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authorCampbell Barton <ideasman42@gmail.com>2019-04-30 10:50:57 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-01 00:58:27 +0300
commit1e8697cd8094183a3f356bf8564284a31ffb89fc (patch)
tree554b1ac7856f3f168c58476ce53d1953beaa760e /source/blender/freestyle/intern/stroke
parent5ca8ac51d04c6feb9d29d75fb2525168d30fbe74 (diff)
Cleanup: comments (long lines) in freestyle
Diffstat (limited to 'source/blender/freestyle/intern/stroke')
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedFunctions0D.h8
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp4
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h50
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp4
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h12
-rw-r--r--source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp20
-rw-r--r--source/blender/freestyle/intern/stroke/BasicStrokeShaders.h50
-rw-r--r--source/blender/freestyle/intern/stroke/Canvas.cpp18
-rw-r--r--source/blender/freestyle/intern/stroke/Canvas.h10
-rw-r--r--source/blender/freestyle/intern/stroke/Chain.cpp4
-rw-r--r--source/blender/freestyle/intern/stroke/ChainingIterators.cpp5
-rw-r--r--source/blender/freestyle/intern/stroke/ChainingIterators.h111
-rw-r--r--source/blender/freestyle/intern/stroke/Curve.cpp9
-rw-r--r--source/blender/freestyle/intern/stroke/Curve.h40
-rw-r--r--source/blender/freestyle/intern/stroke/CurveAdvancedIterators.h10
-rw-r--r--source/blender/freestyle/intern/stroke/CurveIterators.h6
-rw-r--r--source/blender/freestyle/intern/stroke/Operators.cpp10
-rw-r--r--source/blender/freestyle/intern/stroke/Operators.h172
-rw-r--r--source/blender/freestyle/intern/stroke/PSStrokeRenderer.cpp4
-rw-r--r--source/blender/freestyle/intern/stroke/Predicates0D.h4
-rw-r--r--source/blender/freestyle/intern/stroke/Predicates1D.h13
-rw-r--r--source/blender/freestyle/intern/stroke/QInformationMap.h2
-rw-r--r--source/blender/freestyle/intern/stroke/Stroke.cpp21
-rw-r--r--source/blender/freestyle/intern/stroke/Stroke.h37
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeAdvancedIterators.h6
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeIterators.h23
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeRenderer.h5
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeRep.cpp28
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeShader.h15
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeTesselator.cpp2
30 files changed, 348 insertions, 355 deletions
diff --git a/source/blender/freestyle/intern/stroke/AdvancedFunctions0D.h b/source/blender/freestyle/intern/stroke/AdvancedFunctions0D.h
index 24c710bd163..dcab48fd12f 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedFunctions0D.h
+++ b/source/blender/freestyle/intern/stroke/AdvancedFunctions0D.h
@@ -38,15 +38,15 @@ namespace Functions0D {
// DensityF0D
/*! Returns the density of the (result) image evaluated at an Interface0D.
- * This density is evaluated using a pixels square window around the evaluation point and integrating
- * these values using a gaussian.
+ * This density is evaluated using a pixels square window around the evaluation point and
+ * integrating these values using a gaussian.
*/
class DensityF0D : public UnaryFunction0D<double> {
public:
/*! Builds the functor from the gaussian sigma value.
* \param sigma:
- * sigma indicates the x value for which the gaussian function is 0.5. It leads to the window size value.
- * (the larger, the smoother)
+ * sigma indicates the x value for which the gaussian function is 0.5.
+ * It leads to the window size value. (the larger, the smoother)
*/
DensityF0D(double sigma = 2) : UnaryFunction0D<double>()
{
diff --git a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp
index eadc8993dc6..fd97138c91b 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp
+++ b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp
@@ -104,14 +104,14 @@ int GetSteerableViewMapDensityF1D::operator()(Interface1D &inter)
int GetDirectionalViewMapDensityF1D::operator()(Interface1D &inter)
{
- //soc unsigned size;
+ // soc unsigned size;
result = integrate(_fun, inter.pointsBegin(_sampling), inter.pointsEnd(_sampling), _integration);
return 0;
}
int GetCompleteViewMapDensityF1D::operator()(Interface1D &inter)
{
- //soc unsigned size;
+ // soc unsigned size;
/* Id id = inter.getId(); */ /* UNUSED */
result = integrate(_fun, inter.pointsBegin(_sampling), inter.pointsEnd(_sampling), _integration);
return 0;
diff --git a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h
index 76a70d4f50d..a1fd3fb2665 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h
+++ b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h
@@ -37,8 +37,9 @@ namespace Functions1D {
// DensityF1D
/*! Returns the density evaluated for an Interface1D.
- * The density is evaluated for a set of points along the Interface1D (using the DensityF0D functor) with a
- * user-defined sampling and then integrated into a single value using a user-defined integration method.
+ * The density is evaluated for a set of points along the Interface1D (using the DensityF0D
+ * functor) with a user-defined sampling and then integrated into a single value using a
+ * user-defined integration method.
*/
class DensityF1D : public UnaryFunction1D<double> {
private:
@@ -51,9 +52,9 @@ class DensityF1D : public UnaryFunction1D<double> {
* \param iType:
* The integration method used to compute a single value from a set of values.
* \param sampling:
- * The resolution used to sample the chain: the corresponding 0D function is evaluated at each sample point and
- * the result is obtained by combining the resulting values into a single one, following the method specified
- * by iType.
+ * The resolution used to sample the chain: the corresponding 0D function is evaluated at each
+ * sample point and the result is obtained by combining the resulting values into a single one,
+ * following the method specified by iType.
*/
DensityF1D(double sigma = 2, IntegrationType iType = MEAN, float sampling = 2.0f)
: UnaryFunction1D<double>(iType), _fun(sigma)
@@ -86,8 +87,9 @@ class DensityF1D : public UnaryFunction1D<double> {
// LocalAverageDepthF1D
/*! Returns the average depth evaluated for an Interface1D.
- * The average depth is evaluated for a set of points along the Interface1D (using the LocalAverageDepthF0D functor)
- * with a user-defined sampling and then integrated into a single value using a user-defined integration method.
+ * The average depth is evaluated for a set of points along the Interface1D (using the
+ * LocalAverageDepthF0D functor) with a user-defined sampling and then integrated into a single
+ * value using a user-defined integration method.
*/
class LocalAverageDepthF1D : public UnaryFunction1D<double> {
public:
@@ -121,8 +123,9 @@ class LocalAverageDepthF1D : public UnaryFunction1D<double> {
// GetCompleteViewMapDensity
/*! Returns the density evaluated for an Interface1D in the complete viewmap image.
- * The density is evaluated for a set of points along the Interface1D (using the ReadCompleteViewMapPixelF0D functor)
- * and then integrated into a single value using a user-defined integration method.
+ * The density is evaluated for a set of points along the Interface1D (using the
+ * ReadCompleteViewMapPixelF0D functor) and then integrated into a single value using a
+ * user-defined integration method.
*/
class GetCompleteViewMapDensityF1D : public UnaryFunction1D<double> {
public:
@@ -162,7 +165,8 @@ class GetCompleteViewMapDensityF1D : public UnaryFunction1D<double> {
// GetDirectionalViewMapDensity
/*! Returns the density evaluated for an Interface1D in of the steerable viewmaps image.
* The direction telling which Directional map to choose is explicitly specified by the user.
- * The density is evaluated for a set of points along the Interface1D (using the ReadSteerableViewMapPixelF0D functor)
+ * The density is evaluated for a set of points along the Interface1D
+ * (using the ReadSteerableViewMapPixelF0D functor)
* and then integrated into a single value using a user-defined integration method.
*/
class GetDirectionalViewMapDensityF1D : public UnaryFunction1D<double> {
@@ -175,9 +179,9 @@ class GetDirectionalViewMapDensityF1D : public UnaryFunction1D<double> {
* \param iType:
* The integration method used to compute a single value from a set of values.
* \param sampling:
- * The resolution used to sample the chain: the corresponding 0D function is evaluated at each sample point and
- * the result is obtained by combining the resulting values into a single one, following the method specified
- * by iType.
+ * The resolution used to sample the chain: the corresponding 0D function is evaluated at
+ * each sample point and the result is obtained by combining the resulting values into a
+ * single one, following the method specified by iType.
*/
GetDirectionalViewMapDensityF1D(unsigned iOrientation,
unsigned level,
@@ -203,8 +207,8 @@ class GetDirectionalViewMapDensityF1D : public UnaryFunction1D<double> {
};
// GetSteerableViewMapDensityF1D
-/*! Returns the density of the viewmap for a given Interface1D. The density of each FEdge is evaluated
- * in the proper steerable ViewMap depending on its oorientation.
+/*! Returns the density of the viewmap for a given Interface1D. The density of each FEdge is
+ * evaluated in the proper steerable ViewMap depending on its oorientation.
*/
class GetSteerableViewMapDensityF1D : public UnaryFunction1D<double> {
private:
@@ -218,9 +222,9 @@ class GetSteerableViewMapDensityF1D : public UnaryFunction1D<double> {
* \param iType:
* The integration method used to compute a single value from a set of values.
* \param sampling:
- * The resolution used to sample the chain: the corresponding 0D function is evaluated at each sample point and
- * the result is obtained by combining the resulting values into a single one, following the method specified
- * by iType.
+ * The resolution used to sample the chain: the corresponding 0D function is evaluated at each
+ * sample point and the result is obtained by combining the resulting values into a single one,
+ * following the method specified by iType.
*/
GetSteerableViewMapDensityF1D(int level, IntegrationType iType = MEAN, float sampling = 2.0f)
: UnaryFunction1D<double>(iType)
@@ -245,8 +249,8 @@ class GetSteerableViewMapDensityF1D : public UnaryFunction1D<double> {
};
// GetViewMapGradientNormF1D
-/*! Returns the density of the viewmap for a given Interface1D. The density of each FEdge is evaluated in
- * the proper steerable ViewMap depending on its oorientation.
+/*! Returns the density of the viewmap for a given Interface1D. The density of each FEdge is
+ * evaluated in the proper steerable ViewMap depending on its oorientation.
*/
class GetViewMapGradientNormF1D : public UnaryFunction1D<double> {
private:
@@ -261,9 +265,9 @@ class GetViewMapGradientNormF1D : public UnaryFunction1D<double> {
* \param iType:
* The integration method used to compute a single value from a set of values.
* \param sampling:
- * The resolution used to sample the chain: the corresponding 0D function is evaluated at each sample point and
- * the result is obtained by combining the resulting values into a single one, following the method specified
- * by iType.
+ * The resolution used to sample the chain: the corresponding 0D function is evaluated at each
+ * sample point and the result is obtained by combining the resulting values into a single
+ * one, following the method specified by iType.
*/
GetViewMapGradientNormF1D(int level, IntegrationType iType = MEAN, float sampling = 2.0f)
: UnaryFunction1D<double>(iType), _func(level)
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
index a7883187066..6a0d3b0b793 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
+++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
@@ -261,7 +261,7 @@ void Smoother::iteration()
edgeStopping(diffC2, _anisoCurvature) *
diffC2; //_factorCurvatureDifference;
motionCurvature *= _factorCurvatureDifference;
- //motionCurvature = _factorCurvatureDifference * (diffC1 + diffC2);
+ // motionCurvature = _factorCurvatureDifference * (diffC1 + diffC2);
if (_safeTest)
_vertex[i] = Vec2r(_vertex[i] + (motionNormal + motionCurvature) * _normal[i]);
Vec2r v1(_vertex[i - 1] - _vertex[i]);
@@ -283,7 +283,7 @@ void Smoother::iteration()
edgeStopping(diffC2, _anisoCurvature) *
diffC2; //_factorCurvatureDifference;
motionCurvature *= _factorCurvatureDifference;
- //motionCurvature = _factorCurvatureDifference * (diffC1 + diffC2);
+ // motionCurvature = _factorCurvatureDifference * (diffC1 + diffC2);
_vertex[0] = Vec2r(_vertex[0] + (motionNormal + motionCurvature) * _normal[0]);
_vertex[_nbVertices - 1] = _vertex[0];
}
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
index 17b180531a2..8f05db28194 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
+++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
@@ -27,9 +27,9 @@
namespace Freestyle {
/*! [ Thickness Shader ].
