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author | Campbell Barton <ideasman42@gmail.com> | 2019-06-16 06:37:21 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-06-17 01:05:58 +0300 |
commit | e85635b8825f9ca52a43408b58c5f66c4e3742e6 (patch) | |
tree | c14178aa0b479f3921d26fb980d1f15b8c0faa89 /source/blender/freestyle/intern/stroke | |
parent | 40a8c4908818bdf1c4628a389803a9a26e2d68f1 (diff) |
Cleanup: comment spelling
Diffstat (limited to 'source/blender/freestyle/intern/stroke')
-rw-r--r-- | source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h index 8f05db28194..5209839a8e1 100644 --- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h +++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h @@ -104,7 +104,7 @@ class SpatialNoiseShader : public StrokeShader { * Smoothes the stroke. * (Moves the vertices to make the stroke smoother). * Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we - * use is anisotropic to prevent the diffusion accross corners. \see \htmlonly <a + * use is anisotropic to prevent the diffusion across corners. \see \htmlonly <a * href=/smoothing/smoothing.html>smoothing/smoothing.html</a> \endhtmlonly */ class SmoothingShader : public StrokeShader { |