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authorCampbell Barton <ideasman42@gmail.com>2019-08-01 06:53:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-01 07:02:41 +0300
commit760dbd1cbf56e13b0a827afb6f7784fa46fff9b4 (patch)
tree09d4f8ddc29c475377c155532c89a8cb6fb0315e /source/blender/freestyle/intern/stroke
parent135413e324b8f3f14307dc47aeadf97e6fd446ad (diff)
Cleanup: misc spelling fixes
T68035 by @luzpaz
Diffstat (limited to 'source/blender/freestyle/intern/stroke')
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h4
-rw-r--r--source/blender/freestyle/intern/stroke/BasicStrokeShaders.h2
-rw-r--r--source/blender/freestyle/intern/stroke/Stroke.h8
3 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
index 5209839a8e1..641e133b019 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
+++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
@@ -28,8 +28,8 @@ namespace Freestyle {
/*! [ Thickness Shader ].
* Assigns thicknesses to the stroke vertices so that the stroke looks like made with a
- * calligraphic tool. i.e. The stroke will be the thickest in a main direction, the thinest in the
- * direction perpendicular to this one, and an interpolation inbetween.
+ * calligraphic tool. i.e. The stroke will be the thickest in a main direction, the thinnest in the
+ * direction perpendicular to this one, and an interpolation in between.
*/
class CalligraphicShader : public StrokeShader {
public:
diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
index db5738449e6..e4a54106c38 100644
--- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
+++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
@@ -187,7 +187,7 @@ class ConstrainedIncreasingThicknessShader : public StrokeShader {
};
/* [ Thickness Shader ].
- * Modifys the thickness in a relative way depending on its length.
+ * Modifies the thickness in a relative way depending on its length.
*/
class LengthDependingThicknessShader : public StrokeShader {
private:
diff --git a/source/blender/freestyle/intern/stroke/Stroke.h b/source/blender/freestyle/intern/stroke/Stroke.h
index a4c5af1d10c..f4fd2b132e8 100644
--- a/source/blender/freestyle/intern/stroke/Stroke.h
+++ b/source/blender/freestyle/intern/stroke/Stroke.h
@@ -194,13 +194,13 @@ class StrokeAttribute {
*/
Vec3f getAttributeVec3f(const char *iName) const;
- /*! Checks whether the attribute iName is availbale */
+ /*! Checks whether the attribute iName is available */
bool isAttributeAvailableReal(const char *iName) const;
- /*! Checks whether the attribute iName is availbale */
+ /*! Checks whether the attribute iName is available */
bool isAttributeAvailableVec2f(const char *iName) const;
- /*! Checks whether the attribute iName is availbale */
+ /*! Checks whether the attribute iName is available */
bool isAttributeAvailableVec3f(const char *iName) const;
/* modifiers */
@@ -766,7 +766,7 @@ class Stroke : public Interface1D {
_textureId = id;
}
- /*! sets the spacing of texture coordinates along the stroke lenght. */
+ /*! sets the spacing of texture coordinates along the stroke length. */
inline void setTextureStep(float step)
{
_textureStep = step;