diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2011-10-30 20:00:35 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2011-10-30 20:00:35 +0400 |
commit | f0acdcf13526046236ce561736521100cba58ff1 (patch) | |
tree | 519edbd9f908e2f5c8fea76db1b5e5b12df13ea9 /source/blender/freestyle/intern/stroke/Stroke.h | |
parent | 1f252288574f03205f329689693a0f483a894f89 (diff) |
Fix for stroke rendering instability with stroke geometry shaders.
* Stroke::Resample(int nPoints) was not properly working when a wrong
value was returned from Stroke::getLength2D(), resulting in repeated
warning messages "Warning: incorrect points number" during stroke
rendering. The main cause was that stroke geometry shaders did not
update the two-dimensional (2D) length (also referred to as curvilinear
abscissa) after they modified the 2D points of stroke vertices. Now
all stroke geometry shaders make explicit calls for Stroke::UpdateLength()
that has been introduced for recomputing the 2D length. Many thanks to
Josef who reported the problem together with sample .blend files for
reproducing the issue.
* Missing Python wrapper of Stroke::getLength2D() was added.
Diffstat (limited to 'source/blender/freestyle/intern/stroke/Stroke.h')
-rwxr-xr-x | source/blender/freestyle/intern/stroke/Stroke.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/stroke/Stroke.h b/source/blender/freestyle/intern/stroke/Stroke.h index 5e0974edea7..1b1084b54c2 100755 --- a/source/blender/freestyle/intern/stroke/Stroke.h +++ b/source/blender/freestyle/intern/stroke/Stroke.h @@ -466,6 +466,9 @@ public: */ void InsertVertex(StrokeVertex *iVertex, StrokeInternal::StrokeVertexIterator next); + /*! Updates the 2D length of the Stroke */ + void UpdateLength(); + /* Render method */ void Render(const StrokeRenderer *iRenderer ); void RenderBasic(const StrokeRenderer *iRenderer ); |