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author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-07-15 19:21:27 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-08-12 05:10:20 +0400 |
commit | fc85446c500fbe70515567e94122fc0d8746f3e5 (patch) | |
tree | f468d3d79cf395ea443682cdb1a92b42640e2550 /source/blender/freestyle/intern/stroke/Stroke.h | |
parent | 4677684cfd18ea92f72bc5f24dc453cb1919e513 (diff) |
Freestyle: Added preliminary support for textured strokes in Cycles.
Now the shader node tree of a line style ID datablock is used to define textures
as well as their mapping and influence.
TODO: Textures alpha channel mapping and influence.
TODO: Blend mode in the Output Line Style shader node.
Diffstat (limited to 'source/blender/freestyle/intern/stroke/Stroke.h')
-rw-r--r-- | source/blender/freestyle/intern/stroke/Stroke.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/stroke/Stroke.h b/source/blender/freestyle/intern/stroke/Stroke.h index abbbcc32750..e18e176baba 100644 --- a/source/blender/freestyle/intern/stroke/Stroke.h +++ b/source/blender/freestyle/intern/stroke/Stroke.h @@ -45,6 +45,8 @@ extern "C" { #include "DNA_material_types.h" + +struct FreestyleLineStyle; } #ifndef MAX_MTEX @@ -623,6 +625,7 @@ public: /* Render method */ void ScaleThickness(float iFactor); + void SetLineStyle(struct FreestyleLineStyle *iLineStyle); void Render(const StrokeRenderer *iRenderer); void RenderBasic(const StrokeRenderer *iRenderer); |