diff options
author | Maxime Curioni <maxime.curioni@gmail.com> | 2009-10-05 04:40:33 +0400 |
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committer | Maxime Curioni <maxime.curioni@gmail.com> | 2009-10-05 04:40:33 +0400 |
commit | f5a14015e3585e3c8c82a27f2148e5ce8a54d72f (patch) | |
tree | 107b52a38ebbe617c987e0d3e5ac12831a3536ee /source/blender/freestyle/intern/stroke | |
parent | e3e6e3ff0c5bec5fe65ae4e1e5f7f4b70221fcf1 (diff) |
moved all Blender-Freestyle interface-related files to source/freestyle/intern/blender_interface folder
Diffstat (limited to 'source/blender/freestyle/intern/stroke')
-rw-r--r-- | source/blender/freestyle/intern/stroke/BlenderStrokeRenderer.cpp | 273 | ||||
-rw-r--r-- | source/blender/freestyle/intern/stroke/BlenderStrokeRenderer.h | 45 |
2 files changed, 0 insertions, 318 deletions
diff --git a/source/blender/freestyle/intern/stroke/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/stroke/BlenderStrokeRenderer.cpp deleted file mode 100644 index 0be4fce4467..00000000000 --- a/source/blender/freestyle/intern/stroke/BlenderStrokeRenderer.cpp +++ /dev/null @@ -1,273 +0,0 @@ -# include "BlenderStrokeRenderer.h" -# include "Canvas.h" -# include "../app_blender/AppConfig.h" - -# include "../rendering/GLStrokeRenderer.h" - -#ifdef __cplusplus -extern "C" { -#endif - -#include "MEM_guardedalloc.h" - -#include "DNA_camera_types.h" -#include "DNA_customdata_types.h" -#include "DNA_listBase.h" -#include "DNA_mesh_types.h" -#include "DNA_meshdata_types.h" -#include "DNA_screen_types.h" - -#include "BKE_customdata.h" -#include "BKE_global.h" -#include "BKE_library.h" /* free_libblock */ -#include "BKE_material.h" -#include "BKE_main.h" /* struct Main */ -#include "BKE_object.h" -#include "BKE_scene.h" - -#include "RE_pipeline.h" - -#ifdef __cplusplus -} -#endif - - -BlenderStrokeRenderer::BlenderStrokeRenderer(Render* re) -:StrokeRenderer(){ - - // TEMPORARY - need a texture manager - _textureManager = new GLTextureManager; - _textureManager->load(); - - // Scene.New("FreestyleStrokes") - old_scene = re->scene; - - objects.first = objects.last = NULL; - - ListBase lb; - freestyle_scene = add_scene("freestyle_strokes"); - lb = freestyle_scene->r.layers; - freestyle_scene->r= old_scene->r; - freestyle_scene->r.layers= lb; - set_scene_bg( freestyle_scene ); - - // image dimensions - float width = freestyle_scene->r.xsch; - float height = freestyle_scene->r.ysch; - - // Camera - Object* object_camera = add_object(freestyle_scene, OB_CAMERA); - - Camera* camera = (Camera *) object_camera->data; - camera->type = CAM_ORTHO; - camera->ortho_scale = max(width,height); - - object_camera->loc[0] = 0.5 * width; - object_camera->loc[1] = 0.5 * height; - object_camera->loc[2] = 1.0; - - freestyle_scene->camera = object_camera; - - store_object(object_camera); - - // Material - material = add_material("stroke_material"); - material->mode |= MA_VERTEXCOLP; - material->mode |= MA_SHLESS; -} - -BlenderStrokeRenderer::~BlenderStrokeRenderer(){ - - if(0 != _textureManager) - { - delete _textureManager; - _textureManager = 0; - } - - // release scene - free_libblock( &G.main->scene, freestyle_scene ); - - // release objects and data blocks - LinkData *link = (LinkData *)objects.first; - while(link) { - Object *ob = (Object *)link->data; - void *data = ob->data; - char name[24]; - strcpy(name, ob->id.name); - //cout << "removing " << name[0] << name[1] << ":" << (name+2) << endl; - switch (ob->type) { - case OB_MESH: - free_libblock( &G.main->object, ob ); - free_libblock( &G.main->mesh, data ); - break; - case OB_CAMERA: - free_libblock( &G.main->object, ob ); - free_libblock( &G.main->camera, data ); - break; - default: - cerr << "Warning: unexpected object in the scene: " << name[0] << name[1] << ":" << (name+2) << endl; - } - link = link->next; - } - BLI_freelistN( &objects ); - - // release material - free_libblock( &G.main->mat, material ); - - set_scene_bg( old_scene ); -} - -void BlenderStrokeRenderer::store_object(Object *ob) const { - - LinkData *link = (LinkData *)MEM_callocN(sizeof(LinkData), "temporary object" ); - link->data = ob; - BLI_addhead(const_cast<ListBase *>(&objects), link); -} - -void BlenderStrokeRenderer::RenderStrokeRep(StrokeRep *iStrokeRep) const{ - RenderStrokeRepBasic(iStrokeRep); -} - -void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const{ - - //////////////////// - // Build up scene - //////////////////// - - vector<Strip*>& strips = iStrokeRep->getStrips(); - Strip::vertex_container::iterator v[3]; - StrokeVertexRep *svRep[3]; - Vec3r color[3]; - unsigned int face_index; - - for(vector<Strip*>::iterator s=strips.begin(), send=strips.end(); - s!=send; - ++s){ - - // me = Mesh.New() - Object* object_mesh = add_object(freestyle_scene, OB_MESH); - Mesh* mesh = (Mesh *) object_mesh->data; - MEM_freeN(mesh->bb); - mesh->bb= NULL; - mesh->id.us = 0; - - store_object(object_mesh); - -#if 1 - // me.materials = [mat] - mesh->mat = ( Material ** ) MEM_mallocN( 1 * sizeof( Material * ), "MaterialList" ); - mesh->mat[0] = material; - mesh->totcol = 1; - test_object_materials( (ID*) mesh ); -#else - assign_material(object_mesh, material, object_mesh->totcol+1); - object_mesh->actcol= object_mesh->totcol; -#endif - - int strip_vertex_count = (*s)->sizeStrip(); - - // vertices allocation - mesh->totvert = strip_vertex_count; - mesh->mvert = (MVert*) CustomData_add_layer( &mesh->vdata, CD_MVERT, CD_CALLOC, NULL, mesh->totvert); - - // faces allocation - mesh->totface = strip_vertex_count - 2; - mesh->mface = (MFace*) CustomData_add_layer( &mesh->fdata, CD_MFACE, CD_CALLOC, NULL, mesh->totface); - - // colors allocation - me.vertexColors = True - mesh->mcol = (MCol *) CustomData_add_layer( &mesh->fdata, CD_MCOL, CD_CALLOC, NULL, mesh->totface ); - - //////////////////// - // Data copy - //////////////////// - - MVert* vertices = mesh->mvert; - MFace* faces = mesh->mface; - MCol* colors = mesh->mcol; - - Strip::vertex_container& strip_vertices = (*s)->vertices(); - v[0] = strip_vertices.begin(); - v[1] = v[0]; ++(v[1]); - v[2] = v[1]; ++(v[2]); - - // first vertex - svRep[0] = *(v[0]); - vertices->co[0] = svRep[0]->point2d()[0]; - vertices->co[1] = svRep[0]->point2d()[1]; - vertices->co[2] = 0.0; - ++vertices; - - // second vertex - svRep[1] = *(v[1]); - vertices->co[0] = svRep[1]->point2d()[0]; - vertices->co[1] = svRep[1]->point2d()[1]; - vertices->co[2] = 0.0; - ++vertices; - - // iterating over subsequent vertices: each vertex adds a new face - face_index = 0; - - while( v[2] != strip_vertices.end() ) - { - // INPUT - svRep[0] = *(v[0]); - svRep[1] = *(v[1]); - svRep[2] = *(v[2]); - - color[0] = svRep[0]->color(); - color[1] = svRep[1]->color(); - color[2] = svRep[2]->color(); - - // vertex - vertices->co[0] = svRep[2]->point2d()[0]; - vertices->co[1] = svRep[2]->point2d()[1]; - vertices->co[2] = 0.0; - - // faces - faces->v1 = face_index; - faces->v2 = face_index + 1; - faces->v3 = face_index + 2; - faces->v4 = 0; - - // colors - // red and blue are swapped - cf DNA_meshdata_types.h : MCol - colors->r = (short)(255.0f*(color[0])[2]); - colors->g = (short)(255.0f*(color[0])[1]); - colors->b = (short)(255.0f*(color[0])[0]); - colors->a = (short)(255.0f*svRep[0]->alpha()); - ++colors; - - colors->r = (short)(255.0f*(color[1])[2]); - colors->g = (short)(255.0f*(color[1])[1]); - colors->b = (short)(255.0f*(color[1])[0]); - colors->a = (short)(255.0f*svRep[1]->alpha()); - ++colors; - - colors->r = (short)(255.0f*(color[2])[2]); - colors->g = (short)(255.0f*(color[2])[1]); - colors->b = (short)(255.0f*(color[2])[0]); - colors->a = (short)(255.0f*svRep[2]->alpha()); - ++colors; - - // ITERATION - ++v[0]; ++v[1]; ++v[2]; - ++faces; ++vertices; ++colors; - ++face_index; - - } // loop over strip vertices - - } // loop over strips - -} - -Render* BlenderStrokeRenderer::RenderScene( Render *re ) { - freestyle_scene->r.mode &= ~( R_EDGE_FRS | R_SHADOW | R_SSS | R_PANORAMA | R_ENVMAP | R_MBLUR ); - freestyle_scene->r.scemode &= ~( R_SINGLE_LAYER ); - freestyle_scene->r.planes = R_PLANES32; - freestyle_scene->r.imtype = R_PNG; - - Render* freestyle_render = RE_NewRender(freestyle_scene->id.name); - - RE_BlenderFrame( freestyle_render, freestyle_scene, 1); - return freestyle_render; -} diff --git a/source/blender/freestyle/intern/stroke/BlenderStrokeRenderer.h b/source/blender/freestyle/intern/stroke/BlenderStrokeRenderer.h deleted file mode 100644 index eafd58e0bab..00000000000 --- a/source/blender/freestyle/intern/stroke/BlenderStrokeRenderer.h +++ /dev/null @@ -1,45 +0,0 @@ -#ifndef BLENDERSTROKERENDERER_H -# define BLENDERSTROKERENDERER_H - -# include "../system/FreestyleConfig.h" -# include "StrokeRenderer.h" - -#ifdef __cplusplus -extern "C" { -#endif - -#include "DNA_material_types.h" -#include "DNA_object_types.h" -#include "DNA_scene_types.h" - -#include "render_types.h" - -#ifdef __cplusplus -} -#endif - - - -class LIB_STROKE_EXPORT BlenderStrokeRenderer : public StrokeRenderer -{ -public: - BlenderStrokeRenderer(Render *re); - virtual ~BlenderStrokeRenderer(); - - /*! Renders a stroke rep */ - virtual void RenderStrokeRep(StrokeRep *iStrokeRep) const; - virtual void RenderStrokeRepBasic(StrokeRep *iStrokeRep) const; - - Render* RenderScene(Render *re); - -protected: - Scene* old_scene; - Scene* freestyle_scene; - Material* material; - ListBase objects; - - void store_object(Object *ob) const; -}; - -#endif // BLENDERSTROKERENDERER_H - |