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authorCampbell Barton <ideasman42@gmail.com>2021-06-24 08:57:33 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-24 08:59:34 +0300
commit1f778dbefcaf825dcad1f70a9cc45e503ad74ed5 (patch)
treed192550ac77a0f982fb43440d3c64d972cc2d011 /source/blender/freestyle/intern/stroke/StrokeShader.h
parent4b9ff3cd42be427e478743648e9951bf8c189a04 (diff)
Cleanup: use Blender's code style for doxygen commetns in freestyle
Diffstat (limited to 'source/blender/freestyle/intern/stroke/StrokeShader.h')
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeShader.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/freestyle/intern/stroke/StrokeShader.h b/source/blender/freestyle/intern/stroke/StrokeShader.h
index f4984136747..e4a8412d52a 100644
--- a/source/blender/freestyle/intern/stroke/StrokeShader.h
+++ b/source/blender/freestyle/intern/stroke/StrokeShader.h
@@ -39,7 +39,7 @@ namespace Freestyle {
class Stroke;
-/*! Base class for Stroke Shaders.
+/** Base class for Stroke Shaders.
* Any Stroke Shader must inherit from this class and overload the shade() method.
* A StrokeShader is designed to modify any Stroke's attribute such as Thickness, Color,
* Geometry, Texture, Blending mode...
@@ -65,24 +65,24 @@ class StrokeShader {
public:
void *py_ss;
- /*! Default constructor. */
+ /** Default constructor. */
StrokeShader()
{
py_ss = 0;
}
- /*! Destructor. */
+ /** Destructor. */
virtual ~StrokeShader()
{
}
- /*! Returns the string corresponding to the shader's name. */
+ /** Returns the string corresponding to the shader's name. */
virtual string getName() const
{
return "StrokeShader";
}
- /*! The shading method. This method must be overloaded by inherited classes.
+ /** The shading method. This method must be overloaded by inherited classes.
* \param ioStroke:
* The stroke we wish to shade. this Stroke is modified by the Shader (which typically
* modifies the Stroke's attribute's values such as Color, Thickness, Geometry...)