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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-07-15 19:21:27 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-08-12 05:10:20 +0400
commitfc85446c500fbe70515567e94122fc0d8746f3e5 (patch)
treef468d3d79cf395ea443682cdb1a92b42640e2550 /source/blender/freestyle/intern/stroke/StrokeRep.h
parent4677684cfd18ea92f72bc5f24dc453cb1919e513 (diff)
Freestyle: Added preliminary support for textured strokes in Cycles.
Now the shader node tree of a line style ID datablock is used to define textures as well as their mapping and influence. TODO: Textures alpha channel mapping and influence. TODO: Blend mode in the Output Line Style shader node.
Diffstat (limited to 'source/blender/freestyle/intern/stroke/StrokeRep.h')
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeRep.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/stroke/StrokeRep.h b/source/blender/freestyle/intern/stroke/StrokeRep.h
index 50615e0c571..dad36cd01ed 100644
--- a/source/blender/freestyle/intern/stroke/StrokeRep.h
+++ b/source/blender/freestyle/intern/stroke/StrokeRep.h
@@ -38,6 +38,7 @@
extern "C" {
#include "DNA_material_types.h" // for MAX_MTEX
+struct FreestyleLineStyle;
}
namespace Freestyle {
@@ -186,6 +187,7 @@ protected:
float _textureStep;
MTex *_mtex[MAX_MTEX];
Material *_material;
+ FreestyleLineStyle *_lineStyle;
// float _averageTextureAlpha;
@@ -222,6 +224,11 @@ public:
return _material;
}
+ inline FreestyleLineStyle *getLineStyle() const
+ {
+ return _lineStyle;
+ }
+
inline vector<Strip*>& getStrips()
{
return _strips;
@@ -258,6 +265,11 @@ public:
_mtex[idx] = mtex_ptr;
}*/
+ inline void setLineStyle(FreestyleLineStyle *iLineStyle)
+ {
+ _lineStyle = iLineStyle;
+ }
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeRep")
#endif