- * Assigns thicknesses to the stroke vertices so that the stroke looks like made with a calligraphic tool.
- * i.e. The stroke will be the thickest in a main direction, the thinest in the direction perpendicular to this one,
- * and an interpolation inbetween.
+ * Assigns thicknesses to the stroke vertices so that the stroke looks like made with a
+ * calligraphic tool. i.e. The stroke will be the thickest in a main direction, the thinest in the
+ * direction perpendicular to this one, and an interpolation inbetween.
*/
class CalligraphicShader : public StrokeShader {
public:
@@ -103,9 +103,9 @@ class SpatialNoiseShader : public StrokeShader {
/*! [ Geometry Shader ].
* Smoothes the stroke.
* (Moves the vertices to make the stroke smoother).
- * Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we use is anisotropic
- * to prevent the diffusion accross corners.
- * \see \htmlonly <a href=/smoothing/smoothing.html>smoothing/smoothing.html</a> \endhtmlonly
+ * Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we
+ * use is anisotropic to prevent the diffusion accross corners. \see \htmlonly <a
+ * href=/smoothing/smoothing.html>smoothing/smoothing.html</a> \endhtmlonly
*/
class SmoothingShader : public StrokeShader {
public:
diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
index 15541c1f438..9bdad9f1b32 100644
--- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
+++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
@@ -57,7 +57,8 @@ int ConstantThicknessShader::shade(Stroke &stroke) const
int i = 0;
int size = stroke.strokeVerticesSize();
for (v = stroke.strokeVerticesBegin(), vend = stroke.strokeVerticesEnd(); v != vend; ++v) {
- // XXX What's the use of i here? And is not the thickness always overriden by the last line of the loop?
+ // XXX What's the use of i here? And is not the thickness always overriden by the last line of
+ // the loop?
if ((1 == i) || (size - 2 == i))
v->attribute().setThickness(_thickness / 4.0, _thickness / 4.0);
if ((0 == i) || (size - 1 == i))
@@ -74,7 +75,8 @@ int ConstantExternThicknessShader::shade(Stroke &stroke) const
int i = 0;
int size = stroke.strokeVerticesSize();
for (v = stroke.strokeVerticesBegin(), vend = stroke.strokeVerticesEnd(); v != vend; ++v) {
- // XXX What's the use of i here? And is not the thickness always overriden by the last line of the loop?
+ // XXX What's the use of i here? And is not the thickness always overriden by the last line of
+ // the loop?
if ((1 == i) || (size - 2 == i))
v->attribute().setThickness(_thickness / 2.0, 0);
if ((0 == i) || (size - 1 == i))
@@ -109,7 +111,8 @@ int ConstrainedIncreasingThicknessShader::shade(Stroke &stroke) const
StrokeInternal::StrokeVertexIterator v, vend;
for (i = 0, v = stroke.strokeVerticesBegin(), vend = stroke.strokeVerticesEnd(); v != vend;
++v, ++i) {
- // XXX Why not using an if/else here? Else, if last condition is true, everything else is computed for nothing!
+ // XXX Why not using an if/else here? Else, if last condition is true, everything else is
+ // computed for nothing!
float t;
if (i < (float)n / 2.0f)
t = (1.0 - (float)i / (float)n) * _ThicknessMin + (float)i / (float)n * maxT;
@@ -140,7 +143,8 @@ int LengthDependingThicknessShader::shade(Stroke &stroke) const
int i = 0;
int size = stroke.strokeVerticesSize();
for (v = stroke.strokeVerticesBegin(), vend = stroke.strokeVerticesEnd(); v != vend; ++v) {
- // XXX What's the use of i here? And is not the thickness always overriden by the last line of the loop?
+ // XXX What's the use of i here? And is not the thickness always overriden by the last line of
+ // the loop?
if ((1 == i) || (size - 2 == i))
v->attribute().setThickness(thickness / 4.0, thickness / 4.0);
if ((0 == i) || (size - 1 == i))
@@ -337,7 +341,7 @@ int SamplingShader::shade(Stroke &stroke) const
int ExternalContourStretcherShader::shade(Stroke &stroke) const
{
- //float l = stroke.getLength2D();
+ // float l = stroke.getLength2D();
Interface0DIterator it;
Functions0D::Normal2DF0D fun;
StrokeVertex *sv;
@@ -362,7 +366,7 @@ int BezierCurveShader::shade(Stroke &stroke) const
// Build the Bezier curve from this set of data points:
vector<Vec2d> data;
StrokeInternal::StrokeVertexIterator v = stroke.strokeVerticesBegin(), vend;
- data.push_back(Vec2d(v->x(), v->y())); //first one
+ data.push_back(Vec2d(v->x(), v->y())); // first one
StrokeInternal::StrokeVertexIterator previous = v;
++v;
for (vend = stroke.strokeVerticesEnd(); v != vend; ++v) {
@@ -562,7 +566,7 @@ int PolygonalizationShader::shade(Stroke &stroke) const
Vec2d u = (*cp)->B - (*cp)->A;
Vec2d n(u[1], -u[0]);
n.normalize();
- //Vec2d n(0, 0);
+ // Vec2d n(0, 0);
float offset = ((*cp)->_error);
StrokeInternal::StrokeVertexIterator v;
for (v = a; v != b; ++v) {
@@ -653,7 +657,7 @@ int TipRemoverShader::shade(Stroke &stroke) const
// Resample so that our new stroke have the same number of vertices than before
stroke.Resample(originalSize);
- if ((int)stroke.strokeVerticesSize() != originalSize) //soc
+ if ((int)stroke.strokeVerticesSize() != originalSize) // soc
cerr << "Warning: resampling problem" << endl;
// assign old attributes to new stroke vertices:
diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
index e128817ffa5..db5738449e6 100644
--- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
+++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
@@ -81,9 +81,9 @@ class ConstantThicknessShader : public StrokeShader {
};
/* [ Thickness Shader ].
- * Assigns an absolute constant external thickness to every vertices of the Stroke. The external thickness of a point
- * is its thickness from the point to the strip border in the direction pointing outside the object the
- * Stroke delimitates.
+ * Assigns an absolute constant external thickness to every vertices of the Stroke. The external
+ * thickness of a point is its thickness from the point to the strip border in the direction
+ * pointing outside the object the Stroke delimitates.
*/
class ConstantExternThicknessShader : public StrokeShader {
public:
@@ -108,10 +108,10 @@ class ConstantExternThicknessShader : public StrokeShader {
};
/*! [ Thickness Shader ].
- * Assigns thicknesses values such as the thickness increases from a thickness value A to a thickness value B between
- * the first vertex to the midpoint vertex and then decreases from B to a A between this midpoint vertex
- * and the last vertex.
- * The thickness is linearly interpolated from A to B.
+ * Assigns thicknesses values such as the thickness increases from a thickness value A to a
+ * thickness value B between the first vertex to the midpoint vertex and then decreases from B to a
+ * A between this midpoint vertex and the last vertex. The thickness is linearly interpolated from
+ * A to B.
*/
class IncreasingThicknessShader : public StrokeShader {
public:
@@ -146,8 +146,8 @@ class IncreasingThicknessShader : public StrokeShader {
};
/*! [ Thickness shader ].
- * Same as previous but here we allow the user to control the ratio thickness/length so that we don't get
- * fat short lines
+ * Same as previous but here we allow the user to control the ratio thickness/length so that we
+ * don't get fat short lines
*/
class ConstrainedIncreasingThicknessShader : public StrokeShader {
private:
@@ -288,8 +288,8 @@ class ConstantColorShader : public StrokeShader {
/*! [ Color Shader ].
* Assigns a varying color to the stroke.
- * The user specifies 2 colors A and B. The stroke color will change linearly from A to B between the
- * first and the last vertex.
+ * The user specifies 2 colors A and B. The stroke color will change linearly from A to B between
+ * the first and the last vertex.
*/
class IncreasingColorShader : public StrokeShader {
private:
@@ -346,7 +346,8 @@ class IncreasingColorShader : public StrokeShader {
};
/* [ Color Shader ].
- * Assigns a color to the stroke depending on the material of the shape to which ot belongs to. (Disney shader)
+ * Assigns a color to the stroke depending on the material of the shape to which ot belongs to.
+ * (Disney shader)
*/
class MaterialColorShader : public StrokeShader {
private:
@@ -399,7 +400,8 @@ class ColorNoiseShader : public StrokeShader {
//
///////////////////////////////////////////////////////////////////////////////
/*! [ Geometry Shader ].
- * Stretches the stroke at its two extremities and following the respective directions: v(1)v(0) and v(n-1)v(n).
+ * Stretches the stroke at its two extremities and following the respective directions: v(1)v(0)
+ * and v(n-1)v(n).
*/
class BackboneStretcherShader : public StrokeShader {
private:
@@ -471,9 +473,9 @@ class ExternalContourStretcherShader : public StrokeShader {
// Bezier curve stroke shader
/*! [ Geometry Shader ].
- * Transforms the stroke backbone geometry so that it corresponds to a Bezier Curve approximation of the
- * original backbone geometry.
- * \see \htmlonly <a href=bezier/bezier.html>bezier/bezier.html</a> \endhtmlonly
+ * Transforms the stroke backbone geometry so that it corresponds to a Bezier Curve approximation
+ * of the original backbone geometry. \see \htmlonly <a
+ * href=bezier/bezier.html>bezier/bezier.html</a> \endhtmlonly
*/
class BezierCurveShader : public StrokeShader {
private:
@@ -501,8 +503,9 @@ class BezierCurveShader : public StrokeShader {
/*! [ Geometry Shader ].
* Shader to modify the Stroke geometry so that it looks more "polygonal".
- * The basic idea is to start from the minimal stroke approximation consisting in a line joining the first vertex
- * to the last one and to subdivide using the original stroke vertices until a certain error is reached.
+ * The basic idea is to start from the minimal stroke approximation consisting in a line joining
+ * the first vertex to the last one and to subdivide using the original stroke vertices until a
+ * certain error is reached.
*/
class PolygonalizationShader : public StrokeShader {
private:
@@ -511,9 +514,9 @@ class PolygonalizationShader : public StrokeShader {
public:
/*! Builds the shader.
* \param iError:
- * The error we want our polygonal approximation to have with respect to the original geometry.
- * The smaller, the closer the new stroke to the orinal one.
- * This error corresponds to the maximum distance between the new stroke and the old one.
+ * The error we want our polygonal approximation to have with respect to the original
+ * geometry. The smaller, the closer the new stroke to the orinal one. This error corresponds to
+ * the maximum distance between the new stroke and the old one.
*/
PolygonalizationShader(float iError) : StrokeShader()
{
@@ -542,8 +545,9 @@ class GuidingLinesShader : public StrokeShader {
public:
/*! Builds a Guiding Lines shader
* \param iOffset:
- * The line that replaces the stroke is initially in the middle of the initial stroke "bbox".
- * iOffset is the value of the displacement which is applied to this line along its normal.
+ * The line that replaces the stroke is initially in the middle of the initial stroke
+ * "bbox". iOffset is the value of the displacement which is applied to this line along its
+ * normal.
