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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-07-19 13:52:32 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-08-12 05:10:36 +0400
commit34c133a488bdd78a1bd5027e1dcc8c60da86d25a (patch)
tree6cc5822b6a0fc79b9d8ae0fdb75a3cebf6fa6080 /source/blender/freestyle/intern/stroke/StrokeLayer.cpp
parentc38e80d6322b942fd2a893f4f294a919ed6e6b99 (diff)
Freestyle: an improved workflow of line style shading nodes.
Removed the previous changes for passing a line style through the Controller, and revised the BlenderTextureShader to assign the shader node tree of a line style (if specified) to strokes. This way the assignment of shading nodes can be done through both the Freestyle GUI and Python scripting.
Diffstat (limited to 'source/blender/freestyle/intern/stroke/StrokeLayer.cpp')
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeLayer.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/source/blender/freestyle/intern/stroke/StrokeLayer.cpp b/source/blender/freestyle/intern/stroke/StrokeLayer.cpp
index 6765bf1b665..67552d6ebf2 100644
--- a/source/blender/freestyle/intern/stroke/StrokeLayer.cpp
+++ b/source/blender/freestyle/intern/stroke/StrokeLayer.cpp
@@ -36,13 +36,6 @@ StrokeLayer::~StrokeLayer()
clear();
}
-void StrokeLayer::setLineStyle(struct FreestyleLineStyle *iLineStyle, bool iUseShadingNodes)
-{
- for (StrokeLayer::stroke_container::iterator s = _strokes.begin(), send = _strokes.end(); s != send; ++s) {
- (*s)->setLineStyle(iLineStyle, iUseShadingNodes);
- }
-}
-
void StrokeLayer::ScaleThickness(float iFactor)
{
for (StrokeLayer::stroke_container::iterator s = _strokes.begin(), send = _strokes.end(); s != send; ++s) {