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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-07-19 13:52:32 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-08-12 05:10:36 +0400
commit34c133a488bdd78a1bd5027e1dcc8c60da86d25a (patch)
tree6cc5822b6a0fc79b9d8ae0fdb75a3cebf6fa6080 /source/blender/freestyle/intern/stroke/StrokeLayer.h
parentc38e80d6322b942fd2a893f4f294a919ed6e6b99 (diff)
Freestyle: an improved workflow of line style shading nodes.
Removed the previous changes for passing a line style through the Controller, and revised the BlenderTextureShader to assign the shader node tree of a line style (if specified) to strokes. This way the assignment of shading nodes can be done through both the Freestyle GUI and Python scripting.
Diffstat (limited to 'source/blender/freestyle/intern/stroke/StrokeLayer.h')
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeLayer.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/freestyle/intern/stroke/StrokeLayer.h b/source/blender/freestyle/intern/stroke/StrokeLayer.h
index bef7a2aca43..91292e237d6 100644
--- a/source/blender/freestyle/intern/stroke/StrokeLayer.h
+++ b/source/blender/freestyle/intern/stroke/StrokeLayer.h
@@ -34,10 +34,6 @@
#include "MEM_guardedalloc.h"
#endif
-extern "C" {
-struct FreestyleLineStyle;
-}
-
namespace Freestyle {
class Stroke;
@@ -105,8 +101,6 @@ public:
_strokes.push_back(iStroke);
}
- void setLineStyle(struct FreestyleLineStyle *iLineStyle, bool iUseShadingNodes);
-
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeLayer")
#endif