*/
GuidingLinesShader(float iOffset) : StrokeShader()
{
diff --git a/source/blender/freestyle/intern/stroke/Canvas.cpp b/source/blender/freestyle/intern/stroke/Canvas.cpp
index b497b470492..95bbafc0aa0 100644
--- a/source/blender/freestyle/intern/stroke/Canvas.cpp
+++ b/source/blender/freestyle/intern/stroke/Canvas.cpp
@@ -38,8 +38,8 @@
#include "BKE_global.h"
-//soc #include <qimage.h>
-//soc #include <QString>
+// soc #include <qimage.h>
+// soc #include <QString>
extern "C" {
#include "IMB_imbuf.h"
@@ -325,7 +325,7 @@ void Canvas::loadMap(const char *iFileName,
filePath = iFileName;
}
-#if 0 //soc
+#if 0 // soc
QImage *qimg;
QImage newMap(filePath.c_str());
if (newMap.isNull()) {
@@ -402,7 +402,7 @@ void Canvas::loadMap(const char *iFileName,
GaussianPyramid *pyramid = new GaussianPyramid(tmp, iNbLevels, iSigma);
int ow = pyramid->width(0);
int oh = pyramid->height(0);
- string base(iMapName); //soc
+ string base(iMapName); // soc
for (int i = 0; i < pyramid->getNumberOfLevels(); ++i) {
// save each image:
#if 0
@@ -410,19 +410,19 @@ void Canvas::loadMap(const char *iFileName,
h = pyramid.height(i);
#endif
- //soc QImage qtmp(ow, oh, QImage::Format_RGB32);
+ // soc QImage qtmp(ow, oh, QImage::Format_RGB32);
ImBuf *qtmp = IMB_allocImBuf(ow, oh, 32, IB_rect);
- //int k = (1 << i);
+ // int k = (1 << i);
for (y = 0; y < oh; ++y) {
for (x = 0; x < ow; ++x) {
int c = pyramid->pixel(x, y, i); // 255 * pyramid->pixel(x, y, i);
- //soc qtmp.setPixel(x, y, qRgb(c, c, c));
+ // soc qtmp.setPixel(x, y, qRgb(c, c, c));
pix = (char *)qtmp->rect + y * rowbytes + x * 4;
pix[0] = pix[1] = pix[2] = c;
}
}
- //soc qtmp.save(base + QString::number(i) + ".bmp", "BMP");
+ // soc qtmp.save(base + QString::number(i) + ".bmp", "BMP");
stringstream filename;
filename << base;
filename << i << ".bmp";
@@ -443,7 +443,7 @@ void Canvas::loadMap(const char *iFileName,
#endif
_maps[iMapName] = pyramid;
- //newMap->save("toto.bmp", "BMP");
+ // newMap->save("toto.bmp", "BMP");
}
float Canvas::readMapPixel(const char *iMapName, int level, int x, int y)
diff --git a/source/blender/freestyle/intern/stroke/Canvas.h b/source/blender/freestyle/intern/stroke/Canvas.h
index e059bb07eda..2a0ebbe17c5 100644
--- a/source/blender/freestyle/intern/stroke/Canvas.h
+++ b/source/blender/freestyle/intern/stroke/Canvas.h
@@ -137,8 +137,8 @@ class Canvas {
}
/* Maps management */
- /*! Loads an image map. The map will be scaled (without preserving the ratio in order to fit the actual
- * canvas size.).
+ /*! Loads an image map. The map will be scaled
+ * (without preserving the ratio in order to fit the actual canvas size.).
* The image must be a gray values image...
* \param iFileName:
* The name of the image file
@@ -160,9 +160,11 @@ class Canvas {
* \param level:
* The level of the pyramid from which the pixel must be read.
* \param x:
- * The abscissa of the desired pixel specified in level0 coordinate system. The origin is the lower left corner.
+ * The abscissa of the desired pixel specified in level0 coordinate system.
+ * The origin is the lower left corner.
* \param y:
- * The ordinate of the desired pixel specified in level0 coordinate system. The origin is the lower left corner.
+ * The ordinate of the desired pixel specified in level0 coordinate system.
+ * The origin is the lower left corner.
*/
float readMapPixel(const char *iMapName, int level, int x, int y);
diff --git a/source/blender/freestyle/intern/stroke/Chain.cpp b/source/blender/freestyle/intern/stroke/Chain.cpp
index 32b3ec2de31..d4cc4fd68c3 100644
--- a/source/blender/freestyle/intern/stroke/Chain.cpp
+++ b/source/blender/freestyle/intern/stroke/Chain.cpp
@@ -76,7 +76,7 @@ void Chain::push_viewedge_back(ViewEdge *iViewEdge, bool orientation)
} while ((v != vend) && (v != vfirst));
if (v == vfirst) {
- //Add last one:
+ // Add last one:
current = (*v)->point2d();
Curve::push_vertex_back(*v);
//_Length += (current - previous).norm();
@@ -138,7 +138,7 @@ void Chain::push_viewedge_front(ViewEdge *iViewEdge, bool orientation)
} while ((v != vend) && (v != vfirst));
if (v == vfirst) {
- //Add last one:
+ // Add last one:
current = (*v)->point2d();
Curve::push_vertex_front(*v);
//_Length += (current - previous).norm();
diff --git a/source/blender/freestyle/intern/stroke/ChainingIterators.cpp b/source/blender/freestyle/intern/stroke/ChainingIterators.cpp
index de6c50fe571..551b9aa4043 100644
--- a/source/blender/freestyle/intern/stroke/ChainingIterators.cpp
+++ b/source/blender/freestyle/intern/stroke/ChainingIterators.cpp
@@ -143,10 +143,11 @@ int ChainSilhouetteIterator::traverse(const AdjacencyIterator &ait)
return 0;
}
if (nextVertex->getNature() & Nature::NON_T_VERTEX) {
- //soc NonTVertex *nontvertex = (NonTVertex*)nextVertex;
+ // soc NonTVertex *nontvertex = (NonTVertex*)nextVertex;
ViewEdge *newEdge(0);
// we'll try to chain the edges by keeping the same nature...
- // the preseance order is : SILHOUETTE, BORDER, CREASE, MATERIAL_BOUNDARY, EDGE_MARK, SUGGESTIVE, VALLEY, RIDGE
+ // the preseance order is : SILHOUETTE, BORDER, CREASE, MATERIAL_BOUNDARY, EDGE_MARK,
+ // SUGGESTIVE, VALLEY, RIDGE
Nature::EdgeNature natures[8] = {
Nature::SILHOUETTE,
Nature::BORDER,
diff --git a/source/blender/freestyle/intern/stroke/ChainingIterators.h b/source/blender/freestyle/intern/stroke/ChainingIterators.h
index 57a73c64b3d..94b41083eba 100644
--- a/source/blender/freestyle/intern/stroke/ChainingIterators.h
+++ b/source/blender/freestyle/intern/stroke/ChainingIterators.h
@@ -32,7 +32,7 @@
#include "../view_map/ViewMapIterators.h"
#include "../view_map/ViewMapAdvancedIterators.h"
-//using namespace ViewEdgeInternal;
+// using namespace ViewEdgeInternal;
namespace Freestyle {
@@ -98,7 +98,8 @@ class AdjacencyIterator : public Iterator {
return _internalIterator.isBegin();
}
- /*! Returns true if the current ViewEdge is coming towards the iteration vertex. False otherwise. */
+ /*! Returns true if the current ViewEdge is coming towards the iteration vertex. False otherwise.
+ */
bool isIncoming() const;
/*! Returns a *pointer* to the pointed ViewEdge. */
@@ -144,14 +145,15 @@ class AdjacencyIterator : public Iterator {
* It makes the works of chaining rules description easier.
* The two main methods that need to overloaded are traverse() and init().
* traverse() tells which ViewEdge to follow, among the adjacent ones.
- * If you specify restriction rules (such as "Chain only ViewEdges of the selection"), they will be included
- * in the adjacency iterator. (i.e, the adjacent iterator will only stop on "valid" edges).
+ * If you specify restriction rules (such as "Chain only ViewEdges of the selection"), they will
+ * be included in the adjacency iterator. (i.e, the adjacent iterator will only stop on "valid"
+ * edges).
*/
class ChainingIterator : public ViewEdgeInternal::ViewEdgeIterator {
protected:
bool _restrictToSelection;
bool _restrictToUnvisited;
- bool _increment; //true if we're currently incrementing, false when decrementing
+ bool _increment; // true if we're currently incrementing, false when decrementing
public:
ViewEdge *result;
@@ -159,13 +161,11 @@ class ChainingIterator : public ViewEdgeInternal::ViewEdgeIterator {
/*! Builds a Chaining Iterator from the first ViewEdge used for iteration and its orientation.
* \param iRestrictToSelection:
- * Indicates whether to force the chaining to stay within the set of selected ViewEdges or not.
- * \param iRestrictToUnvisited:
- * Indicates whether a ViewEdge that has already been chained must be ignored ot not.
- * \param begin:
- * The ViewEdge from which to start the chain.
- * \param orientation:
- * The direction to follow to explore the graph. If true, the direction indicated by the first ViewEdge is used.
+ * Indicates whether to force the chaining to stay within the set of selected ViewEdges or
+ * not. \param iRestrictToUnvisited: Indicates whether a ViewEdge that has already been chained
+ * must be ignored ot not. \param begin: The ViewEdge from which to start the chain. \param
+ * orientation: The direction to follow to explore the graph. If true, the direction indicated by
+ * the first ViewEdge is used.
*/
ChainingIterator(bool iRestrictToSelection = true,
bool iRestrictToUnvisited = true,
@@ -200,17 +200,19 @@ class ChainingIterator : public ViewEdgeInternal::ViewEdgeIterator {
*/
virtual int init();
- /*! This method iterates over the potential next ViewEdges and returns the one that will be followed next.
- * returns the next ViewEdge to follow or 0 when the end of the chain is reached.
+ /*! This method iterates over the potential next ViewEdges and returns the one that will be
+ * followed next. returns the next ViewEdge to follow or 0 when the end of the chain is reached.
* \param it:
* The iterator over the ViewEdges adjacent to the end vertex of the current ViewEdge.
- * The Adjacency iterator reflects the restriction rules by only iterating over the valid ViewEdges.
+ * The Adjacency iterator reflects the restriction rules by only iterating over the valid
+ * ViewEdges.
*/
virtual int traverse(const AdjacencyIterator &it);
/* accessors */
- /*! Returns true if the orientation of the current ViewEdge corresponds to its natural orientation */
- //inline bool getOrientation() const {}
+ /*! Returns true if the orientation of the current ViewEdge corresponds to its natural
+ * orientation */
+ // inline bool getOrientation() const {}
/*! Returns the vertex which is the next crossing */
inline ViewVertex *getVertex()
@@ -251,20 +253,18 @@ class ChainingIterator : public ViewEdgeInternal::ViewEdgeIterator {
/*! A ViewEdge Iterator used to follow ViewEdges the most naturally.
* For example, it will follow visible ViewEdges of same nature.
- * As soon, as the nature or the visibility changes, the iteration stops (by setting the pointed ViewEdge to 0).
- * In the case of an iteration over a set of ViewEdge that are both Silhouette and Crease, there will be a precedence
- * of the silhouette over the crease criterion.
+ * As soon, as the nature or the visibility changes, the iteration stops (by setting the pointed
+ * ViewEdge to 0). In the case of an iteration over a set of ViewEdge that are both Silhouette and
+ * Crease, there will be a precedence of the silhouette over the crease criterion.
