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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2011-10-30 20:00:35 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2011-10-30 20:00:35 +0400
commitf0acdcf13526046236ce561736521100cba58ff1 (patch)
tree519edbd9f908e2f5c8fea76db1b5e5b12df13ea9 /source/blender/freestyle/intern/stroke/Stroke.h
parent1f252288574f03205f329689693a0f483a894f89 (diff)
Fix for stroke rendering instability with stroke geometry shaders.
* Stroke::Resample(int nPoints) was not properly working when a wrong value was returned from Stroke::getLength2D(), resulting in repeated warning messages "Warning: incorrect points number" during stroke rendering. The main cause was that stroke geometry shaders did not update the two-dimensional (2D) length (also referred to as curvilinear abscissa) after they modified the 2D points of stroke vertices. Now all stroke geometry shaders make explicit calls for Stroke::UpdateLength() that has been introduced for recomputing the 2D length. Many thanks to Josef who reported the problem together with sample .blend files for reproducing the issue. * Missing Python wrapper of Stroke::getLength2D() was added.
Diffstat (limited to 'source/blender/freestyle/intern/stroke/Stroke.h')
-rwxr-xr-xsource/blender/freestyle/intern/stroke/Stroke.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/stroke/Stroke.h b/source/blender/freestyle/intern/stroke/Stroke.h
index 5e0974edea7..1b1084b54c2 100755
--- a/source/blender/freestyle/intern/stroke/Stroke.h
+++ b/source/blender/freestyle/intern/stroke/Stroke.h
@@ -466,6 +466,9 @@ public:
*/
void InsertVertex(StrokeVertex *iVertex, StrokeInternal::StrokeVertexIterator next);
+ /*! Updates the 2D length of the Stroke */
+ void UpdateLength();
+
/* Render method */
void Render(const StrokeRenderer *iRenderer );
void RenderBasic(const StrokeRenderer *iRenderer );