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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-12-29 00:21:05 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-12-29 00:21:05 +0400
commite5791cf48e10ec1336f463b7fccff6b302621eb9 (patch)
tree58ea33117cc9be35713b6d93ea9d1dfa538ca5bd /source/blender/freestyle/intern/stroke/StrokeTesselator.cpp
parent9fe9c1d6436e400217fdfd8999117a4719efdf68 (diff)
Another mega (literally :p) code clean-up patch by Bastien Montagne, thanks again!
Diffstat (limited to 'source/blender/freestyle/intern/stroke/StrokeTesselator.cpp')
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeTesselator.cpp146
1 files changed, 76 insertions, 70 deletions
diff --git a/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp b/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp
index a8b71f9f3c3..43cf1818fb0 100644
--- a/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp
+++ b/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp
@@ -1,88 +1,94 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
-//
-// Copyright (C) : Please refer to the COPYRIGHT file distributed
-// with this source distribution.
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-//
-///////////////////////////////////////////////////////////////////////////////
+/** \file blender/freestyle/intern/stroke/StrokeTesselator.cpp
+ * \ingroup freestyle
+ * \brief Class to build a Node Tree designed to be displayed from a set of strokes structure.
+ * \author Stephane Grabli
+ * \date 26/03/2002
+ */
+#include "StrokeAdvancedIterators.h"
#include "StrokeTesselator.h"
+
#include "../scene_graph/OrientedLineRep.h"
#include "../scene_graph/NodeGroup.h"
#include "../scene_graph/NodeShape.h"
-#include "StrokeAdvancedIterators.h"
-LineRep* StrokeTesselator::Tesselate(Stroke *iStroke)
+LineRep *StrokeTesselator::Tesselate(Stroke *iStroke)
{
- if(0 == iStroke)
- return 0;
+ if (0 == iStroke)
+ return 0;
- LineRep* line;
- line = new OrientedLineRep();
-
- Stroke::vertex_iterator v,vend;
- if(2 == iStroke->vertices_size())
- {
- line->setStyle(LineRep::LINES);
- v = iStroke->vertices_begin();
- StrokeVertex *svA= (*v);
- v++;
- StrokeVertex *svB = (*v);
- Vec3r A((*svA)[0], (*svA)[1], 0);
- Vec3r B((*svB)[0], (*svB)[1], 0);
- line->AddVertex(A);
- line->AddVertex(B);
- }
- else
- {
- if(_overloadFrsMaterial)
- line->setFrsMaterial(_FrsMaterial);
+ LineRep* line;
+ line = new OrientedLineRep();
- line->setStyle(LineRep::LINE_STRIP);
+ Stroke::vertex_iterator v,vend;
+ if (2 == iStroke->vertices_size()) {
+ line->setStyle(LineRep::LINES);
+ v = iStroke->vertices_begin();
+ StrokeVertex *svA = (*v);
+ v++;
+ StrokeVertex *svB = (*v);
+ Vec3r A((*svA)[0], (*svA)[1], 0);
+ Vec3r B((*svB)[0], (*svB)[1], 0);
+ line->AddVertex(A);
+ line->AddVertex(B);
+ }
+ else {
+ if (_overloadFrsMaterial)
+ line->setFrsMaterial(_FrsMaterial);
- for(v=iStroke->vertices_begin(), vend=iStroke->vertices_end();
- v!=vend;
- v++)
- {
- StrokeVertex *sv= (*v);
- Vec3r V((*sv)[0], (*sv)[1], 0);
- line->AddVertex(V);
- }
- }
- line->setId(iStroke->getId());
- line->ComputeBBox();
+ line->setStyle(LineRep::LINE_STRIP);
- return line;
+ for (v = iStroke->vertices_begin(), vend = iStroke->vertices_end(); v != vend; v++) {
+ StrokeVertex *sv = (*v);
+ Vec3r V((*sv)[0], (*sv)[1], 0);
+ line->AddVertex(V);
+ }
+ }
+ line->setId(iStroke->getId());
+ line->ComputeBBox();
+
+ return line;
}
template<class StrokeVertexIterator>
-NodeGroup* StrokeTesselator::Tesselate(StrokeVertexIterator begin, StrokeVertexIterator end)
+NodeGroup *StrokeTesselator::Tesselate(StrokeVertexIterator begin, StrokeVertexIterator end)
{
- NodeGroup *group = new NodeGroup;
- NodeShape *tshape = new NodeShape;
- group->AddChild(tshape);
- //tshape->material().setDiffuse(0.f, 0.f, 0.f, 1.f);
- tshape->setFrsMaterial(_FrsMaterial);
+ NodeGroup *group = new NodeGroup;
+ NodeShape *tshape = new NodeShape;
+ group->AddChild(tshape);
+ //tshape->material().setDiffuse(0.0f, 0.0f, 0.0f, 1.0f);
+ tshape->setFrsMaterial(_FrsMaterial);
+
+ for (StrokeVertexIterator c = begin, cend = end; c != cend; c++) {
+ tshape->AddRep(Tesselate((*c)));
+ }
- for(StrokeVertexIterator c=begin, cend=end;
- c!=cend;
- c++)
- {
- tshape->AddRep(Tesselate((*c)));
- }
-
- return group;
+ return group;
}