*/
class ChainSilhouetteIterator : public ChainingIterator {
public:
- /*! Builds a ChainSilhouetteIterator from the first ViewEdge used for iteration and its orientation.
- * \param iRestrictToSelection:
- * Indicates whether to force the chaining to stay within the set of selected ViewEdges or not.
- * \param begin:
- * The ViewEdge from where to start the iteration.
- * \param orientation:
- * If true, we'll look for the next ViewEdge among the ViewEdges that surround the ending ViewVertex of begin.
- * If false, we'll search over the ViewEdges surrounding the ending ViewVertex of begin.
+ /*! Builds a ChainSilhouetteIterator from the first ViewEdge used for iteration and its
+ * orientation. \param iRestrictToSelection: Indicates whether to force the chaining to stay
+ * within the set of selected ViewEdges or not. \param begin: The ViewEdge from where to start
+ * the iteration. \param orientation: If true, we'll look for the next ViewEdge among the
+ * ViewEdges that surround the ending ViewVertex of begin. If false, we'll search over the
+ * ViewEdges surrounding the ending ViewVertex of begin.
*/
ChainSilhouetteIterator(bool iRestrictToSelection = true,
ViewEdge *begin = NULL,
@@ -284,8 +284,8 @@ class ChainSilhouetteIterator : public ChainingIterator {
return "ChainSilhouetteIterator";
}
- /*! This method iterates over the potential next ViewEdges and returns the one that will be followed next.
- * When reaching the end of a chain, 0 is returned.
+ /*! This method iterates over the potential next ViewEdges and returns the one that will be
+ * followed next. When reaching the end of a chain, 0 is returned.
*/
virtual int traverse(const AdjacencyIterator &it);
@@ -301,13 +301,13 @@ class ChainSilhouetteIterator : public ChainingIterator {
//
///////////////////////////////////////////////////////////
-/*! A "generic" user-controlled ViewEdge iterator. This iterator is in particular built from a unary predicate and
- * a binary predicate.
- * First, the unary predicate is evaluated for all potential next ViewEdges in order to only keep the ones respecting
- * a certain constraint.
- * Then, the binary predicate is evaluated on the current ViewEdge together with each ViewEdge of the previous
- * selection. The first ViewEdge respecting both the unary predicate and the binary predicate is kept as the next one.
- * If none of the potential next ViewEdge respects these 2 predicates, 0 is returned.
+/*! A "generic" user-controlled ViewEdge iterator. This iterator is in particular built from a
+ * unary predicate and a binary predicate. First, the unary predicate is evaluated for all
+ * potential next ViewEdges in order to only keep the ones respecting a certain constraint. Then,
+ * the binary predicate is evaluated on the current ViewEdge together with each ViewEdge of the
+ * previous selection. The first ViewEdge respecting both the unary predicate and the binary
+ * predicate is kept as the next one. If none of the potential next ViewEdge respects these 2
+ * predicates, 0 is returned.
*/
class ChainPredicateIterator : public ChainingIterator {
protected:
@@ -318,14 +318,12 @@ class ChainPredicateIterator : public ChainingIterator {
public:
/*! Builds a ChainPredicateIterator from a starting ViewEdge and its orientation.
* \param iRestrictToSelection:
- * Indicates whether to force the chaining to stay within the set of selected ViewEdges or not.
- * \param iRestrictToUnvisited:
- * Indicates whether a ViewEdge that has already been chained must be ignored ot not.
- * \param begin:
- * The ViewEdge from where to start the iteration.
- * \param orientation:
- * If true, we'll look for the next ViewEdge among the ViewEdges that surround the ending ViewVertex of begin.
- * If false, we'll search over the ViewEdges surrounding the ending ViewVertex of begin.
+ * Indicates whether to force the chaining to stay within the set of selected ViewEdges or
+ * not. \param iRestrictToUnvisited: Indicates whether a ViewEdge that has already been chained
+ * must be ignored ot not. \param begin: The ViewEdge from where to start the iteration. \param
+ * orientation: If true, we'll look for the next ViewEdge among the ViewEdges that surround the
+ * ending ViewVertex of begin. If false, we'll search over the ViewEdges surrounding the ending
+ * ViewVertex of begin.
*/
ChainPredicateIterator(bool iRestrictToSelection = true,
bool iRestrictToUnvisited = true,
@@ -337,21 +335,18 @@ class ChainPredicateIterator : public ChainingIterator {
_unary_predicate = 0;
}
- /*! Builds a ChainPredicateIterator from a unary predicate, a binary predicate, a starting ViewEdge and
- * its orientation.
- * \param iRestrictToSelection:
- * Indicates whether to force the chaining to stay within the set of selected ViewEdges or not.
- * \param iRestrictToUnvisited:
+ /*! Builds a ChainPredicateIterator from a unary predicate, a binary predicate, a starting
+ * ViewEdge and its orientation. \param iRestrictToSelection: Indicates whether to force the
+ * chaining to stay within the set of selected ViewEdges or not. \param iRestrictToUnvisited:
* Indicates whether a ViewEdge that has already been chained must be ignored ot not.
* \param upred:
* The unary predicate that the next ViewEdge must satisfy.
* \param bpred:
- * The binary predicate that the next ViewEdge must satisfy together with the actual pointed ViewEdge.
- * \param begin:
- * The ViewEdge from where to start the iteration.
- * \param orientation:
- * If true, we'll look for the next ViewEdge among the ViewEdges that surround the ending ViewVertex of begin.
- * If false, we'll search over the ViewEdges surrounding the ending ViewVertex of begin.
+ * The binary predicate that the next ViewEdge must satisfy together with the actual pointed
+ * ViewEdge. \param begin: The ViewEdge from where to start the iteration. \param orientation: If
+ * true, we'll look for the next ViewEdge among the ViewEdges that surround the ending ViewVertex
+ * of begin. If false, we'll search over the ViewEdges surrounding the ending ViewVertex of
+ * begin.
*/
ChainPredicateIterator(UnaryPredicate1D &upred,
BinaryPredicate1D &bpred,
@@ -385,8 +380,8 @@ class ChainPredicateIterator : public ChainingIterator {
return "ChainPredicateIterator";
}
- /*! This method iterates over the potential next ViewEdges and returns the one that will be followed next.
- * When reaching the end of a chain, 0 is returned.
+ /*! This method iterates over the potential next ViewEdges and returns the one that will be
+ * followed next. When reaching the end of a chain, 0 is returned.
*/
virtual int traverse(const AdjacencyIterator &it);
diff --git a/source/blender/freestyle/intern/stroke/Curve.cpp b/source/blender/freestyle/intern/stroke/Curve.cpp
index a0709b0e2be..fe617646442 100644
--- a/source/blender/freestyle/intern/stroke/Curve.cpp
+++ b/source/blender/freestyle/intern/stroke/Curve.cpp
@@ -527,7 +527,7 @@ Curve::point_iterator Curve::points_begin(float step)
++second;
return point_iterator(
_Vertices.begin(), second, _Vertices.begin(), _Vertices.end(), _nSegments, step, 0.0f, 0.0f);
- //return point_iterator(_Vertices.begin(), second, _nSegments, step, 0.0f, 0.0f);
+ // return point_iterator(_Vertices.begin(), second, _nSegments, step, 0.0f, 0.0f);
}
Curve::const_point_iterator Curve::points_begin(float step) const
@@ -536,7 +536,7 @@ Curve::const_point_iterator Curve::points_begin(float step) const
++second;
return const_point_iterator(
_Vertices.begin(), second, _Vertices.begin(), _Vertices.end(), _nSegments, step, 0.0f, 0.0f);
- //return const_point_iterator(_Vertices.begin(), second, _nSegments, step, 0.0f, 0.0f);
+ // return const_point_iterator(_Vertices.begin(), second, _nSegments, step, 0.0f, 0.0f);
}
Curve::point_iterator Curve::points_end(float step)
@@ -549,7 +549,7 @@ Curve::point_iterator Curve::points_end(float step)
step,
1.0f,
_Length);
- //return point_iterator(_Vertices.end(), _Vertices.end(), _nSegments, step, 1.0f, _Length);
+ // return point_iterator(_Vertices.end(), _Vertices.end(), _nSegments, step, 1.0f, _Length);
}
Curve::const_point_iterator Curve::points_end(float step) const
@@ -562,7 +562,8 @@ Curve::const_point_iterator Curve::points_end(float step) const
step,
1.0f,
_Length);
- //return const_point_iterator(_Vertices.end(), _Vertices.end(), _nSegments, step, 1.0f, _Length);
+ // return const_point_iterator(_Vertices.end(), _Vertices.end(), _nSegments, step, 1.0f,
+ // _Length);
}
// Adavnced Iterators access
diff --git a/source/blender/freestyle/intern/stroke/Curve.h b/source/blender/freestyle/intern/stroke/Curve.h
index 2a1d80f3029..b84ce45fb6d 100644
--- a/source/blender/freestyle/intern/stroke/Curve.h
+++ b/source/blender/freestyle/intern/stroke/Curve.h
@@ -55,10 +55,10 @@ using namespace Geometry;
/*! Class to represent a point of a curve.
* A CurvePoint can be any point of a 1D curve (it doesn't have to be a vertex of the curve).
- * Any Interface1D is built upon ViewEdges, themselves built upon FEdges. Therefore, a curve is basically
- * a polyline made of a list SVertex.
- * Thus, a CurvePoint is built by lineraly interpolating two SVertex.
- * CurvePoint can be used as virtual points while querying 0D information along a curve at a given resolution.
+ * Any Interface1D is built upon ViewEdges, themselves built upon FEdges. Therefore, a curve is
+ * basically a polyline made of a list SVertex. Thus, a CurvePoint is built by lineraly
+ * interpolating two SVertex. CurvePoint can be used as virtual points while querying 0D
+ * information along a curve at a given resolution.
*/
class CurvePoint : public Interface0D {
public: // Implementation of Interface0D
@@ -188,7 +188,7 @@ class CurvePoint : public Interface0D {
SVertex *__A;
SVertex *__B;
float _t2d;
- //float _t3d;
+ // float _t3d;
Vec3r _Point2d;
Vec3r _Point3d;
@@ -216,7 +216,7 @@ class CurvePoint : public Interface0D {
*/
CurvePoint(CurvePoint *iA, CurvePoint *iB, float t2d);
- //CurvePoint(SVertex *iA, SVertex *iB, float t2d, float t3d);
+ // CurvePoint(SVertex *iA, SVertex *iB, float t2d, float t3d);
/*! Copy Constructor. */
CurvePoint(const CurvePoint &iBrother);
@@ -302,12 +302,12 @@ class CurvePoint : public Interface0D {
}
Vec3r normal() const;
- //FrsMaterial material() const;
- //Id shape_id() const;
+ // FrsMaterial material() const;
+ // Id shape_id() const;
const SShape *shape() const;
- //float shape_importance() const;
+ // float shape_importance() const;
- //const unsigned qi() const;
+ // const unsigned qi() const;
occluder_container::const_iterator occluders_begin() const;
occluder_container::const_iterator occluders_end() const;
bool occluders_empty() const;
@@ -564,25 +564,25 @@ class Curve : public Interface1D {
CurveInternal::CurvePointIterator curveVerticesEnd();
// Iterators access
- /*! Returns an Interface0DIterator pointing onto the first vertex of the Curve and that can iterate
- * over the \a vertices of the Curve.
+ /*! Returns an Interface0DIterator pointing onto the first vertex of the Curve and that can
+ * iterate over the \a vertices of the Curve.
*/
virtual Interface0DIterator verticesBegin();
- /*! Returns an Interface0DIterator pointing after the last vertex of the Curve and that can iterate
- * over the \a vertices of the Curve.
