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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-01-02 05:55:30 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-01-02 05:55:30 +0400
commit699da2fb0d9012cef5e45cc1b547a01fd92dbc1c (patch)
treeeb6e3de1f90387af1a2628bbc79d51327e3ac248 /source/blender/freestyle/intern/view_map/GridDensityProvider.h
parent520ab93465d8056bf6d4a4115743daaee4c2fd66 (diff)
Yet another big style clean-up patch by Bastien Montagne, thanks a lot!
Now the code style is acceptable for the merge now, according to Bastien. Thanks again Bastien for having this done! :)
Diffstat (limited to 'source/blender/freestyle/intern/view_map/GridDensityProvider.h')
-rw-r--r--source/blender/freestyle/intern/view_map/GridDensityProvider.h137
1 files changed, 76 insertions, 61 deletions
diff --git a/source/blender/freestyle/intern/view_map/GridDensityProvider.h b/source/blender/freestyle/intern/view_map/GridDensityProvider.h
index 078fc5f2c98..cc711fedece 100644
--- a/source/blender/freestyle/intern/view_map/GridDensityProvider.h
+++ b/source/blender/freestyle/intern/view_map/GridDensityProvider.h
@@ -1,93 +1,108 @@
-//
-// Filename : GridDensityProvider.h
-// Author(s) : Alexander Beels
-// Purpose : Class to define a cell grid surrounding
-// the projected image of a scene
-// Date of creation : 2011-2-5
-//
-///////////////////////////////////////////////////////////////////////////////
-
-
-//
-// Copyright (C) : Please refer to the COPYRIGHT file distributed
-// with this source distribution.
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-//
-///////////////////////////////////////////////////////////////////////////////
-
-#ifndef GRIDDENSITYPROVIDER_H
-#define GRIDDENSITYPROVIDER_H
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __FREESTYLE_GRID_DENSITY_PROVIDER_H__
+#define __FREESTYLE_GRID_DENSITY_PROVIDER_H__
+
+/** \file blender/freestyle/intern/view_map/GridDensityProvider.h
+ * \ingroup freestyle
+ * \brief Class to define a cell grid surrounding the projected image of a scene
+ * \author Alexander Beels
+ * \date 2011-2-5
+ */
#include <stdexcept>
#include <memory>
+
#include "OccluderSource.h"
+
#include "../geometry/BBox.h"
-class GridDensityProvider {
+class GridDensityProvider
+{
// Disallow copying and assignment
- GridDensityProvider (const GridDensityProvider& other);
- GridDensityProvider& operator= (const GridDensityProvider& other);
+ GridDensityProvider(const GridDensityProvider& other);
+ GridDensityProvider& operator=(const GridDensityProvider& other);
public:
- GridDensityProvider (OccluderSource& source)
- : source(source) {
- }
+ GridDensityProvider(OccluderSource& source) : source(source) {}
virtual ~GridDensityProvider() {};
- float cellSize() {
+ float cellSize()
+ {
return _cellSize;
}
- unsigned cellsX() {
+ unsigned cellsX()
+ {
return _cellsX;
}
- unsigned cellsY() {
+ unsigned cellsY()
+ {
return _cellsY;
}
- float cellOrigin(int index) {
- if ( index < 2 ) {
+ float cellOrigin(int index)
+ {
+ if (index < 2) {
return _cellOrigin[index];
- } else {
+ }
+ else {
throw new out_of_range("GridDensityProvider::cellOrigin can take only indexes of 0 or 1.");
}
}
- static void calculateOptimalProscenium(OccluderSource& source, real proscenium[4]) {
+ static void calculateOptimalProscenium(OccluderSource& source, real proscenium[4])
+ {
source.begin();
- if ( source.isValid() ) {
+ if (source.isValid()) {
const Vec3r& initialPoint = source.getGridSpacePolygon().getVertices()[0];
proscenium[0] = proscenium[1] = initialPoint[0];
proscenium[2] = proscenium[3] = initialPoint[1];
- while ( source.isValid() ) {
+ while (source.isValid()) {
GridHelpers::expandProscenium (proscenium, source.getGridSpacePolygon());
source.next();
}
}
- cout << "Proscenium: (" << proscenium[0] << ", " << proscenium[1] << ", " << proscenium[2] << ", " << proscenium[3] << ")" << endl;
+ cout << "Proscenium: (" << proscenium[0] << ", " << proscenium[1] << ", " << proscenium[2]
+ << ", " << proscenium[3] << ")" << endl;
}
- static void calculateQuickProscenium(const GridHelpers::Transform& transform, const BBox<Vec3r>& bbox, real proscenium[4]) {
+ static void calculateQuickProscenium(const GridHelpers::Transform& transform, const BBox<Vec3r>& bbox,
+ real proscenium[4])
+ {
real z;
// We want to use the z-coordinate closest to the camera to determine the proscenium face
- if ( ::fabs(bbox.getMin()[2]) < ::fabs(bbox.getMax()[2]) ) {
+ if (::fabs(bbox.getMin()[2]) < ::fabs(bbox.getMax()[2])) {
z = bbox.getMin()[2];
- } else {
+ }
+ else {
z = bbox.getMax()[2];
}
// Now calculate the proscenium according to the min and max values of the x and y coordinates
@@ -98,7 +113,8 @@ public:
proscenium[1] = std::max(minPoint[0], maxPoint[0]);
proscenium[2] = std::min(minPoint[1], maxPoint[1]);
proscenium[3] = std::max(minPoint[1], maxPoint[1]);
- cout << "Proscenium : " << proscenium[0] << ", " << proscenium[1] << ", " << proscenium[2] << ", " << proscenium[3] << endl;
+ cout << "Proscenium : " << proscenium[0] << ", " << proscenium[1] << ", " << proscenium[2] << ", "
+ << proscenium[3] << endl;
}
protected:
@@ -108,24 +124,23 @@ protected:
float _cellOrigin[2];
};
-class GridDensityProviderFactory {
+class GridDensityProviderFactory
+{
// Disallow copying and assignment
GridDensityProviderFactory (const GridDensityProviderFactory& other);
GridDensityProviderFactory& operator= (const GridDensityProviderFactory& other);
public:
- GridDensityProviderFactory()
- {
- }
+ GridDensityProviderFactory() {}
- virtual auto_ptr<GridDensityProvider> newGridDensityProvider(OccluderSource& source, const real proscenium[4]) =0;
+ virtual auto_ptr<GridDensityProvider> newGridDensityProvider(OccluderSource& source, const real proscenium[4]) = 0;
- virtual auto_ptr<GridDensityProvider> newGridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox, const GridHelpers::Transform& transform) =0;
+ virtual auto_ptr<GridDensityProvider> newGridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox,
+ const GridHelpers::Transform& transform) = 0;
- virtual auto_ptr<GridDensityProvider> newGridDensityProvider(OccluderSource& source) =0;
+ virtual auto_ptr<GridDensityProvider> newGridDensityProvider(OccluderSource& source) = 0;
virtual ~GridDensityProviderFactory () {}
};
-#endif // GRIDDENSITYPROVIDER_H
-
+#endif // __FREESTYLE_GRID_DENSITY_PROVIDER_H__