diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2010-02-01 01:56:19 +0300 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2010-02-01 01:56:19 +0300 |
commit | 107667d20a15593f5c94437cc57fe786bcb92f7a (patch) | |
tree | 996e7c61419c8e4927ceae5bc39625c969843273 /source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp | |
parent | e307cb1c8c636a5c9290feaeb58b8f5c22072d43 (diff) |
Added support for orthographic camera.
The FEdgeXDetector class for silhouette edge detection and the
ViewMapBuilder class for view map creation are enhanced. All changes
are related to view point handling (i.e., the camera location). In
the perspective projection, the visibility of feature edges and edge
types (e.g., borders and crease lines) are computed based on a fixed
view point, whereas the view point in the orthographic projection is
an arbitrary point on the XY plane at the origin and is determined so
that a line segment from the view point to a point in the 3D space is
perpendicular to the XY plane. All view point related portions of the
class definitions were modified so as to deal with the two different
camera modes.
Diffstat (limited to 'source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp')
-rwxr-xr-x | source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp | 36 |
1 files changed, 29 insertions, 7 deletions
diff --git a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp index d7086e4baff..0551fd3ac15 100755 --- a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp +++ b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp @@ -129,14 +129,23 @@ void FEdgeXDetector::preProcessFace(WXFace *iFace){ Vec3r N = iFace->GetNormal(); // Compute the dot product between V (=_Viewpoint - firstPoint) and N: - Vec3r V(_Viewpoint - firstPoint); + Vec3r V; + if (_orthographicProjection) { + V = Vec3r(0.0, 0.0, _Viewpoint.z() - firstPoint.z()); + } else { + V = Vec3r(_Viewpoint - firstPoint); + } N.normalize(); V.normalize(); iFace->setDotP(N * V); // compute the distance between the face center and the viewpoint: - Vec3r dist_vec(iFace->center() - _Viewpoint); - iFace->setZ(dist_vec.norm()); + if (_orthographicProjection) { + iFace->setZ(iFace->center().z() - _Viewpoint.z()); + } else { + Vec3r dist_vec(iFace->center() - _Viewpoint); + iFace->setZ(dist_vec.norm()); + } } void FEdgeXDetector::computeCurvatures(WXVertex *vertex){ @@ -181,7 +190,11 @@ void FEdgeXDetector::computeCurvatures(WXVertex *vertex){ // compute radial curvature : n = C->e1 ^ C->e2; - v = _Viewpoint - vertex->GetVertex(); + if (_orthographicProjection) { + v = Vec3r(0.0, 0.0, _Viewpoint.z() - vertex->GetVertex().z()); + } else { + v = Vec3r(_Viewpoint - vertex->GetVertex()); + } C->er = v - (v * n) * n; C->er.normalize(); e1 = C->e1; @@ -243,14 +256,23 @@ void FEdgeXDetector::ProcessSilhouetteFace(WXFace *iFace) for(int i=0; i<numVertices; i++){ point = iFace->GetVertex(i)->GetVertex(); normal = iFace->GetVertexNormal(i); - Vec3r V(_Viewpoint - point); normal.normalize(); + Vec3r V; + if (_orthographicProjection) { + V = Vec3r(0.0, 0.0, _Viewpoint.z() - point.z()); + } else { + V = Vec3r(_Viewpoint - point); + } V.normalize(); real d = normal * V; faceLayer->PushDotP(d); // Find the point the closest to the viewpoint - Vec3r dist_vec(point - _Viewpoint); - dist = dist_vec.norm(); + if (_orthographicProjection) { + dist = point.z() - _Viewpoint.z(); + } else { + Vec3r dist_vec(point - _Viewpoint); + dist = dist_vec.norm(); + } if(dist < minDist) { minDist = dist; closestPointId = i; |