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authorCampbell Barton <ideasman42@gmail.com>2019-06-16 06:37:21 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-06-17 01:05:58 +0300
commite85635b8825f9ca52a43408b58c5f66c4e3742e6 (patch)
treec14178aa0b479f3921d26fb980d1f15b8c0faa89 /source/blender/freestyle/intern/stroke
parent40a8c4908818bdf1c4628a389803a9a26e2d68f1 (diff)
Cleanup: comment spelling
Diffstat (limited to 'source/blender/freestyle/intern/stroke')
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
index 8f05db28194..5209839a8e1 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
+++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
@@ -104,7 +104,7 @@ class SpatialNoiseShader : public StrokeShader {
* Smoothes the stroke.
* (Moves the vertices to make the stroke smoother).
* Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we
- * use is anisotropic to prevent the diffusion accross corners. \see \htmlonly <a
+ * use is anisotropic to prevent the diffusion across corners. \see \htmlonly <a
* href=/smoothing/smoothing.html>smoothing/smoothing.html</a> \endhtmlonly
*/
class SmoothingShader : public StrokeShader {