+ /*! Returns an Interface0DIterator pointing after the last vertex of the Curve and that can
+ * iterate over the \a vertices of the Curve.
*/
virtual Interface0DIterator verticesEnd();
- /*! Returns an Interface0DIterator pointing onto the first point of the Curve and that can iterate
- * over the \a points of the Curve at any resolution.
- * At each iteration a virtual temporary CurvePoint is created.
+ /*! Returns an Interface0DIterator pointing onto the first point of the Curve and that can
+ * iterate over the \a points of the Curve at any resolution. At each iteration a virtual
+ * temporary CurvePoint is created.
*/
virtual Interface0DIterator pointsBegin(float t = 0.0f);
- /*! Returns an Interface0DIterator pointing after the last point of the Curve and that can iterate
- * over the \a points of the Curve at any resolution.
- * At each iteration a virtual temporary CurvePoint is created.
+ /*! Returns an Interface0DIterator pointing after the last point of the Curve and that can
+ * iterate over the \a points of the Curve at any resolution. At each iteration a virtual
+ * temporary CurvePoint is created.
*/
virtual Interface0DIterator pointsEnd(float t = 0.0f);
diff --git a/source/blender/freestyle/intern/stroke/CurveAdvancedIterators.h b/source/blender/freestyle/intern/stroke/CurveAdvancedIterators.h
index f993c21ddb6..5cbdd26be57 100644
--- a/source/blender/freestyle/intern/stroke/CurveAdvancedIterators.h
+++ b/source/blender/freestyle/intern/stroke/CurveAdvancedIterators.h
@@ -50,8 +50,8 @@ class CurvePoint_nonconst_traits : public Nonconst_traits<CurvePoint *> {
/* */
/**********************************/
-/*! iterator on a curve. Allows an iterating outside initial vertices. A CurvePoint is instanciated an returned
- * when the iterator is dereferenced.
+/*! iterator on a curve. Allows an iterating outside initial vertices. A CurvePoint is
+ * instanciated an returned when the iterator is dereferenced.
*/
template<class Traits>
class __point_iterator : public IteratorBase<Traits, BidirectionalIteratorTag_Traits> {
@@ -86,7 +86,7 @@ class __point_iterator : public IteratorBase<Traits, BidirectionalIteratorTag_Tr
friend class __point_iterator<CurvePoint_nonconst_traits>;
friend class iterator;
#endif
- //protected:
+ // protected:
public:
float _CurvilinearLength;
float _step;
@@ -169,7 +169,7 @@ class __point_iterator : public IteratorBase<Traits, BidirectionalIteratorTag_Tr
delete _Point;
}
- //protected: //FIXME
+ // protected: //FIXME
public:
inline __point_iterator(vertex_container_iterator iA,
vertex_container_iterator iB,
@@ -307,7 +307,7 @@ class __point_iterator : public IteratorBase<Traits, BidirectionalIteratorTag_Tr
else {
_t = 1.0f; // AB is a null segment, we're directly at its end
}
- //if normAB ~= 0, we don't change these values
+ // if normAB ~= 0, we don't change these values
if (_t >= 1) {
_CurvilinearLength -= normAB * (_t - 1);
if (_currentn == _n - 1) {
diff --git a/source/blender/freestyle/intern/stroke/CurveIterators.h b/source/blender/freestyle/intern/stroke/CurveIterators.h
index 428ea022dfd..b05c9838a3b 100644
--- a/source/blender/freestyle/intern/stroke/CurveIterators.h
+++ b/source/blender/freestyle/intern/stroke/CurveIterators.h
@@ -187,7 +187,7 @@ class CurvePointIterator : public Interface0DIteratorNested {
return false;
}
- //protected:
+ // protected:
virtual int increment()
{
if ((_currentn == _n - 1) && (_t == 1.0f)) {
@@ -223,7 +223,7 @@ class CurvePointIterator : public Interface0DIteratorNested {
else {
_t = 1.0f; // AB is a null segment, we're directly at its end
}
- //if normAB ~= 0, we don't change these values
+ // if normAB ~= 0, we don't change these values
if (_t >= 1) {
_CurvilinearLength -= normAB * (_t - 1);
if (_currentn == _n - 1) {
@@ -241,7 +241,7 @@ class CurvePointIterator : public Interface0DIteratorNested {
virtual int decrement()
{
- if (_t == 0.0f) { //we're at the beginning of the edge
+ if (_t == 0.0f) { // we're at the beginning of the edge
_t = 1.0f;
--_currentn;
--__A;
diff --git a/source/blender/freestyle/intern/stroke/Operators.cpp b/source/blender/freestyle/intern/stroke/Operators.cpp
index fc4d099061c..0374e605ff2 100644
--- a/source/blender/freestyle/intern/stroke/Operators.cpp
+++ b/source/blender/freestyle/intern/stroke/Operators.cpp
@@ -278,7 +278,7 @@ void Operators::bidirectionalChain(ViewEdgeIterator &it, UnaryPredicate1D &pred)
Chain *new_chain = new Chain(id);
++id;
-# if 0 //FIXME
+# if 0 // FIXME
ViewEdgeIterator it_back(it);
--it_back;
# endif
@@ -841,7 +841,7 @@ static int __recursiveSplit(Chain *_curve,
real _min = FLT_MAX;
++it;
real mean = 0.f;
- //soc unused - real variance = 0.0f;
+ // soc unused - real variance = 0.0f;
unsigned count = 0;
CurveInternal::CurvePointIterator next = it;
++next;
@@ -865,7 +865,7 @@ static int __recursiveSplit(Chain *_curve,
}
mean /= (float)count;
- //if ((!bsplit) || (mean - _min > mean)) { // we didn't find any minimum
+ // if ((!bsplit) || (mean - _min > mean)) { // we didn't find any minimum
if (!bsplit) { // we didn't find any minimum
newChains.push_back(_curve);
return 0;
@@ -1210,7 +1210,7 @@ inline int applyShading(Stroke &stroke, vector<StrokeShader *> &shaders)
int Operators::create(UnaryPredicate1D &pred, vector<StrokeShader *> shaders)
{
- //Canvas* canvas = Canvas::getInstance();
+ // Canvas* canvas = Canvas::getInstance();
if (!_current_set) {
cerr << "Warning: current set empty" << endl;
return 0;
@@ -1229,7 +1229,7 @@ int Operators::create(UnaryPredicate1D &pred, vector<StrokeShader *> shaders)
delete stroke;
goto error;
}
- //canvas->RenderStroke(stroke);
+ // canvas->RenderStroke(stroke);
new_strokes_set.push_back(stroke);
}
}
diff --git a/source/blender/freestyle/intern/stroke/Operators.h b/source/blender/freestyle/intern/stroke/Operators.h
index 9d63108a813..517f63e99d4 100644
--- a/source/blender/freestyle/intern/stroke/Operators.h
+++ b/source/blender/freestyle/intern/stroke/Operators.h
@@ -43,8 +43,9 @@
namespace Freestyle {
/*! Class defining the operators used in a style module.
- * There are 4 classes of operators: Selection, Chaining, Splitting and Creating. All these operators are
- * user controlled in the scripting language through Functors, Predicates and Shaders that are taken as arguments.
+ * There are 4 classes of operators: Selection, Chaining, Splitting and Creating. All these
+ * operators are user controlled in the scripting language through Functors, Predicates and Shaders
+ * that are taken as arguments.
*/
class Operators {
@@ -63,146 +64,127 @@ class Operators {
static int select(UnaryPredicate1D &pred);
/*! Builds a set of chains from the current set of ViewEdges.
- * Each ViewEdge of the current list starts a new chain. The chaining operator then iterates over the ViewEdges
- * of the ViewMap using the user specified iterator.
- * This operator only iterates using the increment operator and is therefore unidirectional.
- * \param it:
- * The iterator on the ViewEdges of the ViewMap. It contains the chaining rule.
- * \param pred:
- * The predicate on the ViewEdge that expresses the stopping condition.
- * \param modifier:
- * A function that takes a ViewEdge as argument and that is used to modify the processed ViewEdge
- * state (the timestamp incrementation is a typical illustration of such a modifier)
+ * Each ViewEdge of the current list starts a new chain. The chaining operator then iterates
+ * over the ViewEdges of the ViewMap using the user specified iterator. This operator only
+ * iterates using the increment operator and is therefore unidirectional. \param it: The iterator
+ * on the ViewEdges of the ViewMap. It contains the chaining rule. \param pred: The predicate on
+ * the ViewEdge that expresses the stopping condition. \param modifier: A function that takes a
+ * ViewEdge as argument and that is used to modify the processed ViewEdge state (the timestamp
+ * incrementation is a typical illustration of such a modifier)
*/
static int chain(ViewEdgeInternal::ViewEdgeIterator &it,
UnaryPredicate1D &pred,
UnaryFunction1D_void &modifier);
/*! Builds a set of chains from the current set of ViewEdges.
- * Each ViewEdge of the current list starts a new chain. The chaining operator then iterates over the ViewEdges
- * of the ViewMap using the user specified iterator.
- * This operator only iterates using the increment operator and is therefore unidirectional.
- * This chaining operator is different from the previous one because it doesn't take any modifier as argument.
- * Indeed, the time stamp (insuring that a ViewEdge is processed one time) is automatically managed in this case.
- * \param it:
- * The iterator on the ViewEdges of the ViewMap. It contains the chaining rule.
- * \param pred:
- * The predicate on the ViewEdge that expresses the stopping condition.
+ * Each ViewEdge of the current list starts a new chain. The chaining operator then iterates
+ * over the ViewEdges of the ViewMap using the user specified iterator. This operator only
+ * iterates using the increment operator and is therefore unidirectional. This chaining operator
+ * is different from the previous one because it doesn't take any modifier as argument. Indeed,
+ * the time stamp (insuring that a ViewEdge is processed one time) is automatically managed in
+ * this case. \param it: The iterator on the ViewEdges of the ViewMap. It contains the chaining
+ * rule. \param pred: The predicate on the ViewEdge that expresses the stopping condition.
*/
static int chain(ViewEdgeInternal::ViewEdgeIterator &it, UnaryPredicate1D &pred);
/*! Builds a set of chains from the current set of ViewEdges.
- * Each ViewEdge of the current list potentially starts a new chain. The chaining operator then iterates over
- * the ViewEdges of the ViewMap using the user specified iterator.
- * This operator iterates both using the increment and decrement operators and is therefore bidirectional.
- * This operator works with a ChainingIterator which contains the chaining rules. It is this last one which can
- * be told to chain only edges that belong to the selection or not to process twice a ViewEdge during the chaining.
- * Each time a ViewEdge is added to a chain, its chaining time stamp is incremented. This allows you to keep track
- * of the number of chains to which a ViewEdge belongs to.
- * \param it:
- * The ChainingIterator on the ViewEdges of the ViewMap. It contains the chaining rule.
- * \param pred:
- * The predicate on the ViewEdge that expresses the stopping condition.
+ * Each ViewEdge of the current list potentially starts a new chain. The chaining operator then
+ * iterates over the ViewEdges of the ViewMap using the user specified iterator. This operator
+ * iterates both using the increment and decrement operators and is therefore bidirectional. This
+ * operator works with a ChainingIterator which contains the chaining rules. It is this last one
+ * which can be told to chain only edges that belong to the selection or not to process twice a
+ * ViewEdge during the chaining. Each time a ViewEdge is added to a chain, its chaining time
+ * stamp is incremented. This allows you to keep track of the number of chains to which a
+ * ViewEdge belongs to. \param it: The ChainingIterator on the ViewEdges of the ViewMap. It
+ * contains the chaining rule. \param pred: The predicate on the ViewEdge that expresses the
+ * stopping condition.
