9fc4c45ad01936c (diff) |
Merge branch 'master' into temp-gpencil-drw-engine
Diffstat (limited to 'source/blender/freestyle/intern/stroke/Stroke.h')
-rw-r--r-- | source/blender/freestyle/intern/stroke/Stroke.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/freestyle/intern/stroke/Stroke.h b/source/blender/freestyle/intern/stroke/Stroke.h index ec722516d2a..f4fd2b132e8 100644 --- a/source/blender/freestyle/intern/stroke/Stroke.h +++ b/source/blender/freestyle/intern/stroke/Stroke.h @@ -194,13 +194,13 @@ class StrokeAttribute { */ Vec3f getAttributeVec3f(const char *iName) const; - /*! Checks whether the attribute iName is availbale */ + /*! Checks whether the attribute iName is available */ bool isAttributeAvailableReal(const char *iName) const; - /*! Checks whether the attribute iName is availbale */ + /*! Checks whether the attribute iName is available */ bool isAttributeAvailableVec2f(const char *iName) const; - /*! Checks whether the attribute iName is availbale */ + /*! Checks whether the attribute iName is available */ bool isAttributeAvailableVec3f(const char *iName) const; /* modifiers */ @@ -653,7 +653,7 @@ class Stroke : public Interface1D { return _textureId; } - /*! Returns the spacing of texture coordinates along the stroke lenght */ + /*! Returns the spacing of texture coordinates along the stroke length */ inline float getTextureStep() { return _textureStep; @@ -766,7 +766,7 @@ class Stroke : public Interface1D { _textureId = id; } - /*! sets the spacing of texture coordinates along the stroke lenght. */ + /*! sets the spacing of texture coordinates along the stroke length. */ inline void setTextureStep(float step) { _textureStep = step; |