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authorMaxime Curioni <maxime.curioni@gmail.com>2008-07-24 12:29:48 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2008-07-24 12:29:48 +0400
commita0359c37506d05589bae86e4818fa653c8f281ab (patch)
tree35927f22801fa65585ac6f076abb29406189dd2a /source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
parentdd899939dabae68564f7a1d1994b50ee2f2cf8be (diff)
soc-2008-mxcurioni: added (without testing) the following classes: BBox, SShape, ViewShape. Also corrected a few typos (Get#->get#).
Diffstat (limited to 'source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp')
-rwxr-xr-xsource/blender/freestyle/intern/view_map/FEdgeXDetector.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
index 54a982b8bd8..d7086e4baff 100755
--- a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
+++ b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
@@ -112,7 +112,7 @@ void FEdgeXDetector::preProcessShape(WXShape* iWShape) {
preProcessFace((WXFace*)(*f));
}
- vector<WVertex*>& wvertices = iWShape->GetVertexList();
+ vector<WVertex*>& wvertices = iWShape->getVertexList();
for(vector<WVertex*>::iterator wv=wvertices.begin(), wvend=wvertices.end();
wv!=wvend;
++wv){
@@ -219,7 +219,7 @@ void FEdgeXDetector::processSilhouetteShape(WXShape* iWShape) {
// the silhouette edges that are not smooth
// --------------------
vector<WEdge*>::iterator we, weend;
- vector<WEdge*> &wedges = iWShape->GetEdgeList();
+ vector<WEdge*> &wedges = iWShape->getEdgeList();
for(we=wedges.begin(), weend=wedges.end();
we!=weend;
++we)
@@ -298,7 +298,7 @@ void FEdgeXDetector::processBorderShape(WXShape* iWShape) {
// the BORDER
// --------------------
vector<WEdge*>::iterator we, weend;
- vector<WEdge*> &wedges = iWShape->GetEdgeList();
+ vector<WEdge*> &wedges = iWShape->getEdgeList();
for(we=wedges.begin(), weend=wedges.end();
we!=weend;
++we){
@@ -328,7 +328,7 @@ void FEdgeXDetector::processCreaseShape(WXShape* iWShape) {
// the CREASE
// --------------------
vector<WEdge*>::iterator we, weend;
- vector<WEdge*> &wedges = iWShape->GetEdgeList();
+ vector<WEdge*> &wedges = iWShape->getEdgeList();
for(we=wedges.begin(), weend=wedges.end();
we!=weend;
++we){