diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp')
-rw-r--r-- | source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp | 1218 |
1 files changed, 612 insertions, 606 deletions
diff --git a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp index a195db76fe7..bb2b95be84e 100644 --- a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp +++ b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp @@ -30,511 +30,512 @@ namespace Freestyle { -void FEdgeXDetector::processShapes(WingedEdge& we) +void FEdgeXDetector::processShapes(WingedEdge &we) { - bool progressBarDisplay = false; + bool progressBarDisplay = false; #if 0 - Vec3r Min, Max; + Vec3r Min, Max; #endif - vector<WShape*> wshapes = we.getWShapes(); - WXShape *wxs; - - if (_pProgressBar != NULL) { - _pProgressBar->reset(); - _pProgressBar->setLabelText("Detecting feature lines"); - _pProgressBar->setTotalSteps(wshapes.size() * 3); - _pProgressBar->setProgress(0); - progressBarDisplay = true; - } - - for (vector<WShape*>::const_iterator it = wshapes.begin(); it != wshapes.end(); it++) { - if (_pRenderMonitor && _pRenderMonitor->testBreak()) - break; - wxs = dynamic_cast<WXShape*>(*it); + vector<WShape *> wshapes = we.getWShapes(); + WXShape *wxs; + + if (_pProgressBar != NULL) { + _pProgressBar->reset(); + _pProgressBar->setLabelText("Detecting feature lines"); + _pProgressBar->setTotalSteps(wshapes.size() * 3); + _pProgressBar->setProgress(0); + progressBarDisplay = true; + } + + for (vector<WShape *>::const_iterator it = wshapes.begin(); it != wshapes.end(); it++) { + if (_pRenderMonitor && _pRenderMonitor->testBreak()) + break; + wxs = dynamic_cast<WXShape *>(*it); #if 0 - wxs->bbox(Min, Max); - _bbox_diagonal = (Max - Min).norm(); + wxs->bbox(Min, Max); + _bbox_diagonal = (Max - Min).norm(); #endif - if (_changes) { - vector<WFace*>& wfaces = wxs->GetFaceList(); - for (vector<WFace*>::iterator wf = wfaces.begin(), wfend = wfaces.end(); wf != wfend; ++wf) { - WXFace *wxf = dynamic_cast<WXFace*>(*wf); - wxf->Clear(); - } - _computeViewIndependent = true; - } - else if (!(wxs)->getComputeViewIndependentFlag()) { - wxs->Reset(); - _computeViewIndependent = false; - } - else { - _computeViewIndependent = true; - } - preProcessShape(wxs); - if (progressBarDisplay) - _pProgressBar->setProgress(_pProgressBar->getProgress() + 1); - processBorderShape(wxs); - if (_computeMaterialBoundaries) - processMaterialBoundaryShape(wxs); - processCreaseShape(wxs); - if (_computeRidgesAndValleys) - processRidgesAndValleysShape(wxs); - if (_computeSuggestiveContours) - processSuggestiveContourShape(wxs); - processSilhouetteShape(wxs); - processEdgeMarksShape(wxs); - if (progressBarDisplay) - _pProgressBar->setProgress(_pProgressBar->getProgress() + 1); - - // build smooth edges: - buildSmoothEdges(wxs); - - // Post processing for suggestive contours - if (_computeSuggestiveContours) - postProcessSuggestiveContourShape(wxs); - if (progressBarDisplay) - _pProgressBar->setProgress(_pProgressBar->getProgress() + 1); - - wxs->setComputeViewIndependentFlag(false); - _computeViewIndependent = false; - _changes = false; - - // reset user data - (*it)->ResetUserData(); - } + if (_changes) { + vector<WFace *> &wfaces = wxs->GetFaceList(); + for (vector<WFace *>::iterator wf = wfaces.begin(), wfend = wfaces.end(); wf != wfend; + ++wf) { + WXFace *wxf = dynamic_cast<WXFace *>(*wf); + wxf->Clear(); + } + _computeViewIndependent = true; + } + else if (!(wxs)->getComputeViewIndependentFlag()) { + wxs->Reset(); + _computeViewIndependent = false; + } + else { + _computeViewIndependent = true; + } + preProcessShape(wxs); + if (progressBarDisplay) + _pProgressBar->setProgress(_pProgressBar->getProgress() + 1); + processBorderShape(wxs); + if (_computeMaterialBoundaries) + processMaterialBoundaryShape(wxs); + processCreaseShape(wxs); + if (_computeRidgesAndValleys) + processRidgesAndValleysShape(wxs); + if (_computeSuggestiveContours) + processSuggestiveContourShape(wxs); + processSilhouetteShape(wxs); + processEdgeMarksShape(wxs); + if (progressBarDisplay) + _pProgressBar->setProgress(_pProgressBar->getProgress() + 1); + + // build smooth edges: + buildSmoothEdges(wxs); + + // Post processing for suggestive contours + if (_computeSuggestiveContours) + postProcessSuggestiveContourShape(wxs); + if (progressBarDisplay) + _pProgressBar->setProgress(_pProgressBar->getProgress() + 1); + + wxs->setComputeViewIndependentFlag(false); + _computeViewIndependent = false; + _changes = false; + + // reset user data + (*it)->ResetUserData(); + } } // GENERAL STUFF //////////////// void FEdgeXDetector::preProcessShape(WXShape *iWShape) { - _meanK1 = 0; - _meanKr = 0; - _minK1 = FLT_MAX; - _maxK1 = -FLT_MAX; - _minKr = FLT_MAX; - _maxKr = -FLT_MAX; - _nPoints = 0; + _meanK1 = 0; + _meanKr = 0; + _minK1 = FLT_MAX; + _maxK1 = -FLT_MAX; + _minKr = FLT_MAX; + _maxKr = -FLT_MAX; + _nPoints = 0; #if 0 - _meanEdgeSize = iWShape->getMeanEdgeSize(); + _meanEdgeSize = iWShape->getMeanEdgeSize(); #else - _meanEdgeSize = iWShape->ComputeMeanEdgeSize(); + _meanEdgeSize = iWShape->ComputeMeanEdgeSize(); #endif - vector<WFace*>& wfaces = iWShape->GetFaceList(); - vector<WFace*>::iterator f, fend; - // view dependant stuff - for (f = wfaces.begin(), fend = wfaces.end(); f != fend; ++f) { - preProcessFace((WXFace *)(*f)); - } - - if (_computeRidgesAndValleys || _computeSuggestiveContours) { - vector<WVertex*>& wvertices = iWShape->getVertexList(); - for (vector<WVertex*>::iterator wv = wvertices.begin(), wvend = wvertices.end(); wv != wvend; ++wv) { - // Compute curvatures - WXVertex *wxv = dynamic_cast<WXVertex*>(*wv); - computeCurvatures(wxv); - } - _meanK1 /= (real)(_nPoints); - _meanKr /= (real)(_nPoints); - } + vector<WFace *> &wfaces = iWShape->GetFaceList(); + vector<WFace *>::iterator f, fend; + // view dependant stuff + for (f = wfaces.begin(), fend = wfaces.end(); f != fend; ++f) { + preProcessFace((WXFace *)(*f)); + } + + if (_computeRidgesAndValleys || _computeSuggestiveContours) { + vector<WVertex *> &wvertices = iWShape->getVertexList(); + for (vector<WVertex *>::iterator wv = wvertices.begin(), wvend = wvertices.end(); wv != wvend; + ++wv) { + // Compute curvatures + WXVertex *wxv = dynamic_cast<WXVertex *>(*wv); + computeCurvatures(wxv); + } + _meanK1 /= (real)(_nPoints); + _meanKr /= (real)(_nPoints); + } } void FEdgeXDetector::preProcessFace(WXFace *iFace) { - Vec3f firstPoint = iFace->GetVertex(0)->GetVertex(); - Vec3f N = iFace->GetNormal(); - - // Compute the dot product between V (=_Viewpoint - firstPoint) and N: - Vec3f V; - if (_orthographicProjection) { - V = Vec3f(0.0f, 0.0f, _Viewpoint.z() - firstPoint.z()); - } - else { - V = Vec3f(_Viewpoint - firstPoint); - } - N.normalize(); - V.normalize(); - iFace->setDotP(N * V); - - // compute the distance between the face center and the viewpoint: - if (_orthographicProjection) { - iFace->setZ(iFace->center().z() - _Viewpoint.z()); - } - else { - Vec3f dist_vec(iFace->center() - _Viewpoint); - iFace->setZ(dist_vec.norm()); - } + Vec3f firstPoint = iFace->GetVertex(0)->GetVertex(); + Vec3f N = iFace->GetNormal(); + + // Compute the dot product between V (=_Viewpoint - firstPoint) and N: + Vec3f V; + if (_orthographicProjection) { + V = Vec3f(0.0f, 0.0f, _Viewpoint.z() - firstPoint.z()); + } + else { + V = Vec3f(_Viewpoint - firstPoint); + } + N.normalize(); + V.normalize(); + iFace->setDotP(N * V); + + // compute the distance between the face center and the viewpoint: + if (_orthographicProjection) { + iFace->setZ(iFace->center().z() - _Viewpoint.z()); + } + else { + Vec3f dist_vec(iFace->center() - _Viewpoint); + iFace->setZ(dist_vec.norm()); + } } void FEdgeXDetector::computeCurvatures(WXVertex *vertex) { - // TODO: for some reason, the 'vertex' may have no associated edges - // (i.e., WVertex::_EdgeList is empty), which causes a crash due to - // a subsequent call of WVertex::_EdgeList.front(). - if (vertex->GetEdges().empty()) { - if (G.debug & G_DEBUG_FREESTYLE) { - printf("Warning: WVertex %d has no associated edges.\n", vertex->GetId()); - } - return; - } - - // CURVATURE LAYER - // store all the curvature datas for each vertex - - //soc unused - real K1, K2 - real cos2theta, sin2theta; - Vec3r e1, n, v; - // one vertex curvature info : - CurvatureInfo *C; - float radius = _sphereRadius * _meanEdgeSize; - - // view independent stuff - if (_computeViewIndependent) { - C = new CurvatureInfo(); - vertex->setCurvatures(C); - OGF::NormalCycle ncycle; - ncycle.begin(); - if (radius > 0) { - OGF::compute_curvature_tensor(vertex, radius, ncycle); - } - else { - OGF::compute_curvature_tensor_one_ring(vertex, ncycle); - } - ncycle.end(); - C->K1 = ncycle.kmin(); - C->K2 = ncycle.kmax(); - C->e1 = ncycle.Kmax(); //ncycle.kmin() * ncycle.Kmax(); - C->e2 = ncycle.Kmin(); //ncycle.kmax() * ncycle.Kmin(); - - real absK1 = fabs(C->K1); - _meanK1 += absK1; - if (absK1 > _maxK1) - _maxK1 = absK1; - if (absK1 < _minK1) - _minK1 = absK1; - } - // view dependant - C = vertex->curvatures(); - if (C == 0) - return; - - // compute radial curvature : - n = C->e1 ^ C->e2; - if (_orthographicProjection) { - v = Vec3r(0.0, 0.0, _Viewpoint.z() - vertex->GetVertex().z()); - } - else { - v = Vec3r(_Viewpoint - vertex->GetVertex()); - } - C->er = v - (v * n) * n; - C->er.normalize(); - e1 = C->e1; - e1.normalize(); - cos2theta = C->er * e1; - cos2theta *= cos2theta; - sin2theta = 1 - cos2theta; - C->Kr = C->K1 * cos2theta + C->K2 * sin2theta; - real absKr = fabs(C->Kr); - _meanKr += absKr; - if (absKr > _maxKr) - _maxKr = absKr; - if (absKr < _minKr) - _minKr = absKr; - - ++_nPoints; + // TODO: for some reason, the 'vertex' may have no associated edges + // (i.e., WVertex::_EdgeList is empty), which causes a crash due to + // a subsequent call of WVertex::_EdgeList.front(). + if (vertex->GetEdges().empty()) { + if (G.debug & G_DEBUG_FREESTYLE) { + printf("Warning: WVertex %d has no associated edges.\n", vertex->GetId()); + } + return; + } + + // CURVATURE LAYER + // store all the curvature datas for each vertex + + //soc unused - real K1, K2 + real cos2theta, sin2theta; + Vec3r e1, n, v; + // one vertex curvature info : + CurvatureInfo *C; + float radius = _sphereRadius * _meanEdgeSize; + + // view independent stuff + if (_computeViewIndependent) { + C = new CurvatureInfo(); + vertex->setCurvatures(C); + OGF::NormalCycle ncycle; + ncycle.begin(); + if (radius > 0) { + OGF::compute_curvature_tensor(vertex, radius, ncycle); + } + else { + OGF::compute_curvature_tensor_one_ring(vertex, ncycle); + } + ncycle.end(); + C->K1 = ncycle.kmin(); + C->K2 = ncycle.kmax(); + C->e1 = ncycle.Kmax(); //ncycle.kmin() * ncycle.Kmax(); + C->e2 = ncycle.Kmin(); //ncycle.kmax() * ncycle.Kmin(); + + real absK1 = fabs(C->K1); + _meanK1 += absK1; + if (absK1 > _maxK1) + _maxK1 = absK1; + if (absK1 < _minK1) + _minK1 = absK1; + } + // view dependant + C = vertex->curvatures(); + if (C == 0) + return; + + // compute radial curvature : + n = C->e1 ^ C->e2; + if (_orthographicProjection) { + v = Vec3r(0.0, 0.0, _Viewpoint.z() - vertex->GetVertex().z()); + } + else { + v = Vec3r(_Viewpoint - vertex->GetVertex()); + } + C->er = v - (v * n) * n; + C->er.normalize(); + e1 = C->e1; + e1.normalize(); + cos2theta = C->er * e1; + cos2theta *= cos2theta; + sin2theta = 1 - cos2theta; + C->Kr = C->K1 * cos2theta + C->K2 * sin2theta; + real absKr = fabs(C->Kr); + _meanKr += absKr; + if (absKr > _maxKr) + _maxKr = absKr; + if (absKr < _minKr) + _minKr = absKr; + + ++_nPoints; } // SILHOUETTE ///////////// void FEdgeXDetector::processSilhouetteShape(WXShape *iWShape) { - // Make a first pass on every polygons in order to compute all their silhouette relative values: - vector<WFace*>& wfaces = iWShape->GetFaceList(); - vector<WFace*>::iterator f, fend; - for (f = wfaces.begin(), fend = wfaces.end(); f != fend; ++f) { - ProcessSilhouetteFace((WXFace *)(*f)); - } - - // Make a pass on the edges to detect the silhouette edges that are not smooth - vector<WEdge*>::iterator we, weend; - vector<WEdge*> &wedges = iWShape->getEdgeList(); - for (we = wedges.begin(), weend = wedges.end(); we != weend; ++we) { - ProcessSilhouetteEdge((WXEdge *)(*we)); - } + // Make a first pass on every polygons in order to compute all their silhouette relative values: + vector<WFace *> &wfaces = iWShape->GetFaceList(); + vector<WFace *>::iterator f, fend; + for (f = wfaces.begin(), fend = wfaces.end(); f != fend; ++f) { + ProcessSilhouetteFace((WXFace *)(*f)); + } + + // Make a pass on the edges to detect the silhouette edges that are not smooth + vector<WEdge *>::iterator we, weend; + vector<WEdge *> &wedges = iWShape->getEdgeList(); + for (we = wedges.begin(), weend = wedges.end(); we != weend; ++we) { + ProcessSilhouetteEdge((WXEdge *)(*we)); + } } void FEdgeXDetector::ProcessSilhouetteFace(WXFace *iFace) { - // SILHOUETTE LAYER - Vec3f normal; - // Compute the dot products between View direction and N at each vertex of the face: - Vec3f point; - int closestPointId = 0; - float dist, minDist = FLT_MAX; - int numVertices = iFace->numberOfVertices(); - WXFaceLayer *faceLayer = new WXFaceLayer(iFace, Nature::SILHOUETTE, true); - for (int i = 0; i < numVertices; i++) { - point = iFace->GetVertex(i)->GetVertex(); - normal = iFace->GetVertexNormal(i); - normal.normalize(); - Vec3f V; - if (_orthographicProjection) { - V = Vec3f(0.0f, 0.0f, _Viewpoint.z() - point.z()); - } - else { - V = Vec3f(_Viewpoint - point); - } - V.normalize(); - float d = normal * V; - faceLayer->PushDotP(d); - // Find the point the closest to the viewpoint - if (_orthographicProjection) { - dist = point.z() - _Viewpoint.z(); - } - else { - Vec3f dist_vec(point - _Viewpoint); - dist = dist_vec.norm(); - } - if (dist < minDist) { - minDist = dist; - closestPointId = i; - } - } - // Set the closest point id: - faceLayer->setClosestPointIndex(closestPointId); - // Add this layer to the face: - iFace->AddSmoothLayer(faceLayer); + // SILHOUETTE LAYER + Vec3f normal; + // Compute the dot products between View direction and N at each vertex of the face: + Vec3f point; + int closestPointId = 0; + float dist, minDist = FLT_MAX; + int numVertices = iFace->numberOfVertices(); + WXFaceLayer *faceLayer = new WXFaceLayer(iFace, Nature::SILHOUETTE, true); + for (int i = 0; i < numVertices; i++) { + point = iFace->GetVertex(i)->GetVertex(); + normal = iFace->GetVertexNormal(i); + normal.normalize(); + Vec3f V; + if (_orthographicProjection) { + V = Vec3f(0.0f, 0.0f, _Viewpoint.z() - point.z()); + } + else { + V = Vec3f(_Viewpoint - point); + } + V.normalize(); + float d = normal * V; + faceLayer->PushDotP(d); + // Find the point the closest to the viewpoint + if (_orthographicProjection) { + dist = point.z() - _Viewpoint.z(); + } + else { + Vec3f dist_vec(point - _Viewpoint); + dist = dist_vec.norm(); + } + if (dist < minDist) { + minDist = dist; + closestPointId = i; + } + } + // Set the closest point id: + faceLayer->setClosestPointIndex(closestPointId); + // Add this layer to the face: + iFace->AddSmoothLayer(faceLayer); } void FEdgeXDetector::ProcessSilhouetteEdge(WXEdge *iEdge) { - if (iEdge->nature() & Nature::BORDER) - return; - // SILHOUETTE ? - //------------- - WXFace *fA = (WXFace *)iEdge->GetaOEdge()->GetaFace(); - WXFace *fB = (WXFace *)iEdge->GetaOEdge()->GetbFace(); - - if ((fA->front()) ^ (fB->front())) { // fA->visible XOR fB->visible (true if one is 0 and the other is 1) - // The only edges we want to set as silhouette edges in this way are the ones with 2 different normals - // for 1 vertex for these two faces - //-------------------- - // In reality we only test the normals for 1 of the 2 vertices. - if (fA->GetVertexNormal(iEdge->GetaVertex()) == fB->GetVertexNormal(iEdge->GetaVertex())) - return; - iEdge->AddNature(Nature::SILHOUETTE); - if (fB->front()) - iEdge->setOrder(1); - else - iEdge->setOrder(-1); - } + if (iEdge->nature() & Nature::BORDER) + return; + // SILHOUETTE ? + //------------- + WXFace *fA = (WXFace *)iEdge->GetaOEdge()->GetaFace(); + WXFace *fB = (WXFace *)iEdge->GetaOEdge()->GetbFace(); + + if ((fA->front()) ^ + (fB->front())) { // fA->visible XOR fB->visible (true if one is 0 and the other is 1) + // The only edges we want to set as silhouette edges in this way are the ones with 2 different normals + // for 1 vertex for these two faces + //-------------------- + // In reality we only test the normals for 1 of the 2 vertices. + if (fA->GetVertexNormal(iEdge->GetaVertex()) == fB->GetVertexNormal(iEdge->GetaVertex())) + return; + iEdge->AddNature(Nature::SILHOUETTE); + if (fB->front()) + iEdge->setOrder(1); + else + iEdge->setOrder(-1); + } } // BORDER ///////// void FEdgeXDetector::processBorderShape(WXShape *iWShape) { - if (!