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authorCampbell Barton <ideasman42@gmail.com>2019-08-04 05:51:44 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-04 05:51:44 +0300
commit2425401a594649abff263d49b902e335a7d614e0 (patch)
treeb035713521575230de03012edf14966e1aed1719 /source/blender/freestyle/intern/stroke
parent85a7cebd537d3782299be180dd1859555d2e12d0 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/freestyle/intern/stroke')
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h2
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h2
-rw-r--r--source/blender/freestyle/intern/stroke/BasicStrokeShaders.h4
3 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h
index a1fd3fb2665..4eb4b2616fc 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h
+++ b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h
@@ -208,7 +208,7 @@ class GetDirectionalViewMapDensityF1D : public UnaryFunction1D<double> {
// GetSteerableViewMapDensityF1D
/*! Returns the density of the viewmap for a given Interface1D. The density of each FEdge is
- * evaluated in the proper steerable ViewMap depending on its oorientation.
+ * evaluated in the proper steerable ViewMap depending on its orientation.
*/
class GetSteerableViewMapDensityF1D : public UnaryFunction1D<double> {
private:
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
index 641e133b019..86bb696a031 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
+++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
@@ -101,7 +101,7 @@ class SpatialNoiseShader : public StrokeShader {
};
/*! [ Geometry Shader ].
- * Smoothes the stroke.
+ * Smooths the stroke.
* (Moves the vertices to make the stroke smoother).
* Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we
* use is anisotropic to prevent the diffusion across corners. \see \htmlonly <a
diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
index e4a54106c38..5a2d0cbe458 100644
--- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
+++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
@@ -515,8 +515,8 @@ class PolygonalizationShader : public StrokeShader {
/*! Builds the shader.
* \param iError:
* The error we want our polygonal approximation to have with respect to the original
- * geometry. The smaller, the closer the new stroke to the orinal one. This error corresponds to
- * the maximum distance between the new stroke and the old one.
+ * geometry. The smaller, the closer the new stroke to the original one.
+ * This error corresponds * to the maximum distance between the new stroke and the old one.
*/
PolygonalizationShader(float iError) : StrokeShader()
{