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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2009-08-01 02:13:48 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2009-08-01 02:13:48 +0400
commitba9943e4a7a6c671e427c08fc11845168a30e86a (patch)
tree99310397139b528b4ba46012389aea490597a78f /source/blender/freestyle/intern/stroke/StrokeShader.h
parent6134a41270ab7629bb6e09de5462ba386861ede3 (diff)
* Implemented Python's iterator protocol in Interface0DIterator and
orientedViewEdgeIterator. * Simplified Python-related error handling in C++ class definitions. The definitions of the following C++ methods were simplified and most code segments using the C/Python API were moved to Director.cpp. ChainingIterator::init() ChainingIterator::traverse() UnaryPredicate0D::operator()() UnaryPredicate1D::operator()() BinaryPredicate0D::operator()() BinaryPredicate1D::operator()() UnaryFunction0D::operator()() UnaryFunction1D::operator()() StrokeShader.shade() * Moved part of the introspection-based automatic type conversion code from BPy_Interface0DIterator.cpp and Director.cpp to BPy_Convert.cpp for the sake of better code organization. * Fixed an uninitialized member in StrokeVertexIterator___init__().
Diffstat (limited to 'source/blender/freestyle/intern/stroke/StrokeShader.h')
-rwxr-xr-xsource/blender/freestyle/intern/stroke/StrokeShader.h11
1 files changed, 1 insertions, 10 deletions
diff --git a/source/blender/freestyle/intern/stroke/StrokeShader.h b/source/blender/freestyle/intern/stroke/StrokeShader.h
index 031b7cc8acb..63185438e91 100755
--- a/source/blender/freestyle/intern/stroke/StrokeShader.h
+++ b/source/blender/freestyle/intern/stroke/StrokeShader.h
@@ -116,16 +116,7 @@ public:
* as Color, Thickness, Geometry...)
*/
virtual int shade(Stroke& ioStroke) const {
- string name( py_ss ? PyString_AsString(PyObject_CallMethod(py_ss, "getName", "")) : getName() );
-
- if( py_ss && PyObject_HasAttrString(py_ss, "shade") ) {
- if (Director_BPy_StrokeShader_shade(py_ss, ioStroke) < 0) {
- return -1;
- }
- } else {
- cerr << "Warning: " << name << " shade() method not implemented" << endl;
- }
- return 0;
+ return Director_BPy_StrokeShader_shade( const_cast<StrokeShader *>(this), ioStroke );
}
};