_computeViewIndependent) - return; - // Make a pass on the edges to detect the BORDER - vector<WEdge*>::iterator we, weend; - vector<WEdge*> &wedges = iWShape->getEdgeList(); - for (we = wedges.begin(), weend = wedges.end(); we != weend; ++we) { - ProcessBorderEdge((WXEdge *)(*we)); - } + if (!_computeViewIndependent) + return; + // Make a pass on the edges to detect the BORDER + vector<WEdge *>::iterator we, weend; + vector<WEdge *> &wedges = iWShape->getEdgeList(); + for (we = wedges.begin(), weend = wedges.end(); we != weend; ++we) { + ProcessBorderEdge((WXEdge *)(*we)); + } } void FEdgeXDetector::ProcessBorderEdge(WXEdge *iEdge) { - // first check whether it is a border edge: BORDER ? - //--------- - if (iEdge->GetaFace() == 0) { - // it is a border edge - iEdge->AddNature(Nature::BORDER); - } + // first check whether it is a border edge: BORDER ? + //--------- + if (iEdge->GetaFace() == 0) { + // it is a border edge + iEdge->AddNature(Nature::BORDER); + } } - // CREASE ///////// void FEdgeXDetector::processCreaseShape(WXShape *iWShape) { - if (!_computeViewIndependent) - return; - - // Make a pass on the edges to detect the CREASE - vector<WEdge*>::iterator we, weend; - vector<WEdge*> &wedges = iWShape->getEdgeList(); - for (we = wedges.begin(), weend = wedges.end(); we != weend; ++we) { - ProcessCreaseEdge((WXEdge *)(*we)); - } + if (!_computeViewIndependent) + return; + + // Make a pass on the edges to detect the CREASE + vector<WEdge *>::iterator we, weend; + vector<WEdge *> &wedges = iWShape->getEdgeList(); + for (we = wedges.begin(), weend = wedges.end(); we != weend; ++we) { + ProcessCreaseEdge((WXEdge *)(*we)); + } } void FEdgeXDetector::ProcessCreaseEdge(WXEdge *iEdge) { - // CREASE ? - //--------- - if (iEdge->nature() & Nature::BORDER) - return; - WXFace *fA = (WXFace *)iEdge->GetaOEdge()->GetaFace(); - WXFace *fB = (WXFace *)iEdge->GetaOEdge()->GetbFace(); - - WVertex *aVertex = iEdge->GetaVertex(); - if ((fA->GetVertexNormal(aVertex) * fB->GetVertexNormal(aVertex)) <= _creaseAngle) - iEdge->AddNature(Nature::CREASE); + // CREASE ? + //--------- + if (iEdge->nature() & Nature::BORDER) + return; + WXFace *fA = (WXFace *)iEdge->GetaOEdge()->GetaFace(); + WXFace *fB = (WXFace *)iEdge->GetaOEdge()->GetbFace(); + + WVertex *aVertex = iEdge->GetaVertex(); + if ((fA->GetVertexNormal(aVertex) * fB->GetVertexNormal(aVertex)) <= _creaseAngle) + iEdge->AddNature(Nature::CREASE); } // RIDGES AND VALLEYS ///////////////////// void FEdgeXDetector::processRidgesAndValleysShape(WXShape *iWShape) { - // Don't forget to add the built layer to the face at the end of the ProcessFace: - //iFace->AddSmoothLayer(faceLayer); - - if (!_computeViewIndependent) - return; - - // Here the curvatures must already have been computed - vector<WFace*>& wfaces = iWShape->GetFaceList(); - vector<WFace*>::iterator f, fend; - for (f = wfaces.begin(), fend = wfaces.end(); f != fend; ++f) { - ProcessRidgeFace((WXFace *)(*f)); - } + // Don't forget to add the built layer to the face at the end of the ProcessFace: + //iFace->AddSmoothLayer(faceLayer); + + if (!_computeViewIndependent) + return; + + // Here the curvatures must already have been computed + vector<WFace *> &wfaces = iWShape->GetFaceList(); + vector<WFace *>::iterator f, fend; + for (f = wfaces.begin(), fend = wfaces.end(); f != fend; ++f) { + ProcessRidgeFace((WXFace *)(*f)); + } } - // RIDGES ///////// void FEdgeXDetector::ProcessRidgeFace(WXFace *iFace) { - WXFaceLayer *flayer = new WXFaceLayer(iFace, Nature::RIDGE | Nature::VALLEY, false); - iFace->AddSmoothLayer(flayer); - - unsigned int numVertices = iFace->numberOfVertices(); - for (unsigned int i = 0; i < numVertices; ++i) { - WVertex *wv = iFace->GetVertex(i); - WXVertex *wxv = dynamic_cast<WXVertex*>(wv); - flayer->PushDotP(wxv->curvatures()->K1); - } - -#if 0 // XXX fabs(flayer->dotP(i)) < threshold cannot be true - real threshold = 0; - //real threshold = _maxK1 - (_maxK1 - _meanK1) / 20.0; - - if (flayer->nPosDotP() != numVertices) { - if ((fabs(flayer->dotP(0)) < threshold) && (fabs(flayer->dotP(1)) < threshold) && - (fabs(flayer->dotP(2)) < threshold)) - { - flayer->ReplaceDotP(0, 0); - flayer->ReplaceDotP(1, 0); - flayer->ReplaceDotP(2, 0); - } - } + WXFaceLayer *flayer = new WXFaceLayer(iFace, Nature::RIDGE | Nature::VALLEY, false); + iFace->AddSmoothLayer(flayer); + + unsigned int numVertices = iFace->numberOfVertices(); + for (unsigned int i = 0; i < numVertices; ++i) { + WVertex *wv = iFace->GetVertex(i); + WXVertex *wxv = dynamic_cast<WXVertex *>(wv); + flayer->PushDotP(wxv->curvatures()->K1); + } + +#if 0 // XXX fabs(flayer->dotP(i)) < threshold cannot be true + real threshold = 0; + //real threshold = _maxK1 - (_maxK1 - _meanK1) / 20.0; + + if (flayer->nPosDotP() != numVertices) { + if ((fabs(flayer->dotP(0)) < threshold) && (fabs(flayer->dotP(1)) < threshold) && + (fabs(flayer->dotP(2)) < threshold)) + { + flayer->ReplaceDotP(0, 0); + flayer->ReplaceDotP(1, 0); + flayer->ReplaceDotP(2, 0); + } + } #endif } #if 0 void FEdgeXDetector::ProcessRidgeFace(WXFace *iFace) { - // RIDGE LAYER - // Compute the RidgeFunction, that is the derivative of the ppal curvature along e1 at each vertex of the face - WVertex *v; - Vec3r v1v2; - real t; - vector<WXFaceLayer*> SmoothLayers; - WXFaceLayer *faceLayer; - Face_Curvature_Info *layer_info; - real K1_a(0), K1_b(0); - Vec3r Inter_a, Inter_b; - - // find the ridge layer of the face - iFace->retrieveSmoothLayers(Nature::RIDGE, SmoothLayers); - if ( SmoothLayers.size()!