diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-07-19 13:52:32 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-08-12 05:10:36 +0400 |
commit | 34c133a488bdd78a1bd5027e1dcc8c60da86d25a (patch) | |
tree | 6cc5822b6a0fc79b9d8ae0fdb75a3cebf6fa6080 /source/blender/freestyle/intern/stroke/StrokeLayer.h | |
parent | c38e80d6322b942fd2a893f4f294a919ed6e6b99 (diff) |
Freestyle: an improved workflow of line style shading nodes.
Removed the previous changes for passing a line style through the Controller, and
revised the BlenderTextureShader to assign the shader node tree of a line style
(if specified) to strokes. This way the assignment of shading nodes can be done
through both the Freestyle GUI and Python scripting.
Diffstat (limited to 'source/blender/freestyle/intern/stroke/StrokeLayer.h')
-rw-r--r-- | source/blender/freestyle/intern/stroke/StrokeLayer.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/freestyle/intern/stroke/StrokeLayer.h b/source/blender/freestyle/intern/stroke/StrokeLayer.h index bef7a2aca43..91292e237d6 100644 --- a/source/blender/freestyle/intern/stroke/StrokeLayer.h +++ b/source/blender/freestyle/intern/stroke/StrokeLayer.h @@ -34,10 +34,6 @@ #include "MEM_guardedalloc.h" #endif -extern "C" { -struct FreestyleLineStyle; -} - namespace Freestyle { class Stroke; @@ -105,8 +101,6 @@ public: _strokes.push_back(iStroke); } - void setLineStyle(struct FreestyleLineStyle *iLineStyle, bool iUseShadingNodes); - #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeLayer") #endif |