*/
static int bidirectionalChain(ChainingIterator &it, UnaryPredicate1D &pred);
- /*! The only difference with the above bidirectional chaining algorithm is that we don't need to pass a stopping
- * criterion. This might be desirable when the stopping criterion is already contained in the iterator definition.
- * Builds a set of chains from the current set of ViewEdges.
- * Each ViewEdge of the current list potentially starts a new chain. The chaining operator then iterates over
- * the ViewEdges of the ViewMap using the user specified iterator.
- * This operator iterates both using the increment and decrement operators and is therefore bidirectional.
- * This operator works with a ChainingIterator which contains the chaining rules. It is this last one which can be
- * told to chain only edges that belong to the selection or not to process twice a ViewEdge during the chaining.
- * Each time a ViewEdge is added to a chain, its chaining time stamp is incremented. This allows you to keep track
- * of the number of chains to which a ViewEdge belongs to.
- * \param it:
- * The ChainingIterator on the ViewEdges of the ViewMap. It contains the chaining rule.
+ /*! The only difference with the above bidirectional chaining algorithm is that we don't need to
+ * pass a stopping criterion. This might be desirable when the stopping criterion is already
+ * contained in the iterator definition. Builds a set of chains from the current set of
+ * ViewEdges. Each ViewEdge of the current list potentially starts a new chain. The chaining
+ * operator then iterates over the ViewEdges of the ViewMap using the user specified iterator.
+ * This operator iterates both using the increment and decrement operators and is therefore
+ * bidirectional. This operator works with a ChainingIterator which contains the chaining rules.
+ * It is this last one which can be told to chain only edges that belong to the selection or not
+ * to process twice a ViewEdge during the chaining. Each time a ViewEdge is added to a chain, its
+ * chaining time stamp is incremented. This allows you to keep track of the number of chains to
+ * which a ViewEdge belongs to. \param it: The ChainingIterator on the ViewEdges of the ViewMap.
+ * It contains the chaining rule.
*/
static int bidirectionalChain(ChainingIterator &it);
/*! Splits each chain of the current set of chains in a sequential way.
* The points of each chain are processed (with a specified sampling) sequentially.
- * Each time a user specified starting condition is verified, a new chain begins and ends as soon as a
- * user-defined stopping predicate is verified.
- * This allows chains overlapping rather than chains partitioning.
- * The first point of the initial chain is the first point of one of the resulting chains.
- * The splitting ends when no more chain can start.
- * \param startingPred:
+ * Each time a user specified starting condition is verified, a new chain begins and ends as
+ * soon as a user-defined stopping predicate is verified. This allows chains overlapping rather
+ * than chains partitioning. The first point of the initial chain is the first point of one of
+ * the resulting chains. The splitting ends when no more chain can start. \param startingPred:
* The predicate on a point that expresses the starting condition
* \param stoppingPred:
* The predicate on a point that expresses the stopping condition
* \param sampling:
- * The resolution used to sample the chain for the predicates evaluation. (The chain is not actually
- * resampled, a virtual point only progresses along the curve using this resolution)
+ * The resolution used to sample the chain for the predicates evaluation. (The chain is
+ * not actually resampled, a virtual point only progresses along the curve using this resolution)
*/
static int sequentialSplit(UnaryPredicate0D &startingPred,
UnaryPredicate0D &stoppingPred,
float sampling = 0.0f);
/*! Splits each chain of the current set of chains in a sequential way.
- * The points of each chain are processed (with a specified sampling) sequentially and each time a user
- * specified condition is verified, the chain is split into two chains.
- * The resulting set of chains is a partition of the initial chain
- * \param pred:
- * The predicate on a point that expresses the splitting condition
- * \param sampling:
- * The resolution used to sample the chain for the predicate evaluation. (The chain is not actually
- * resampled, a virtual point only progresses along the curve using this resolution)
+ * The points of each chain are processed (with a specified sampling) sequentially and each time
+ * a user specified condition is verified, the chain is split into two chains. The resulting set
+ * of chains is a partition of the initial chain \param pred: The predicate on a point that
+ * expresses the splitting condition \param sampling: The resolution used to sample the chain for
+ * the predicate evaluation. (The chain is not actually resampled, a virtual point only
+ * progresses along the curve using this resolution)
*/
static int sequentialSplit(UnaryPredicate0D &pred, float sampling = 0.0f);
/*! Splits the current set of chains in a recursive way.
- * We process the points of each chain (with a specified sampling) to find the point minimizing a specified
- * function. The chain is split in two at this point and the two new chains are processed in the same way.
- * The recursivity level is controlled through a predicate 1D that expresses a stopping condition
- * on the chain that is about to be processed.
- * \param func:
- * The Unary Function evaluated at each point of the chain.
- * The splitting point is the point minimizing this function
- * \param pred:
- * The Unary Predicate ex pressing the recursivity stopping condition.
- * This predicate is evaluated for each curve before it actually gets split.
- * If pred(chain) is true, the curve won't be split anymore.
- * \param sampling:
- * The resolution used to sample the chain for the predicates evaluation. (The chain is not actually
- * resampled, a virtual point only progresses along the curve using this resolution)
+ * We process the points of each chain (with a specified sampling) to find the point minimizing
+ * a specified function. The chain is split in two at this point and the two new chains are
+ * processed in the same way. The recursivity level is controlled through a predicate 1D that
+ * expresses a stopping condition on the chain that is about to be processed. \param func: The
+ * Unary Function evaluated at each point of the chain. The splitting point is the point
+ * minimizing this function \param pred: The Unary Predicate ex pressing the recursivity stopping
+ * condition. This predicate is evaluated for each curve before it actually gets split. If
+ * pred(chain) is true, the curve won't be split anymore. \param sampling: The resolution used to
+ * sample the chain for the predicates evaluation. (The chain is not actually resampled, a
+ * virtual point only progresses along the curve using this resolution)
*/
static int recursiveSplit(UnaryFunction0D<double> &func,
UnaryPredicate1D &pred,
float sampling = 0);
/*! Splits the current set of chains in a recursive way.
- * We process the points of each chain (with a specified sampling) to find the point minimizing a specified
- * function. The chain is split in two at this point and the two new chains are processed in the same way.
- * The user can specify a 0D predicate to make a first selection on the points that can potentially be split.
- * A point that doesn't verify the 0D predicate won't be candidate in realizing the min.
- * The recursivity level is controlled through a predicate 1D that expresses a stopping condition
- * on the chain that is about to be processed.
- * \param func:
+ * We process the points of each chain (with a specified sampling) to find the point minimizing
+ * a specified function. The chain is split in two at this point and the two new chains are
+ * processed in the same way. The user can specify a 0D predicate to make a first selection on
+ * the points that can potentially be split. A point that doesn't verify the 0D predicate won't
+ * be candidate in realizing the min. The recursivity level is controlled through a predicate 1D
+ * that expresses a stopping condition on the chain that is about to be processed. \param func:
* The Unary Function evaluated at each point of the chain.
* The splitting point is the point minimizing this function
* \param pred0d:
- * The Unary Predicate 0D used to select the candidate points where the split can occur.
- * For example, it is very likely that would rather have your chain splitting around its middle point
- * than around one of its extremities. A 0D predicate working on the curvilinear abscissa allows
- * to add this kind of constraints.
- * \param pred:
- * The Unary Predicate ex pressing the recursivity stopping condition.
- * This predicate is evaluated for each curve before it actually gets split.
- * If pred(chain) is true, the curve won't be split anymore.
- * \param sampling:
- * The resolution used to sample the chain for the predicates evaluation. (The chain is not actually
- * resampled, a virtual point only progresses along the curve using this resolution)
+ * The Unary Predicate 0D used to select the candidate points where the split can
+ * occur. For example, it is very likely that would rather have your chain splitting around its
+ * middle point than around one of its extremities. A 0D predicate working on the curvilinear
+ * abscissa allows to add this kind of constraints. \param pred: The Unary Predicate ex pressing
+ * the recursivity stopping condition. This predicate is evaluated for each curve before it
+ * actually gets split. If pred(chain) is true, the curve won't be split anymore. \param
+ * sampling: The resolution used to sample the chain for the predicates evaluation. (The chain is
+ * not actually resampled, a virtual point only progresses along the curve using this resolution)
*/
static int recursiveSplit(UnaryFunction0D<double> &func,
UnaryPredicate0D &pred0d,
UnaryPredicate1D &pred,
float sampling = 0.0f);
- /*! Sorts the current set of chains (or viewedges) according to the comparison predicate given as argument.
- * \param pred:
- * The binary predicate used for the comparison
+ /*! Sorts the current set of chains (or viewedges) according to the comparison predicate given as
+ * argument. \param pred: The binary predicate used for the comparison
*/
static int sort(BinaryPredicate1D &pred);
diff --git a/source/blender/freestyle/intern/stroke/PSStrokeRenderer.cpp b/source/blender/freestyle/intern/stroke/PSStrokeRenderer.cpp
index 20dac647cdc..e7428c795fc 100644
--- a/source/blender/freestyle/intern/stroke/PSStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/stroke/PSStrokeRenderer.cpp
@@ -70,8 +70,8 @@ void PSStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
svRep[2] = *(v[2]);
color[0] = svRep[0]->color();
- //color[1] = svRep[1]->color();
- //color[2] = svRep[2]->color();
+ // color[1] = svRep[1]->color();
+ // color[2] = svRep[2]->color();
_ofstream << "newpath" << endl;
_ofstream << (color[0])[0] << " " << (color[0])[1] << " " << (color[0])[2] << " setrgbcolor"
diff --git a/source/blender/freestyle/intern/stroke/Predicates0D.h b/source/blender/freestyle/intern/stroke/Predicates0D.h
index f511c0ceade..90b6d99f2db 100644
--- a/source/blender/freestyle/intern/stroke/Predicates0D.h
+++ b/source/blender/freestyle/intern/stroke/Predicates0D.h
@@ -65,8 +65,8 @@ class UnaryPredicate0D {
/*! The () operator. Must be overload by inherited classes.
* \param it:
- * The Interface0DIterator pointing onto the Interface0D at which we wish to evaluate the predicate.
- * \return true if the condition is satisfied, false otherwise.
+ * The Interface0DIterator pointing onto the Interface0D at which we wish to evaluate the
+ * predicate. \return true if the condition is satisfied, false otherwise.
*/
virtual int operator()(Interface0DIterator &it);
diff --git a/source/blender/freestyle/intern/stroke/Predicates1D.h b/source/blender/freestyle/intern/stroke/Predicates1D.h
index be70907b51b..3560f29ee36 100644
--- a/source/blender/freestyle/intern/stroke/Predicates1D.h
+++ b/source/blender/freestyle/intern/stroke/Predicates1D.h
@@ -183,8 +183,8 @@ class FalseUP1D : public UnaryPredicate1D {
};
// QuantitativeInvisibilityUP1D
-/*! Returns true if the Quantitative Invisibility evaluated at an Interface1D, using the QuantitativeInvisibilityF1D
- * functor, equals a certain user-defined value.
+/*! Returns true if the Quantitative Invisibility evaluated at an Interface1D, using the
+ * QuantitativeInvisibilityF1D functor, equals a certain user-defined value.