=1 ) - return; - faceLayer = SmoothLayers[0]; - // retrieve the curvature info of this layer - layer_info = (Face_Curvature_Info *)faceLayer->userdata; - - int numVertices = iFace->numberOfVertices(); - for (int i = 0; i < numVertices; i++) { - v = iFace->GetVertex(i); - // vec_curvature_info[i] contains the curvature info of this vertex - Vec3r e2 = layer_info->vec_curvature_info[i]->K2*layer_info->vec_curvature_info[i]->e2; - Vec3r e1 = layer_info->vec_curvature_info[i]->K1*layer_info->vec_curvature_info[i]->e1; - e2.normalize(); - - WVertex::face_iterator fit = v->faces_begin(); - WVertex::face_iterator fitend = v->faces_end(); - for (; fit != fitend; ++fit) { - WXFace *wxf = dynamic_cast<WXFace*>(*fit); - WOEdge *oppositeEdge; - if (!(wxf->getOppositeEdge(v, oppositeEdge))) - continue; - v1v2 = oppositeEdge->GetbVertex()->GetVertex() - oppositeEdge->GetaVertex()->GetVertex(); - GeomUtils::intersection_test res; - res = GeomUtils::intersectRayPlane(oppositeEdge->GetaVertex()->GetVertex(), v1v2, e2, -(v->GetVertex()*e2), - t, 1.0e-06); - if ((res == GeomUtils::DO_INTERSECT) && (t >= 0.0) && (t <= 1.0)) { - vector<WXFaceLayer*> second_ridge_layer; - wxf->retrieveSmoothLayers(Nature::RIDGE, second_ridge_layer); - if (second_ridge_layer.size() != 1) - continue; - Face_Curvature_Info *second_layer_info = (Face_Curvature_Info*)second_ridge_layer[0]->userdata; - - unsigned index1 = wxf->GetIndex(oppositeEdge->GetaVertex()); - unsigned index2 = wxf->GetIndex(oppositeEdge->GetbVertex()); - real K1_1 = second_layer_info->vec_curvature_info[index1]->K1; - real K1_2 = second_layer_info->vec_curvature_info[index2]->K1; - real K1 = (1.0 - t) * K1_1 + t * K1_2; - Vec3r inter((1.0 - t) * oppositeEdge->GetaVertex()->GetVertex() + - t * oppositeEdge->GetbVertex()->GetVertex()); - Vec3r vtmp(inter - v->GetVertex()); - // is it K1_a or K1_b ? - if (vtmp * e1 > 0) { - K1_b = K1; - Inter_b = inter; - } - else { - K1_a = K1; - Inter_a = inter; - } - } - } - // Once we have K1 along the ppal direction compute the derivative : K1b - K1a put it in DotP - //real d = fabs(K1_b) - fabs(K1_a); - real d = 0; - real threshold = _meanK1 + (_maxK1 - _meanK1) / 7.0; - //real threshold = _meanK1; - //if ((fabs(K1_b) > threshold) || ((fabs(K1_a) > threshold))) - d = (K1_b) - (K1_a) / (Inter_b - Inter_a).norm(); - faceLayer->PushDotP(d); - //faceLayer->PushDotP(layer_info->vec_curvature_info[i]->K1); - } - - // Make the values relevant by checking whether all principal directions have the "same" direction: - Vec3r e0((layer_info->vec_curvature_info[0]->K1 * layer_info->vec_curvature_info[0]->e1)); - e0.normalize(); - Vec3r e1((layer_info->vec_curvature_info[1]->K1 * layer_info->vec_curvature_info[1]->e1)); - e1.normalize(); - Vec3r e2((layer_info->vec_curvature_info[2]->K1 * layer_info->vec_curvature_info[2]->e1)); - e2.normalize(); - if (e0 * e1 < 0) - // invert dotP[1] - faceLayer->ReplaceDotP(1, -faceLayer->dotP(1)); - if (e0 * e2 < 0) - // invert dotP[2] - faceLayer->ReplaceDotP(2, -faceLayer->dotP(2)); - -#if 0 // remove the weakest values; - real minDiff = (_maxK1 - _minK1) / 10.0; - real minDiff = _meanK1; - if ((faceLayer->dotP(0) < minDiff) && (faceLayer->dotP(1) < minDiff) && (faceLayer->dotP(2) < minDiff)) { - faceLayer->ReplaceDotP(0, 0); - faceLayer->ReplaceDotP(1, 0); - faceLayer->ReplaceDotP(2, 0); - } -#endif + // RIDGE LAYER + // Compute the RidgeFunction, that is the derivative of the ppal curvature along e1 at each vertex of the face + WVertex *v; + Vec3r v1v2; + real t; + vector<WXFaceLayer*> SmoothLayers; + WXFaceLayer *faceLayer; + Face_Curvature_Info *layer_info; + real K1_a(0), K1_b(0); + Vec3r Inter_a, Inter_b; + + // find the ridge layer of the face + iFace->retrieveSmoothLayers(Nature::RIDGE, SmoothLayers); + if ( SmoothLayers.size()!=1 ) + return; + faceLayer = SmoothLayers[0]; + // retrieve the curvature info of this layer + layer_info = (Face_Curvature_Info *)faceLayer->userdata; + + int numVertices = iFace->numberOfVertices(); + for (int i = 0; i < numVertices; i++) { + v = iFace->GetVertex(i); + // vec_curvature_info[i] contains the curvature info of this vertex + Vec3r e2 = layer_info->vec_curvature_info[i]->K2*layer_info->vec_curvature_info[i]->e2; + Vec3r e1 = layer_info->vec_curvature_info[i]->K1*layer_info->vec_curvature_info[i]->e1; + e2.normalize(); + + WVertex::face_iterator fit = v->faces_begin(); + WVertex::face_iterator fitend = v->faces_end(); + for (; fit != fitend; ++fit) { + WXFace *wxf = dynamic_cast<WXFace*>(*fit); + WOEdge *oppositeEdge; + if (!