diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-06-24 08:57:33 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-06-24 08:59:34 +0300 |
commit | 1f778dbefcaf825dcad1f70a9cc45e503ad74ed5 (patch) | |
tree | d192550ac77a0f982fb43440d3c64d972cc2d011 /source/blender/freestyle/intern/stroke/StrokeShader.h | |
parent | 4b9ff3cd42be427e478743648e9951bf8c189a04 (diff) |
Cleanup: use Blender's code style for doxygen commetns in freestyle
Diffstat (limited to 'source/blender/freestyle/intern/stroke/StrokeShader.h')
-rw-r--r-- | source/blender/freestyle/intern/stroke/StrokeShader.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/freestyle/intern/stroke/StrokeShader.h b/source/blender/freestyle/intern/stroke/StrokeShader.h index f4984136747..e4a8412d52a 100644 --- a/source/blender/freestyle/intern/stroke/StrokeShader.h +++ b/source/blender/freestyle/intern/stroke/StrokeShader.h @@ -39,7 +39,7 @@ namespace Freestyle { class Stroke; -/*! Base class for Stroke Shaders. +/** Base class for Stroke Shaders. * Any Stroke Shader must inherit from this class and overload the shade() method. * A StrokeShader is designed to modify any Stroke's attribute such as Thickness, Color, * Geometry, Texture, Blending mode... @@ -65,24 +65,24 @@ class StrokeShader { public: void *py_ss; - /*! Default constructor. */ + /** Default constructor. */ StrokeShader() { py_ss = 0; } - /*! Destructor. */ + /** Destructor. */ virtual ~StrokeShader() { } - /*! Returns the string corresponding to the shader's name. */ + /** Returns the string corresponding to the shader's name. */ virtual string getName() const { return "StrokeShader"; } - /*! The shading method. This method must be overloaded by inherited classes. + /** The shading method. This method must be overloaded by inherited classes. * \param ioStroke: * The stroke we wish to shade. this Stroke is modified by the Shader (which typically * modifies the Stroke's attribute's values such as Color, Thickness, Geometry...) |