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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-05-12 08:03:02 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-05-13 04:16:28 +0400
commitae00a2b3fd0680f6950a65b8fca38b48972f68fb (patch)
tree8aab3fa889c7f74856dd1df5b69cba4937268890 /source/blender/freestyle/intern/stroke
parent1c2e6de9696d9300446ee6a856df9ab68b5dac1f (diff)
Freestyle: Removed redundant flipping of UV coordinates.
Patch contribution by Paolo Acampora. Thank you!
Diffstat (limited to 'source/blender/freestyle/intern/stroke')
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeRep.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/freestyle/intern/stroke/StrokeRep.cpp b/source/blender/freestyle/intern/stroke/StrokeRep.cpp
index 8e84228f37f..86164f0c9b0 100644
--- a/source/blender/freestyle/intern/stroke/StrokeRep.cpp
+++ b/source/blender/freestyle/intern/stroke/StrokeRep.cpp
@@ -523,7 +523,7 @@ void Strip::computeTexCoord (const vector<StrokeVertex *>& iStrokeVertices, floa
sv = (*v);
_vertices[i]->setTexCoord(Vec2r((real)(sv->curvilinearAbscissa() / (_averageThickness * texStep)), 0));
i++;
- _vertices[i]->setTexCoord(Vec2r((real)(sv->curvilinearAbscissa() / (_averageThickness * texStep)), 1));
+ _vertices[i]->setTexCoord(Vec2r((real)(sv->curvilinearAbscissa() / (_averageThickness * texStep)), -1));
i++;
}
}
@@ -561,12 +561,12 @@ void Strip::computeTexCoordWithTips (const vector<StrokeVertex*>& iStrokeVertice
if (u > 0.25)
break;
- svRep->setTexCoord(Vec2r((real)u, 0.5), true);
+ svRep->setTexCoord(Vec2r((real)u, -0.5), true);
i++;
++currentSV;
svRep = *currentSV;
- svRep->setTexCoord(Vec2r((real)u, 1), true);
+ svRep->setTexCoord(Vec2r((real)u, -1), true);
i++;
++currentSV;
uPrev = u;
@@ -582,7 +582,7 @@ void Strip::computeTexCoordWithTips (const vector<StrokeVertex*>& iStrokeVertice
tvRep[k] = new StrokeVertexRep((1 - t) * _vertices[i - 2]->point2d() + t * _vertices[i]->point2d());
tvRep[k]->setTexCoord((1 - t) * _vertices[i - 2]->texCoord() + t * _vertices[i]->texCoord());
// v coord is 0.5 for tvRep[0], 1.0 for tvRep[1]
- tvRep[k]->setTexCoord(Vec2r(0.25, 0.5 * (k + 1)), true);
+ tvRep[k]->setTexCoord(Vec2r(0.25, -0.5 * (k + 1)), true);
tvRep[k]->setColor((1 - t) * _vertices[i - 2]->color() + t * Vec3r(sv->attribute().getColorRGB()));
tvRep[k]->setAlpha((1 - t) * _vertices[i - 2]->alpha() + t * sv->attribute().getAlpha());
i++;
@@ -596,7 +596,7 @@ void Strip::computeTexCoordWithTips (const vector<StrokeVertex*>& iStrokeVertice
for (int k = 0; k < 2; k++) {
tvRep[k] = new StrokeVertexRep(*(_vertices[i - 2]));
// v coord is 0.0 for tvRep[0], 0.5 for tvRep[1]
- tvRep[k]->setTexCoord(Vec2r(0.0, 0.5 * k), true); // FIXED u coord
+ tvRep[k]->setTexCoord(Vec2r(0.0, -0.5 * k), true);
i++;
}
for (int k = 0; k < 2; k++) {
@@ -620,7 +620,7 @@ void Strip::computeTexCoordWithTips (const vector<StrokeVertex*>& iStrokeVertice
++currentSV;
svRep = *currentSV;
- svRep->setTexCoord(Vec2r((real)u, 0.5), true);
+ svRep->setTexCoord(Vec2r((real)u, -0.5), true);
i++;
++currentSV;
@@ -638,7 +638,7 @@ void Strip::computeTexCoordWithTips (const vector<StrokeVertex*>& iStrokeVertice
tvRep[k] = new StrokeVertexRep((1 - t) * _vertices[i - 2]->point2d() + t * _vertices[i]->point2d());
tvRep[k]->setTexCoord((1 - t) * _vertices[i - 2]->texCoord() + t * _vertices[i]->texCoord());
// v coord is 0.0 for tvRep[0], 0.5 for tvRep[1]
- tvRep[k]->setTexCoord(Vec2r((real)tiles, 0.5 * k), true); // FIXED u coord
+ tvRep[k]->setTexCoord(Vec2r((real)tiles, -0.5 * k), true);
tvRep[k]->setColor((1 - t) * _vertices[i - 2]->color() + t * Vec3r(sv->attribute().getColorRGB()));
tvRep[k]->setAlpha((1 - t) * _vertices[i - 2]->alpha() + t * sv->attribute().getAlpha());
i++;
@@ -652,7 +652,7 @@ void Strip::computeTexCoordWithTips (const vector<StrokeVertex*>& iStrokeVertice
for (int k = 0; k < 2; k++) {
tvRep[k] = new StrokeVertexRep(*(_vertices[i - 2]));
// v coord is 0.5 for tvRep[0], 1.0 for tvRep[1]
- tvRep[k]->setTexCoord(Vec2r(0.75, 0.5 * (k + 1)), true);
+ tvRep[k]->setTexCoord(Vec2r(0.75, -0.5 * (k + 1)), true);
i++;
}
for (int k = 0; k < 2; k++) {
@@ -667,12 +667,12 @@ void Strip::computeTexCoordWithTips (const vector<StrokeVertex*>& iStrokeVertice
svRep = *currentSV;
u = 0.75 + sv->curvilinearAbscissa() / spacedThickness * fact - float(tiles) - 0.25;
- svRep->setTexCoord(Vec2r((real)u, 0.5), true);
+ svRep->setTexCoord(Vec2r((real)u, -0.5), true);
i++;
++currentSV;
svRep = *currentSV;
- svRep->setTexCoord(Vec2r((real)u, 1), true);
+ svRep->setTexCoord(Vec2r((real)u, -1), true);
i++;
++currentSV;
}