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authorMaxime Curioni <maxime.curioni@gmail.com>2008-08-07 19:04:25 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2008-08-07 19:04:25 +0400
commit9a1217e55980f9b0a501fbe03ab2ea559638392d (patch)
tree28b4c5bcf547d2d9f63d7d687ff6f43064cc0dc5 /source/blender/freestyle/intern/view_map/Functions0D.cpp
parent1baf09110b2c3bd4a6eea128b61ca9a0017f81dd (diff)
soc-2008-mxcurioni: first version of lib3ds code. It does NOT work yet and has to be debugged. It can be activate in app_blender/api.cpp by replacing the FRS_scene_3ds_export call in FRS_prepare, by FRS_load_mesh.
All of the reference to the original Material class were renamed to FrsMaterial to resolve a name collision with Blender. To keep the window context necessary to draw the strokes after RE_Database_FromScene has been called, the display_clear function is used.
Diffstat (limited to 'source/blender/freestyle/intern/view_map/Functions0D.cpp')
-rwxr-xr-xsource/blender/freestyle/intern/view_map/Functions0D.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/freestyle/intern/view_map/Functions0D.cpp b/source/blender/freestyle/intern/view_map/Functions0D.cpp
index c868510624c..1bd6d6f46f1 100755
--- a/source/blender/freestyle/intern/view_map/Functions0D.cpp
+++ b/source/blender/freestyle/intern/view_map/Functions0D.cpp
@@ -288,17 +288,17 @@ namespace Functions0D {
return n;
}
- Material MaterialF0D::operator()(Interface0DIterator& iter) {
+ FrsMaterial MaterialF0D::operator()(Interface0DIterator& iter) {
FEdge *fe1, *fe2;
getFEdges(iter,fe1,fe2);
if(fe1 == 0)
getFEdges(iter, fe1, fe2);
- Material mat;
+ FrsMaterial mat;
if(fe1->isSmooth())
- mat = ((FEdgeSmooth*)fe1)->material();
+ mat = ((FEdgeSmooth*)fe1)->frs_material();
else
- mat = ((FEdgeSharp*)fe1)->bMaterial();
+ mat = ((FEdgeSharp*)fe1)->bFrsMaterial();
// const SShape * sshape = getShapeF0D(iter);
// return sshape->material();
return mat;