(wxf->getOppositeEdge(v, oppositeEdge))) + continue; + v1v2 = oppositeEdge->GetbVertex()->GetVertex() - oppositeEdge->GetaVertex()->GetVertex(); + GeomUtils::intersection_test res; + res = GeomUtils::intersectRayPlane(oppositeEdge->GetaVertex()->GetVertex(), v1v2, e2, -(v->GetVertex()*e2), + t, 1.0e-06); + if ((res == GeomUtils::DO_INTERSECT) && (t >= 0.0) && (t <= 1.0)) { + vector<WXFaceLayer*> second_ridge_layer; + wxf->retrieveSmoothLayers(Nature::RIDGE, second_ridge_layer); + if (second_ridge_layer.size() != 1) + continue; + Face_Curvature_Info *second_layer_info = (Face_Curvature_Info*)second_ridge_layer[0]->userdata; + + unsigned index1 = wxf->GetIndex(oppositeEdge->GetaVertex()); + unsigned index2 = wxf->GetIndex(oppositeEdge->GetbVertex()); + real K1_1 = second_layer_info->vec_curvature_info[index1]->K1; + real K1_2 = second_layer_info->vec_curvature_info[index2]->K1; + real K1 = (1.0 - t) * K1_1 + t * K1_2; + Vec3r inter((1.0 - t) * oppositeEdge->GetaVertex()->GetVertex() + + t * oppositeEdge->GetbVertex()->GetVertex()); + Vec3r vtmp(inter - v->GetVertex()); + // is it K1_a or K1_b ? + if (vtmp * e1 > 0) { + K1_b = K1; + Inter_b = inter; + } + else { + K1_a = K1; + Inter_a = inter; + } + } + } + // Once we have K1 along the ppal direction compute the derivative : K1b - K1a put it in DotP + //real d = fabs(K1_b) - fabs(K1_a); + real d = 0; + real threshold = _meanK1 + (_maxK1 - _meanK1) / 7.0; + //real threshold = _meanK1; + //if ((fabs(K1_b) > threshold) || ((fabs(K1_a) > threshold))) + d = (K1_b) - (K1_a) / (Inter_b - Inter_a).norm(); + faceLayer->PushDotP(d); + //faceLayer->PushDotP(layer_info->vec_curvature_info[i]->K1); + } + + // Make the values relevant by checking whether all principal directions have the "same" direction: + Vec3r e0((layer_info->vec_curvature_info[0]->K1 * layer_info->vec_curvature_info[0]->e1)); + e0.normalize(); + Vec3r e1((layer_info->vec_curvature_info[1]->K1 * layer_info->vec_curvature_info[1]->e1)); + e1.normalize(); + Vec3r e2((layer_info->vec_curvature_info[2]->K1 * layer_info->vec_curvature_info[2]->e1)); + e2.normalize(); + if (e0 * e1 < 0) + // invert dotP[1] + faceLayer->ReplaceDotP(1, -faceLayer->dotP(1)); + if (e0 * e2 < 0) + // invert dotP[2] + faceLayer->ReplaceDotP(2, -faceLayer->dotP(2)); + +# if 0 // remove the weakest values; + real minDiff = (_maxK1 - _minK1) / 10.0; + real minDiff = _meanK1; + if ((faceLayer->dotP(0) < minDiff) && (faceLayer->dotP(1) < minDiff) && (faceLayer->dotP(2) < minDiff)) { + faceLayer->ReplaceDotP(0, 0); + faceLayer->ReplaceDotP(1, 0); + faceLayer->ReplaceDotP(2, 0); + } +# endif } #endif @@ -543,221 +544,226 @@ void FEdgeXDetector::ProcessRidgeFace(WXFace *iFace) void FEdgeXDetector::processSuggestiveContourShape(WXShape *iWShape) { - // Here the curvatures must already have been computed - vector<WFace*>& wfaces = iWShape->GetFaceList(); - vector<WFace*>::iterator f, fend; - for (f = wfaces.begin(), fend = wfaces.end(); f != fend; ++f) { - ProcessSuggestiveContourFace((WXFace *)(*f)); - } + // Here the curvatures must already have been computed + vector<WFace *> &wfaces = iWShape->GetFaceList(); + vector<WFace *>::iterator f, fend; + for (f = wfaces.begin(), fend = wfaces.end(); f != fend; ++f) { + ProcessSuggestiveContourFace((WXFace *)(*f)); + } } void FEdgeXDetector::ProcessSuggestiveContourFace(WXFace *iFace) { - WXFaceLayer *faceLayer = new WXFaceLayer(iFace, Nature::SUGGESTIVE_CONTOUR, true); - iFace->AddSmoothLayer(faceLayer); - - unsigned int numVertices = iFace->numberOfVertices(); - for (unsigned int i = 0; i < numVertices; ++i) { - WVertex *wv = iFace->GetVertex(i); - WXVertex *wxv = dynamic_cast<WXVertex*>(wv); - faceLayer->PushDotP(wxv->curvatures()->Kr); - } - -#if 0 // FIXME: find a more clever way to compute the threshold - real threshold = _meanKr; - if (faceLayer->nPosDotP()!=numVertices) { - if ((fabs(faceLayer->dotP(0)) < threshold) && (fabs(faceLayer->dotP(1)) < threshold) && - (fabs(faceLayer->dotP(2)) < threshold)) - { - faceLayer->ReplaceDotP(0, 0); - faceLayer->ReplaceDotP(1, 0); - faceLayer->ReplaceDotP(2, 0); - } - } + WXFaceLayer *faceLayer = new WXFaceLayer(iFace, Nature::SUGGESTIVE_CONTOUR, true); + iFace->AddSmoothLayer(faceLayer); + + unsigned int numVertices = iFace->numberOfVertices(); + for (unsigned int i = 0; i < numVertices; ++i) { + WVertex *wv = iFace->GetVertex(i); + WXVertex *wxv = dynamic_cast<WXVertex *>(wv); + faceLayer->PushDotP(wxv->curvatures()->Kr); + } + +#if 0 // FIXME: find a more clever way to compute the threshold + real threshold = _meanKr; + if (faceLayer->nPosDotP()!=numVertices) { + if ((fabs(faceLayer->dotP(0)) < threshold) && (fabs(faceLayer->dotP(1)) < threshold) && + (fabs(faceLayer->dotP(2)) < threshold)) + { + faceLayer->ReplaceDotP(0, 0); + faceLayer->ReplaceDotP(1, 0); + faceLayer->ReplaceDotP(2, 0); + } + } #endif } void FEdgeXDetector::postProcessSuggestiveContourShape(WXShape *iShape) { - vector<WFace*>& wfaces = iShape->GetFaceList(); - vector<WFace*>::iterator f, fend; - for (f = wfaces.begin(), fend = wfaces.end(); f != fend; ++f) { - postProcessSuggestiveContourFace((WXFace *)(*f)); - } + vector<WFace *> &wfaces = iShape->GetFaceList(); + vector<WFace *>::iterator f, fend; + for (f = wfaces.begin(), fend = wfaces.end(); f != fend; ++f) { + postProcessSuggestiveContourFace((WXFace *)(*f)); + } } void FEdgeXDetector::postProcessSuggestiveContourFace(WXFace *iFace) { - // Compute the derivative of the radial curvature in the radial direction, at the two extremities - // of the smooth edge. - // If the derivative is smaller than a given threshold _kr_derivative_epsilon, discard the edge. - - // Find the suggestive contour layer of the face (zero or one edge). - vector<WXFaceLayer*> sc_layers; - iFace->retrieveSmoothEdgesLayers(Nature::SUGGESTIVE_CONTOUR, sc_layers); - if (sc_layers.empty()) - return; - - WXFaceLayer *sc_layer; - sc_layer = sc_layers[0]; - - // Compute the derivative