*/
class QuantitativeInvisibilityUP1D : public UnaryPredicate1D {
public:
@@ -344,7 +344,8 @@ class EqualToChainingTimeStampUP1D : public UnaryPredicate1D {
};
// ShapeUP1D
-/*! Returns true if the shape to which the Interface1D belongs to has the same Id as the one specified by the user. */
+/*! Returns true if the shape to which the Interface1D belongs to has the same Id as the one
+ * specified by the user. */
class ShapeUP1D : public UnaryPredicate1D {
private:
Id _id;
@@ -487,7 +488,8 @@ class FalseBP1D : public BinaryPredicate1D {
};
// Length2DBP1D
-/*! Returns true if the 2D length of the Interface1D i1 is less than the 2D length of the Interface1D i2. */
+/*! Returns true if the 2D length of the Interface1D i1 is less than the 2D length of the
+ * Interface1D i2. */
class Length2DBP1D : public BinaryPredicate1D {
public:
/*! Returns the string "Length2DBP1D" */
@@ -538,7 +540,8 @@ class SameShapeIdBP1D : public BinaryPredicate1D {
};
// ViewMapGradientNormBP1D
-/*! Returns true if the evaluation of the Gradient norm Function is higher for Interface1D i1 than for i2. */
+/*! Returns true if the evaluation of the Gradient norm Function is higher for Interface1D i1 than
+ * for i2. */
class ViewMapGradientNormBP1D : public BinaryPredicate1D {
private:
Functions1D::GetViewMapGradientNormF1D _func;
diff --git a/source/blender/freestyle/intern/stroke/QInformationMap.h b/source/blender/freestyle/intern/stroke/QInformationMap.h
index 99393a8949c..d3a4218f9d7 100644
--- a/source/blender/freestyle/intern/stroke/QInformationMap.h
+++ b/source/blender/freestyle/intern/stroke/QInformationMap.h
@@ -38,7 +38,7 @@ class QInformationMap : public InformationMap {
QInformationMap(const QInformationMap &);
QInformationMap &operator=(const QInformationMap &);
- //float getSmoothedPixel(int x, int y, float sigma = 0.2f);1
+ // float getSmoothedPixel(int x, int y, float sigma = 0.2f);1
virtual float getMean(int x, int y);
virtual void retrieveMeanAndVariance(int x, int y, float &oMean, float &oVariance);
diff --git a/source/blender/freestyle/intern/stroke/Stroke.cpp b/source/blender/freestyle/intern/stroke/Stroke.cpp
index ef40865ecf1..ff0cd64fdaa 100644
--- a/source/blender/freestyle/intern/stroke/Stroke.cpp
+++ b/source/blender/freestyle/intern/stroke/Stroke.cpp
@@ -484,7 +484,7 @@ void Stroke::setLength(float iLength)
float Stroke::ComputeSampling(int iNVertices)
{
- if (iNVertices <= (int)_Vertices.size()) //soc
+ if (iNVertices <= (int)_Vertices.size()) // soc
return _sampling;
float sampling = _Length / (float)(iNVertices - _Vertices.size() + 1);
@@ -563,7 +563,7 @@ int Stroke::Resample(int iNPoints)
if (s->_resampled == false) {
if ((!checkEveryone) && (s->_length < meanlength))
continue;
- //resample
+ // resample
s->_n = s->_n + 1;
s->_sampling = s->_length / (float)(s->_n + 1);
s->_resampled = resampled = true;
@@ -577,10 +577,11 @@ int Stroke::Resample(int iNPoints)
checkEveryone = true;
}
if (N < NPointsToAdd) {
- // fatal error, likely because _Length is inconsistent with the stroke length computed with the vertices
+ // fatal error, likely because _Length is inconsistent with the stroke length computed with the
+ // vertices
return -1;
}
- //actually resample:
+ // actually resample:
for (vector<StrokeSegment>::iterator s = strokeSegments.begin(), send = strokeSegments.end();
s != send;
++s) {
@@ -617,7 +618,7 @@ int Stroke::Resample(int iNPoints)
int Stroke::Resample(float iSampling)
{
- //cerr << "old size :" << strokeVerticesSize() << endl;
+ // cerr << "old size :" << strokeVerticesSize() << endl;
if (iSampling == 0)
return 0;
if (iSampling >= _sampling)
@@ -625,7 +626,7 @@ int Stroke::Resample(float iSampling)
_sampling = iSampling;
// Resample...
- //real curvilinearLength = 0.0f;
+ // real curvilinearLength = 0.0f;
vertex_container newVertices;
real t = 0.0f;
const real limit = 0.99;
@@ -641,17 +642,17 @@ int Stroke::Resample(float iSampling)
Vec2r vec_tmp(b - a);
real norm_var = vec_tmp.norm();
if (norm_var <= _sampling) {
- //curvilinearLength += norm_var;
+ // curvilinearLength += norm_var;
++it;
++next;
continue;
}
- //curvilinearLength += _sampling;
+ // curvilinearLength += _sampling;
t = _sampling / norm_var;
while (t < limit) {
newVertex = new StrokeVertex(&(*it), &(*next), t);
- //newVertex->setCurvilinearAbscissa(curvilinearLength);
+ // newVertex->setCurvilinearAbscissa(curvilinearLength);
newVertices.push_back(newVertex);
t = t + _sampling / norm_var;
}
@@ -798,7 +799,7 @@ Stroke::vertex_iterator Stroke::vertices_begin(float sampling)
if ((sampling != 0) && (sampling < _sampling))
Resample(sampling);
return vertex_iterator(_Vertices.begin(), _Vertices.begin(), _Vertices.end());
- //return _Vertices.begin();
+ // return _Vertices.begin();
}
#if 0
diff --git a/source/blender/freestyle/intern/stroke/Stroke.h b/source/blender/freestyle/intern/stroke/Stroke.h
index 3eae5e91b6a..ec722516d2a 100644
--- a/source/blender/freestyle/intern/stroke/Stroke.h
+++ b/source/blender/freestyle/intern/stroke/Stroke.h
@@ -143,8 +143,8 @@ class StrokeAttribute {
}
/*! Returns the attribute's thickness.
- * \return an array of 2 floats. the first value is the thickness on the right of the vertex when following
- * the stroke, the second one is the thickness on the left.
+ * \return an array of 2 floats. the first value is the thickness on the right of the vertex
+ * when following the stroke, the second one is the thickness on the left.
*/
inline const float *getThickness() const
{
@@ -163,7 +163,8 @@ class StrokeAttribute {
return _thickness[1];
}
- /*! Returns the thickness on the right and on the left of the vertex when following the stroke. */
+ /*! Returns the thickness on the right and on the left of the vertex when following the stroke.
+ */
inline Vec2f getThicknessRL() const
{
return Vec2f(_thickness[0], _thickness[1]);
@@ -462,8 +463,8 @@ class StrokeVertex : public CurvePoint {
_CurvilignAbscissa = iAbscissa;
}
- /*! sets the Stroke's length (it's only a value stored by the Stroke Vertex, it won't change the real
- * Stroke's length.)
+ /*! sets the Stroke's length (it's only a value stored by the Stroke Vertex, it won't change the
+ * real Stroke's length.)
*/
inline void setStrokeLength(float iLength)
{
@@ -498,7 +499,8 @@ class StrokeVertexIterator;
/*! Class to define a stroke.
* A stroke is made of a set of 2D vertices (StrokeVertex), regularly spaced out.
* This set of vertices defines the stroke's backbone geometry.
- * Each of these stroke vertices defines the stroke's shape and appearance at this vertex position.
+ * Each of these stroke vertices defines the stroke's shape and appearance at this vertex
+ * position.
*/
class Stroke : public Interface1D {
public: // Implementation of Interface1D
@@ -532,7 +534,7 @@ class Stroke : public Interface1D {
const_vertex_iterator;
public:
- //typedef StrokeVertex vertex_type;
+ // typedef StrokeVertex vertex_type;
private:
vertex_container _Vertices; //! The stroke's backbone vertices
@@ -575,8 +577,8 @@ class Stroke : public Interface1D {
Stroke &operator=(const Stroke &iBrother);
/*! Compute the sampling needed to get iNVertices vertices.
- * If the specified number of vertices is less than the actual number of vertices, the actual sampling value
- * is returned. (To remove Vertices, use the RemoveVertex() method of this class).
+ * If the specified number of vertices is less than the actual number of vertices, the actual
+ * sampling value is returned. (To remove Vertices, use the RemoveVertex() method of this class).
* \param iNVertices:
* The number of StrokeVertices we eventually want in our Stroke.
* \return the sampling that must be used in the Resample(float) method.
@@ -586,11 +588,10 @@ class Stroke : public Interface1D {
float ComputeSampling(int iNVertices);
/*! Resampling method.
- * Resamples the curve so that it eventually has iNPoints. That means it is going to add iNPoints-vertices_size,
- * if vertices_size is the number of points we already have.
- * If vertices_size >= iNPoints, no resampling is done.
- * \param iNPoints:
- * The number of vertices we eventually want in our stroke.
+ * Resamples the curve so that it eventually has iNPoints. That means it is going to add
+ * iNPoints-vertices_size, if vertices_size is the number of points we already have. If
+ * vertices_size >= iNPoints, no resampling is done. \param iNPoints: The number of vertices we
+ * eventually want in our stroke.
*/
int Resample(int iNPoints);
@@ -838,11 +839,9 @@ class Stroke : public Interface1D {
const_vertex_iterator vertices_end() const;
vertex_iterator vertices_end();
- /*! Returns a StrokeVertexIterator pointing on the first StrokeVertex of the Stroke. One can specify a sampling
- * value to resample the Stroke on the fly if needed.
- * \param t:
- * The resampling value with which we want our Stroke to be resampled.
- * If 0 is specified, no resampling is done.
+ /*! Returns a StrokeVertexIterator pointing on the first StrokeVertex of the Stroke. One can
+ * specify a sampling value to resample the Stroke on the fly if needed. \param t: The resampling
+ * value with which we want our Stroke to be resampled. If 0 is specified, no resampling is done.
*/
StrokeInternal::StrokeVertexIterator strokeVerticesBegin(float t = 0.0f);
diff --git a/source/blender/freestyle/intern/stroke/StrokeAdvancedIterators.h b/source/blender/freestyle/intern/stroke/StrokeAdvancedIterators.h
index e9d4659f320..ccf5773a4c8 100644
--- a/source/blender/freestyle/intern/stroke/StrokeAdvancedIterators.h
+++ b/source/blender/freestyle/intern/stroke/StrokeAdvancedIterators.h
@@ -51,7 +51,7 @@ class vertex_iterator_base : public IteratorBase<Traits, BidirectionalIteratorTa
typedef vertex_iterator_base<vertex_nonconst_traits> iterator;
typedef vertex_iterator_base<vertex_const_traits> const_iterator;
- //protected:
+ // protected:
public:
vertex_container_iterator _it;
vertex_container_iterator _begin;
@@ -59,7 +59,7 @@ class vertex_iterator_base : public IteratorBase<Traits, BidirectionalIteratorTa
public:
friend class Stroke;
- //friend class vertex_iterator;
+ // friend class vertex_iterator;
inline vertex_iterator_base() : parent_class()
{
@@ -79,7 +79,7 @@ class vertex_iterator_base : public IteratorBase<Traits, BidirectionalIteratorTa
_end = iBrother._end;
}
- //protected: //FIXME
+ // protected: //FIXME
public:
inline vertex_iterator_base(vertex_container_iterator it,
vertex_container_iterator begin,
diff --git a/source/blender/freestyle/intern/stroke/StrokeIterators.h b/source/blender/freestyle/intern/stroke/StrokeIterators.h
index 1999b028424..624f2a03877 100644
--- a/source/blender/freestyle/intern/stroke/StrokeIterators.h
+++ b/source/blender/freestyle/intern/stroke/StrokeIterators.h
@@ -34,15 +34,14 @@ namespace StrokeInternal {
/////////////////////////////////////////////////
/*! Class defining an iterator designed to iterate over the StrokeVertex of a Stroke.
- * An instance of a StrokeVertexIterator can only be obtained from a Stroke by calling strokeVerticesBegin() or
- * strokeVerticesEnd().
