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authorMaxime Curioni <maxime.curioni@gmail.com>2008-08-07 19:04:25 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2008-08-07 19:04:25 +0400
commit9a1217e55980f9b0a501fbe03ab2ea559638392d (patch)
tree28b4c5bcf547d2d9f63d7d687ff6f43064cc0dc5 /source/blender/freestyle/intern/stroke
parent1baf09110b2c3bd4a6eea128b61ca9a0017f81dd (diff)
soc-2008-mxcurioni: first version of lib3ds code. It does NOT work yet and has to be debugged. It can be activate in app_blender/api.cpp by replacing the FRS_scene_3ds_export call in FRS_prepare, by FRS_load_mesh.
All of the reference to the original Material class were renamed to FrsMaterial to resolve a name collision with Blender. To keep the window context necessary to draw the strokes after RE_Database_FromScene has been called, the display_clear function is used.
Diffstat (limited to 'source/blender/freestyle/intern/stroke')
-rwxr-xr-xsource/blender/freestyle/intern/stroke/Curve.h6
-rwxr-xr-xsource/blender/freestyle/intern/stroke/StrokeTesselator.cpp6
-rwxr-xr-xsource/blender/freestyle/intern/stroke/StrokeTesselator.h10
3 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/freestyle/intern/stroke/Curve.h b/source/blender/freestyle/intern/stroke/Curve.h
index 7fbe7e701e9..ee27e92fa37 100755
--- a/source/blender/freestyle/intern/stroke/Curve.h
+++ b/source/blender/freestyle/intern/stroke/Curve.h
@@ -33,7 +33,7 @@
# include <deque>
# include "../system/BaseIterator.h"
# include "../geometry/Geom.h"
-//# include "../scene_graph/Material.h"
+//# include "../scene_graph/FrsMaterial.h"
# include "../view_map/Silhouette.h"
# include "../view_map/SilhouetteGeomEngine.h"
# include "../view_map/Interface0D.h"
@@ -234,7 +234,7 @@ public:
inline const Vec3r& point2d() const {return _Point2d;}
inline const Vec3r& point3d() const {return _Point3d;}
Vec3r normal() const ;
- //Material material() const ;
+ //FrsMaterial material() const ;
// Id shape_id() const ;
const SShape * shape() const ;
// float shape_importance() const ;
@@ -392,7 +392,7 @@ public:
//Vec3r orientation3d(int iCombination = 0) const ;
// real curvature2d(point_iterator it) const {return (*it)->curvature2d();}
// real curvature2d(int iCombination = 0) const ;
- //Material material() const ;
+ //FrsMaterial material() const ;
//int qi() const ;
// occluder_container::const_iterator occluders_begin() const ;
// occluder_container::const_iterator occluders_end() const ;
diff --git a/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp b/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp
index 279655c22b7..465e5662774 100755
--- a/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp
+++ b/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp
@@ -48,8 +48,8 @@ LineRep* StrokeTesselator::Tesselate(Stroke *iStroke)
}
else
{
- if(_overloadMaterial)
- line->setMaterial(_Material);
+ if(_overloadFrsMaterial)
+ line->setFrsMaterial(_FrsMaterial);
line->setStyle(LineRep::LINE_STRIP);
@@ -75,7 +75,7 @@ NodeGroup* StrokeTesselator::Tesselate(StrokeVertexIterator begin, StrokeVertexI
NodeShape *tshape = new NodeShape;
group->AddChild(tshape);
//tshape->material().setDiffuse(0.f, 0.f, 0.f, 1.f);
- tshape->setMaterial(_Material);
+ tshape->setFrsMaterial(_FrsMaterial);
for(StrokeVertexIterator c=begin, cend=end;
c!=cend;
diff --git a/source/blender/freestyle/intern/stroke/StrokeTesselator.h b/source/blender/freestyle/intern/stroke/StrokeTesselator.h
index eaeb73504c9..1de281734cd 100755
--- a/source/blender/freestyle/intern/stroke/StrokeTesselator.h
+++ b/source/blender/freestyle/intern/stroke/StrokeTesselator.h
@@ -38,7 +38,7 @@ class StrokeTesselator
{
public:
- inline StrokeTesselator() {_Material.setDiffuse(0,0,0,1);_overloadMaterial=false;}
+ inline StrokeTesselator() {_FrsMaterial.setDiffuse(0,0,0,1);_overloadFrsMaterial=false;}
virtual ~StrokeTesselator() {}
/*! Builds a line rep contained from a Stroke
@@ -54,13 +54,13 @@ public:
- inline void setMaterial(const Material& iMaterial) {_Material=iMaterial;_overloadMaterial=true;}
- inline const Material& material() const {return _Material;}
+ inline void setFrsMaterial(const FrsMaterial& iMaterial) {_FrsMaterial=iMaterial;_overloadFrsMaterial=true;}
+ inline const FrsMaterial& frs_material() const {return _FrsMaterial;}
private:
- Material _Material;
- bool _overloadMaterial;
+ FrsMaterial _FrsMaterial;
+ bool _overloadFrsMaterial;
};
#endif // STROKETESSELATOR_H