value at each vertex of the face, and add it in a vector. - vector<real> kr_derivatives; - - unsigned vertices_nb = iFace->numberOfVertices(); - WXVertex *v, *opposite_vertex_a, *opposite_vertex_b; - WXFace *wxf; - WOEdge *opposite_edge; - Vec3r normal_vec, radial_normal_vec, er_vec, v_vec, inter, inter1, inter2, tmp_vec; - GeomUtils::intersection_test res; - real kr(0), kr1(0), kr2(0), t; - - for (unsigned int i = 0; i < vertices_nb; ++i) { - v = (WXVertex *)(iFace->GetVertex(i)); - - // v is a singular vertex, skip it. - if (v->isBoundary()) { - kr_derivatives.push_back(0); - continue; - } - - v_vec = v->GetVertex(); - er_vec = v->curvatures()->er; - - // For each vertex, iterate on its adjacent faces. - for (WVertex::face_iterator fit = v->faces_begin(), fitend = v->faces_end(); fit != fitend; ++fit) { - wxf = dynamic_cast<WXFace*>(*fit); - if (!wxf->getOppositeEdge(v, opposite_edge)) - continue; - - opposite_vertex_a = (WXVertex *)opposite_edge->GetaVertex(); - opposite_vertex_b = (WXVertex *)opposite_edge->GetbVertex(); - normal_vec = wxf->GetVertexNormal(v); // FIXME: what about e1 ^ e2 ? - radial_normal_vec = er_vec ^ normal_vec; - - // Test whether the radial plan intersects with the edge at the opposite of v. - res = GeomUtils::intersectRayPlane(opposite_vertex_a->GetVertex(), opposite_edge->GetVec(), - radial_normal_vec, -(v_vec * radial_normal_vec), - t, 1.0e-06); - - // If there is an intersection, compute the value of the derivative ath that point. - if ((res == GeomUtils::DO_INTERSECT) && (t >= 0) && (t <= 1)) { - kr = t * opposite_vertex_a->curvatures()->Kr + (1 - t) * opposite_vertex_b->curvatures()->Kr; - inter = opposite_vertex_a->GetVertex() + t * opposite_edge->GetVec(); - tmp_vec = inter - v->GetVertex(); - // Is it kr1 or kr2? - if (tmp_vec * er_vec > 0) { - kr2 = kr; - inter2 = inter; - } - else { - kr1 = kr; - inter1 = inter; - } - } - } - - // Now we have kr1 and kr2 along the radial direction, for one vertex of iFace. - // We have to compute the derivative of kr for that vertex, equal to: - // (kr2 - kr1) / dist(inter1, inter2). - // Then we add it to the vector of derivatives. - v->curvatures()->dKr = (kr2 - kr1) / (inter2 - inter1).norm(); - kr_derivatives.push_back(v->curvatures()->dKr); - } - - // At that point, we have the derivatives for each vertex of iFace. - // All we have to do now is to use linear interpolation to compute the values at the extremities of the smooth edge. - WXSmoothEdge *sc_edge = sc_layer->getSmoothEdge(); - WOEdge *sc_oedge = sc_edge->woea(); - t = sc_edge->ta(); - if (t * kr_derivatives[iFace->GetIndex(sc_oedge->GetaVertex())] + - (1 - t) * kr_derivatives[iFace->GetIndex(sc_oedge->GetbVertex())] < _kr_derivative_epsilon) - { - sc_layer->removeSmoothEdge(); - return; - } - sc_oedge = sc_edge->woeb(); - t = sc_edge->tb(); - if (t * kr_derivatives[iFace->GetIndex(sc_oedge->GetaVertex())] + - (1 - t) * kr_derivatives[iFace->GetIndex(sc_oedge->GetbVertex())] < _kr_derivative_epsilon) - { - sc_layer->removeSmoothEdge(); - } + // Compute the derivative of the radial curvature in the radial direction, at the two extremities + // of the smooth edge. + // If the derivative is smaller than a given threshold _kr_derivative_epsilon, discard the edge. + + // Find the suggestive contour layer of the face (zero or one edge). + vector<WXFaceLayer *> sc_layers; + iFace->retrieveSmoothEdgesLayers(Nature::SUGGESTIVE_CONTOUR, sc_layers); + if (sc_layers.empty()) + return; + + WXFaceLayer *sc_layer; + sc_layer = sc_layers[0]; + + // Compute the derivative value at each vertex of the face, and add it in a vector. + vector<real> kr_derivatives; + + unsigned vertices_nb = iFace->numberOfVertices(); + WXVertex *v, *opposite_vertex_a, *opposite_vertex_b; + WXFace *wxf; + WOEdge *opposite_edge; + Vec3r normal_vec, radial_normal_vec, er_vec, v_vec, inter, inter1, inter2, tmp_vec; + GeomUtils::intersection_test res; + real kr(0), kr1(0), kr2(0), t; + + for (unsigned int i = 0; i < vertices_nb; ++i) { + v = (WXVertex *)(iFace->GetVertex(i)); + + // v is a singular vertex, skip it. + if (v->isBoundary()) { + kr_derivatives.push_back(0); + continue; + } + + v_vec = v->GetVertex(); + er_vec = v->curvatures()->er; + + // For each vertex, iterate on its adjacent faces. + for (WVertex::face_iterator fit = v->faces_begin(), fitend = v->faces_end(); fit != fitend; + ++fit) { + wxf = dynamic_cast<WXFace *>(*fit); + if (!wxf->getOppositeEdge(v, opposite_edge)) + continue; + + opposite_vertex_a = (WXVertex *)opposite_edge->GetaVertex(); + opposite_vertex_b = (WXVertex *)opposite_edge->GetbVertex(); + normal_vec = wxf->GetVertexNormal(v); // FIXME: what about e1 ^ e2 ? + radial_normal_vec = er_vec ^ normal_vec; + + // Test whether the radial plan intersects with the edge at the opposite of v. + res = GeomUtils::intersectRayPlane(opposite_vertex_a->GetVertex(), + opposite_edge->GetVec(), + radial_normal_vec, + -(v_vec * radial_normal_vec), + t, + 1.0e-06); + + // If there is an intersection, compute the value of the derivative ath that point. + if ((res == GeomUtils::DO_INTERSECT) && (t >= 0) && (t <= 1)) { + kr = t * opposite_vertex_a->curvatures()->Kr + + (1 - t) * opposite_vertex_b->curvatures()->Kr; + inter = opposite_vertex_a->GetVertex() + t * opposite_edge->GetVec(); + tmp_vec = inter - v->GetVertex(); + // Is it kr1 or kr2? + if (tmp_vec * er_vec > 0) { + kr2 = kr; + inter2 = inter; + } + else { + kr1 = kr; + inter1 = inter; + } + } + } + + // Now we have kr1 and kr2 along the radial direction, for one vertex of iFace. + // We have to compute the derivative of kr for that vertex, equal to: + // (kr2 - kr1) / dist(inter1, inter2). + // Then we add it to the vector of derivatives. + v->curvatures()->dKr = (kr2 - kr1) / (inter2 - inter1).norm(); + kr_derivatives.push_back(v->curvatures()->dKr); + } + + // At that point, we have the derivatives for each vertex of iFace. + // All we have to do now is to use linear interpolation to compute the values at the extremities of the smooth edge. + WXSmoothEdge *sc_edge = sc_layer->getSmoothEdge(); + WOEdge *sc_oedge = sc_edge->woea(); + t = sc_edge->ta(); + if (t * kr_derivatives[iFace->GetIndex(sc_oedge->GetaVertex())] + + (1 - t) * kr_derivatives[iFace->GetIndex(sc_oedge->GetbVertex())] < + _kr_derivative_epsilon) { + sc_layer->removeSmoothEdge(); + return; + } + sc_oedge = sc_edge->woeb(); + t = sc_edge->tb(); + if (t * kr_derivatives[iFace->GetIndex(sc_oedge->GetaVertex())] + + (1 - t) * kr_derivatives[iFace->GetIndex(sc_oedge->GetbVertex())] < + _kr_derivative_epsilon) { + sc_layer->removeSmoothEdge(); + } } // MATERIAL_BOUNDARY //////////////////// void FEdgeXDetector::processMaterialBoundaryShape(WXShape *iWShape) { - if (!_computeViewIndependent) - return; - // Make a pass on the edges to detect material boundaries - vector<WEdge*>::iterator we, weend; - vector<WEdge*> &wedges = iWShape->getEdgeList(); - for (we = wedges.begin(), weend = wedges.end(); we != weend; ++we) { - ProcessMaterialBoundaryEdge((WXEdge *)(*we)); - } + if (!_computeViewIndependent) + return; + // Make a pass on the edges to detect material boundaries + vector<WEdge *>::iterator we, weend; + vector<WEdge *> &wedges = iWShape->getEdgeList(); + for (we = wedges.begin(), weend = wedges.end(); we != weend; ++we) { + ProcessMaterialBoundaryEdge((WXEdge *)(*we)); + } } void FEdgeXDetector::ProcessMaterialBoundaryEdge(WXEdge *iEdge) { - // check whether the edge is a material boundary? - WFace *aFace = iEdge->GetaFace(); - WFace *bFace = iEdge->GetbFace(); - if (aFace && bFace && aFace->frs_materialIndex() != bFace->frs_materialIndex()) { - iEdge->AddNature(Nature::MATERIAL_BOUNDARY); - } + // check whether the edge is a material boundary? + WFace *aFace = iEdge->GetaFace(); + WFace *bFace = iEdge->GetbFace(); + if (aFace && bFace && aFace->frs_materialIndex() != bFace->frs_materialIndex()) { + iEdge->AddNature(Nature::MATERIAL_BOUNDARY); + } } // EDGE MARKS ///////////// void FEdgeXDetector::processEdgeMarksShape(WXShape *iShape) { - // Make a pass on the edges to detect material boundaries - vector<WEdge*>::iterator we, weend; - vector<WEdge*> &wedges = iShape->getEdgeList(); - for (we = wedges.begin(), weend = wedges.end(); we != weend; ++we) { - ProcessEdgeMarks((WXEdge *)(*we)); - } + // Make a pass on the edges to detect material boundaries + vector<WEdge *>::iterator we, weend; + vector<WEdge *> &wedges = iShape->getEdgeList(); + for (we = wedges.begin(), weend = wedges.end(); we != weend; ++we) { + ProcessEdgeMarks((WXEdge *)(*we)); + } } void FEdgeXDetector::ProcessEdgeMarks(WXEdge *iEdge) { - if (iEdge->GetMark()) { - iEdge->AddNature(Nature::EDGE_MARK); - } + if (iEdge->GetMark()) { + iEdge->AddNature(Nature::EDGE_MARK); + } } // Build Smooth edges ///////////////////// void FEdgeXDetector::buildSmoothEdges(WXShape *iShape) { - bool hasSmoothEdges = false; - - // Make a last pass to build smooth edges from the previous stored values: - //-------------------------------------------------------------------------- - vector<WFace*>& wfaces = iShape->GetFaceList(); - for (vector<WFace *>::iterator f = wfaces.begin(), fend = wfaces.end(); f != fend; ++f) { - vector<WXFaceLayer *>& faceLayers = ((WXFace *)(*f))->getSmoothLayers(); - for (vector<WXFaceLayer *>::iterator wxfl = faceLayers.begin(), wxflend = faceLayers.end(); - wxfl != wxflend; - ++wxfl) - { - if ((*wxfl)->BuildSmoothEdge()) - hasSmoothEdges = true; - } - } - - if (hasSmoothEdges && !_computeRidgesAndValleys && !_computeSuggestiveContours) { - vector<WVertex *>& wvertices = iShape->getVertexList(); - for (vector<WVertex*>::iterator wv = wvertices.begin(), wvend = wvertices.end(); wv != wvend; ++wv) { - // Compute curvatures - WXVertex *wxv = dynamic_cast<WXVertex *>(*wv); - computeCurvatures(wxv); - } - _meanK1 /= (real)(_nPoints); - _meanKr /= (real)(_nPoints); - } + bool hasSmoothEdges = false; + + // Make a last pass to build smooth edges from the previous stored values: + //-------------------------------------------------------------------------- + vector<WFace *> &wfaces = iShape->GetFaceList(); + for (vector<WFace *>::iterator f = wfaces.begin(), fend = wfaces.end(); f != fend; ++f) { + vector<WXFaceLayer *> &faceLayers = ((WXFace *)(*f))->getSmoothLayers(); + for (vector<WXFaceLayer *>::iterator wxfl = faceLayers.begin(), wxflend = faceLayers.end(); + wxfl != wxflend; + ++wxfl) { + if ((*wxfl)->BuildSmoothEdge()) + hasSmoothEdges = true; + } + } + + if (hasSmoothEdges && !_computeRidgesAndValleys && !_computeSuggestiveContours) { + vector<WVertex *> &wvertices = iShape->getVertexList(); + for (vector<WVertex *>::iterator wv = wvertices.begin(), wvend = wvertices.end(); wv != wvend; + ++wv) { + // Compute curvatures + WXVertex *wxv = dynamic_cast<WXVertex *>(*wv); + computeCurvatures(wxv); + } + _meanK1 /= (real)(_nPoints); + _meanKr /= (real)(_nPoints); + } } } /* namespace Freestyle */ |