- * It is iterating over the same vertices as an Interface0DIterator.
- * The difference resides in the object access. Indeed, an Interface0DIterator allows only an access to an
- * Interface0D whereas we could need to access the specialized StrokeVertex type. In this case, one
- * should use a StrokeVertexIterator.
- * The castToInterface0DIterator() method is useful to get an Interface0DIterator from a StrokeVertexIterator in
- * order to call any functions of the type UnaryFunction0D.
- * \attention In the scripting language, you must call \code it2 = StrokeVertexIterator(it1) \endcode instead of
+ * An instance of a StrokeVertexIterator can only be obtained from a Stroke by calling
+ * strokeVerticesBegin() or strokeVerticesEnd(). It is iterating over the same vertices as an
+ * Interface0DIterator. The difference resides in the object access. Indeed, an Interface0DIterator
+ * allows only an access to an Interface0D whereas we could need to access the specialized
+ * StrokeVertex type. In this case, one should use a StrokeVertexIterator. The
+ * castToInterface0DIterator() method is useful to get an Interface0DIterator from a
+ * StrokeVertexIterator in order to call any functions of the type UnaryFunction0D. \attention In
+ * the scripting language, you must call \code it2 = StrokeVertexIterator(it1) \endcode instead of
* \code it2 = it1 \endcode where \a it1 and \a it2 are 2 StrokeVertexIterator.
* Otherwise, incrementing \a it1 will also increment \a it2.
*/
@@ -84,9 +83,9 @@ class StrokeVertexIterator : public Interface0DIteratorNested {
}
/*! operator=
- * \attention In the scripting language, you must call \code it2 = StrokeVertexIterator(it1) \endcode instead of
- * \code it2 = it1 \endcode where \a it1 and \a it2 are 2 StrokeVertexIterator.
- * Otherwise, incrementing \a it1 will also increment \a it2.
+ * \attention In the scripting language, you must call \code it2 = StrokeVertexIterator(it1)
+ * \endcode instead of \code it2 = it1 \endcode where \a it1 and \a it2 are 2
+ * StrokeVertexIterator. Otherwise, incrementing \a it1 will also increment \a it2.
*/
StrokeVertexIterator &operator=(const StrokeVertexIterator &vi)
{
diff --git a/source/blender/freestyle/intern/stroke/StrokeRenderer.h b/source/blender/freestyle/intern/stroke/StrokeRenderer.h
index 03e6893b578..79767b48d83 100644
--- a/source/blender/freestyle/intern/stroke/StrokeRenderer.h
+++ b/source/blender/freestyle/intern/stroke/StrokeRenderer.h
@@ -116,7 +116,8 @@ class TextureManager {
/* */
/**********************************/
-/*! Class to render a stroke. Creates a triangle strip and stores it strip is lazily created at the first rendering */
+/*! Class to render a stroke. Creates a triangle strip and stores it strip is lazily created at the
+ * first rendering */
class StrokeRenderer {
public:
StrokeRenderer();
@@ -130,7 +131,7 @@ class StrokeRenderer {
// lazy, checks if it has already been done
static bool loadTextures();
- //static unsigned int getTextureIndex(unsigned int index);
+ // static unsigned int getTextureIndex(unsigned int index);
static TextureManager *_textureManager;
#ifdef WITH_CXX_GUARDEDALLOC
diff --git a/source/blender/freestyle/intern/stroke/StrokeRep.cpp b/source/blender/freestyle/intern/stroke/StrokeRep.cpp
index f1483e80083..a6c00f66056 100644
--- a/source/blender/freestyle/intern/stroke/StrokeRep.cpp
+++ b/source/blender/freestyle/intern/stroke/StrokeRep.cpp
@@ -113,7 +113,7 @@ static real crossP(const Vec2r &A, const Vec2r &B)
void Strip::createStrip(const vector<StrokeVertex *> &iStrokeVertices)
{
- //computeParameterization();
+ // computeParameterization();
if (iStrokeVertices.size() < 2) {
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Warning: strip has less than 2 vertices" << endl;
@@ -134,11 +134,11 @@ void Strip::createStrip(const vector<StrokeVertex *> &iStrokeVertices)
StrokeVertex *sv, *sv2, *svPrev;
int orientationErrors = 0;
- //special case of first vertex
+ // special case of first vertex
v2 = v = iStrokeVertices.begin();
++v2;
sv = *v;
- vPrev = v; //in case the stroke has only 2 vertices;
+ vPrev = v; // in case the stroke has only 2 vertices;
sv2 = *v2;
Vec2r dir(sv2->getPoint() - sv->getPoint());
Vec2r orthDir(-dir[1], dir[0]);
@@ -195,7 +195,7 @@ void Strip::createStrip(const vector<StrokeVertex *> &iStrokeVertices)
svPrev = (*vPrev);
Vec2r p(sv->getPoint()), p2(sv2->getPoint()), pPrev(svPrev->getPoint());
- //direction and orthogonal vector to the next segment
+ // direction and orthogonal vector to the next segment
Vec2r dir(p2 - p);
float dirNorm = dir.norm();
dir.normalize();
@@ -215,7 +215,7 @@ void Strip::createStrip(const vector<StrokeVertex *> &iStrokeVertices)
}
}
- //direction and orthogonal vector to the previous segment
+ // direction and orthogonal vector to the previous segment
Vec2r dirPrev(p - pPrev);
float dirPrevNorm = dirPrev.norm();
dirPrev.normalize();
@@ -287,7 +287,7 @@ void Strip::createStrip(const vector<StrokeVertex *> &iStrokeVertices)
}
} // end of for
- //special case of last vertex
+ // special case of last vertex
sv = *v;
sv2 = *vPrev;
dir = Vec2r(sv->getPoint() - sv2->getPoint());
@@ -342,7 +342,7 @@ void Strip::createStrip(const vector<StrokeVertex *> &iStrokeVertices)
#endif
_averageThickness /= float(iStrokeVertices.size() - 2);
- //I did not use the first and last vertex for the average
+ // I did not use the first and last vertex for the average
if (iStrokeVertices.size() < 3)
_averageThickness = 0.5 * (thicknessLast[1] + thicknessLast[0] + thickness[0] + thickness[1]);
@@ -379,7 +379,7 @@ void Strip::cleanUpSingularities(const vector<StrokeVertex *> &iStrokeVertices)
}
}
- //return;
+ // return;
if (iStrokeVertices.size() < 2)
return;
int i = 0, j;
@@ -389,7 +389,7 @@ void Strip::cleanUpSingularities(const vector<StrokeVertex *> &iStrokeVertices)
bool singu1 = false, singu2 = false;
int timeSinceSingu1 = 0, timeSinceSingu2 = 0;
- //special case of first vertex
+ // special case of first vertex
v = iStrokeVertices.begin();
for (vend = iStrokeVertices.end(); v != vend; v++) {
v2 = v;
@@ -416,7 +416,7 @@ void Strip::cleanUpSingularities(const vector<StrokeVertex *> &iStrokeVertices)
int toto = i - timeSinceSingu1;
if (toto < 0)
cerr << "Stephane dit \"Toto\"" << endl;
- //traverse all the vertices of the singularity and average them
+ // traverse all the vertices of the singularity and average them
Vec2r avP(0.0, 0.0);
for (j = i - timeSinceSingu1; j <= i; j++)
avP = Vec2r(avP + _vertices[2 * j]->point2d());
@@ -437,7 +437,7 @@ void Strip::cleanUpSingularities(const vector<StrokeVertex *> &iStrokeVertices)
int toto = i - timeSinceSingu2;
if (toto < 0)
cerr << "Stephane dit \"Toto\"" << endl;
- //traverse all the vertices of the singularity and average them
+ // traverse all the vertices of the singularity and average them
Vec2r avP(0.0, 0.0);
for (j = i - timeSinceSingu2; j <= i; j++)
avP = Vec2r(avP + _vertices[2 * j + 1]->point2d());
@@ -453,7 +453,7 @@ void Strip::cleanUpSingularities(const vector<StrokeVertex *> &iStrokeVertices)
}
if (singu1) {
- //traverse all the vertices of the singularity and average them
+ // traverse all the vertices of the singularity and average them
Vec2r avP(0.0, 0.0);
for (j = i - timeSinceSingu1; j < i; j++)
avP = Vec2r(avP + _vertices[2 * j]->point2d());
@@ -462,7 +462,7 @@ void Strip::cleanUpSingularities(const vector<StrokeVertex *> &iStrokeVertices)
_vertices[2 * j]->setPoint2d(avP);
}
if (singu2) {
- //traverse all the vertices of the singularity and average them
+ // traverse all the vertices of the singularity and average them
Vec2r avP(0.0, 0.0);
for (j = i - timeSinceSingu2; j < i; j++)
avP = Vec2r(avP + _vertices[2 * j + 1]->point2d());
@@ -760,7 +760,7 @@ StrokeRep::StrokeRep(Stroke *iStroke)
StrokeRep::StrokeRep(const StrokeRep &iBrother)
{
- //soc unused - int i = 0;
+ // soc unused - int i = 0;
_stroke = iBrother._stroke;
_strokeType = iBrother._strokeType;
_textureId = iBrother._textureId;
diff --git a/source/blender/freestyle/intern/stroke/StrokeShader.h b/source/blender/freestyle/intern/stroke/StrokeShader.h
index 3f312395559..7b1f12a8c9d 100644
--- a/source/blender/freestyle/intern/stroke/StrokeShader.h
+++ b/source/blender/freestyle/intern/stroke/StrokeShader.h
@@ -44,20 +44,17 @@ class Stroke;
* Any Stroke Shader must inherit from this class and overload the shade() method.
* A StrokeShader is designed to modify any Stroke's attribute such as Thickness, Color,
* Geometry, Texture, Blending mode...
- * The basic way to achieve this operation consists in iterating over the StrokeVertices of the Stroke
- * and to modify each one's StrokeAttribute.
- * Here is a python code example of such an iteration:
- * \code
- * it = ioStroke.strokeVerticesBegin()
- * while not it.isEnd():
- * att = it.getObject().attribute()
+ * The basic way to achieve this operation consists in iterating over the StrokeVertices of the
+ * Stroke and to modify each one's StrokeAttribute. Here is a python code example of such an
+ * iteration: \code it = ioStroke.strokeVerticesBegin() while not it.isEnd(): att =
+ * it.getObject().attribute()
* ## perform here any attribute modification
* it.increment()
* \endcode
* Here is a C++ code example of such an iteration:
* \code
- * for (StrokeInternal::StrokeVertexIterator v = ioStroke.strokeVerticesBegin(), vend = ioStroke.strokeVerticesEnd();
- * v != vend;
+ * for (StrokeInternal::StrokeVertexIterator v = ioStroke.strokeVerticesBegin(), vend =
+ * ioStroke.strokeVerticesEnd(); v != vend;
* ++v)
* {
* StrokeAttribute& att = v->attribute();
diff --git a/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp b/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp
index e135f83cfef..8d2e554a67b 100644
--- a/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp
+++ b/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp
@@ -72,7 +72,7 @@ NodeGroup *StrokeTesselator::Tesselate(StrokeVertexIterator begin, StrokeVertexI
NodeGroup *group = new NodeGroup;
NodeShape *tshape = new NodeShape;
group->AddChild(tshape);
- //tshape->material().setDiffuse(0.0f, 0.0f, 0.0f, 1.0f);
+ // tshape->material().setDiffuse(0.0f, 0.0f, 0.0f, 1.0f);
tshape->setFrsMaterial(_FrsMaterial);
for (StrokeVertexIterator c = begin, cend = end; c != cend; c++) {